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California Polytechnic State University, San Luis Obispo

Theses/Dissertations

OpenGL

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Full-Text Articles in Other Computer Engineering

The Ground Is Lava!, Aaron Jacobs Jun 2015

The Ground Is Lava!, Aaron Jacobs

Computer Science and Software Engineering

The Ground Is Lava! is a three dimensional video game written in C++ that uses OpenGL as its graphics API. The game is competitive, with two to four players controlling characters from a first-person perspective. The project implements multiple graphics technologies in order to achieve a consistent, pleasing visual style, including shadow mapping, sky rendering, and procedural animation. The engine built to power the game was developed in a flexible manner, allowing the code to be reused for future projects.


G Boots: A Real-Time 3d Puzzle Video Game Graphics Senior Project, Zachary Glazer Jun 2015

G Boots: A Real-Time 3d Puzzle Video Game Graphics Senior Project, Zachary Glazer

Computer Science and Software Engineering

G Boots is a real-time 3D puzzle video game. It uses OpenGL, using GLSL for shaders, in order to implement cross platform support of advanced rendering and shading techniques. A level editing system was implemented so that anyone can make or edit levels that can then be played in the game. At the end of two quarters of development by a single developer, one polished proof of concept level was created using the level editing system in order to show the feasibility of the project.


Real Time Rendering Engine, Kevin Ubay-Ubay Jun 2013

Real Time Rendering Engine, Kevin Ubay-Ubay

Computer Engineering

Entertaining and playable content in computer graphics requires real time rendering. Real time rendering essentially demands that frames need to be rendered within milliseconds in order to deliver an interactive experience for the client. Video games are an example of such a medium that needs real time rendering. Without frame rates in the realm of real time, video games cannot deliver an enjoyable experience. Behind virtually every video game is an engine. The architecture of video game engines usually comprises of sub engines that are specifically designed to handle physics, audio, user input and rendering. The purpose of this project …