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Other Computer Engineering Commons

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Full-Text Articles in Other Computer Engineering

Docai, Riley Badnin, Justin Brunings Dec 2023

Docai, Riley Badnin, Justin Brunings

Computer Science and Software Engineering

DocAI presents a user-friendly platform for recording, transcribing, summarizing, and classifying doctor-patient consultations. The application utilizes AssemblyAI for conversational transcription, and the user interface allows users to either live-record consultations or upload an existing MP3 file. The classification process, powered by 'ml-classify-text,' organizes the consultation transcription into SOAP (Subjective, Objective, Assessment, and Plan) format – a widely used method of documentation for healthcare providers. The result of this development is a simple yet effective interface that effectively plays the role of a medical scribe. However, the application is still facing challenges of inconsistent summarization from the AssemblyAI backend. Future work …


Decentralized Machine Learning On Blockchain: Developing A Federated Learning Based System, Nikhil Sridhar Dec 2023

Decentralized Machine Learning On Blockchain: Developing A Federated Learning Based System, Nikhil Sridhar

Master's Theses

Traditional Machine Learning (ML) methods usually rely on a central server to per-
form ML tasks. However, these methods have problems like security risks, data
storage issues, and high computational demands. Federated Learning (FL), on the
other hand, spreads out the ML process. It trains models on local devices and then
combines them centrally. While FL improves computing and customization, it still
faces the same challenges as centralized ML in security and data storage.


This thesis introduces a new approach combining Federated Learning and Decen-
tralized Machine Learning (DML), which operates on an Ethereum Virtual Machine
(EVM) compatible blockchain. The …


Drones For Marine Science And Agriculture, David Caldera, Sai Murthy Oct 2023

Drones For Marine Science And Agriculture, David Caldera, Sai Murthy

College of Engineering Summer Undergraduate Research Program

Our research project was launched at Cal Poly in 2019 with the goal of assisting researchers at the CSULB Shark Lab in detecting sharks from aerial images. Under the guidance of Dr. Franz J. Kurfess, students trained an object detection algorithm using shark images and were able to achieve high rate of detection. Following this success, the team has constructed multiple drones and expanded their research to include applications in the fields of agriculture and ecology. This summer the goal is to use a iPhone 14 Pro in lieu of a traditional camera system for real-time object recognition. Object detection …


Vr Force Feedback Gloves, Mark Wu, Claire Chen Jun 2023

Vr Force Feedback Gloves, Mark Wu, Claire Chen

Electrical Engineering

The goal of this project is to produce a manufacturing plan for a consumer VR glove. The total addressable market of VR is over 170 million global users as of 2022 (Kolmar , 2022) with a serviceable available market of 300,000 users on Meta’s own social platform (Heath, 2022). The targeted Quest 2 platform utilizes handheld controllers, which causes a lack of immersivity in social settings and gaming scenarios. One common use of the platform involves social platforms such as “Horizons” where users meet in a virtual world to interact; handheld controllers don’t allow users to shake hands, make finger …


Contextually Dynamic Quest Generation Using In-Session Player Information In Mmorpg, Shangwei Lin Jun 2023

Contextually Dynamic Quest Generation Using In-Session Player Information In Mmorpg, Shangwei Lin

Master's Theses

Massively multiplayer online role-playing games (MMORPGs) are one of the most

popular genres in video games that combine massively multiplayer online genres with

role-playing gameplay. MMORPGs’ featured social interaction and forms of level pro-

gression through quest completion are the core for gaining players’ attention. Varied

and challenging quests play an essential part in retaining that attention. However,

well-crafted content takes much longer to develop with human efforts than it does to

consume, and the dominant procedural content generation models for quests suffer

from the drawback of being incompatible with dynamic world changes and the feeling

of repetition over time. …