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Other Computer Engineering Commons

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Full-Text Articles in Other Computer Engineering

Reading Robot, Gillian Watts, Andrew Myers, Sabrinna Tan, Taylor Klein, Omeed Djassemi Jun 2020

Reading Robot, Gillian Watts, Andrew Myers, Sabrinna Tan, Taylor Klein, Omeed Djassemi

General Engineering

Presently, there is an insufficient availability of human experts to assist students in reading competency and comprehension. Our team’s goal was to create an improved socially assistive robot for use by therapists, teachers, and parents to help children and adults develop reading skills while they do not have access to specialists. HAPI is a socially assistive robot that we created with the goal of helping students practice their reading comprehension skills. HAPI enables a student to improve their reading skills without an educator present, while enabling educators to review the student's performance remotely. Design constraints included: physical size, weight, duration …


Bootstrapping Massively Multiplayer Online Role Playing Games, Mitchell Miller Jun 2020

Bootstrapping Massively Multiplayer Online Role Playing Games, Mitchell Miller

Master's Theses

Massively Multiplayer Online Role Playing Games (MMORPGs) are a prominent genre in today's video game industry with the most popular MMORPGs generating billions of dollars in revenue and attracting millions of players. As they have grown, they have become a major target for both technological research and sociological research. In such research, it is nearly impossible to reach the same player scale from any self-made technology or sociological experiments. This greatly limits the amount of control and topics that can be explored. In an effort to make up a lacking or non-existent player-base for custom-made MMORPG research scenarios A.I. agents, …


Room Management Web Application And Movement And Temperature Sensors, Visalbotr Chan, Huy Anh Duong Mar 2020

Room Management Web Application And Movement And Temperature Sensors, Visalbotr Chan, Huy Anh Duong

Computer Engineering

There are three main parts of this system: micro-controller, database, and website. Micro-controller detects motion of people walking in and out and It also measures room temperature and humidity in a confined space then updates collected data to the database. Our system’s database contains 6 main columns: room number, room capacity, number of students, temperature in Celsius, humidity in percent and date created. Finally, this database is queried by the website to display the information on the webpage. Users could also navigate on our site to check the most and least occupy rooms, and they can also search for a …


Dynamic Procedural Music Generation From Npc Attributes, Megan E. Washburn Mar 2020

Dynamic Procedural Music Generation From Npc Attributes, Megan E. Washburn

Master's Theses

Procedural content generation for video games (PCGG) has seen a steep increase in the past decade, aiming to foster emergent gameplay as well as to address the challenge of producing large amounts of engaging content quickly. Most work in PCGG has been focused on generating art and assets such as levels, textures, and models, or on narrative design to generate storylines and progression paths. Given the difficulty of generating harmonically pleasing and interesting music, procedural music generation for games (PMGG) has not seen as much attention during this time.

Music in video games is essential for establishing developers' intended mood …