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California Polytechnic State University, San Luis Obispo

2010

Precomputed Radiance Transfer

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Textured Hierarchical Precomputed Radiance Transfer, Harrison Lee Mckenzie Chapter Jun 2010

Textured Hierarchical Precomputed Radiance Transfer, Harrison Lee Mckenzie Chapter

Master's Theses

Computing complex lighting simulations such as global illumination is a computationally intensive task. Various real time solutions exist to approximate aspects of global illumination such as shadows, however, few of these methods offer single pass rendering solutions for soft shadows (self and other) and inter-reflections. In contrast, Precomputed Radiance Transfer (PRT) is a real-time computer graphics technique which pre-calculates an object's response to potential incident light. At run time, the actual incident light can be used to quickly illuminate the surface, rendering effects such as soft self-shadows and inter-reflections. In this thesis, we show that by calculating PRT lighting coefficients …