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Full-Text Articles in Other Computer Engineering

Pomegranate: Procedural 3d Tree Creation Via User-Defined L-Systems, Jeremy Berchtold Mar 2021

Pomegranate: Procedural 3d Tree Creation Via User-Defined L-Systems, Jeremy Berchtold

Computer Science and Software Engineering

Pomegranate creates procedural 3D trees based on a user-specified template. The template supports randomness and allows users to generate an entire forest of unique trees from a single template. The output trees are a single closed mesh without intersecting geometry (with the exception of leaves). Additionally, the output contains a skeletal rig used for animating the trees. Pomegranate produces textured trees that can use either a realistic or stylized look, as well as supporting different mesh densities for games or film. Since this project uses a procedural workflow, artists can quickly create and make edits to their trees. This increase …


The Effects Of Latency On 3d Interactive Data Visualizations, Allen Korenevsky Jun 2016

The Effects Of Latency On 3d Interactive Data Visualizations, Allen Korenevsky

Master's Theses

Interactive data visualizations must respond fluidly to user input to be effective, or so we assume. In fact it is unknown exactly how fast a visualization must run to present every facet within a dataset. An engineering team with limited resources is left with intuition and estimates to determine if their application performs sufficiently well.

This thesis studies how latency affects users' comprehension of data visualizations, specifically 3D geospatial visualizations with large data sets. Subjects used a climate visualization showing temperatures spanning from the 19th to the 21st century to answer multiple choice questions. Metrics like their eye movements, time …


'Fo Fighter: 2d Real-Time Game, Cary Dobeck Jun 2015

'Fo Fighter: 2d Real-Time Game, Cary Dobeck

Computer Engineering

‘FO Fighter is a 2D real-time game for Android and iOS mobile devices. The game utilizes the motion sensors and touch screens built within these devices to give the player a great amount of control over their character’s position and firing direction. This control allows for a reactive environment set in outer space, where gravity is determined by the device’s orientation, while the player must dodge, fight and destroy multiple enemy fighters on each planet in the solar system. ‘FO Fighter has been tested throughout its development cycle on numerous devices on both the Android and iOS platforms, with testers …


G Boots: A Real-Time 3d Puzzle Video Game Graphics Senior Project, Zachary Glazer Jun 2015

G Boots: A Real-Time 3d Puzzle Video Game Graphics Senior Project, Zachary Glazer

Computer Science and Software Engineering

G Boots is a real-time 3D puzzle video game. It uses OpenGL, using GLSL for shaders, in order to implement cross platform support of advanced rendering and shading techniques. A level editing system was implemented so that anyone can make or edit levels that can then be played in the game. At the end of two quarters of development by a single developer, one polished proof of concept level was created using the level editing system in order to show the feasibility of the project.


Real Time Rendering Engine, Kevin Ubay-Ubay Jun 2013

Real Time Rendering Engine, Kevin Ubay-Ubay

Computer Engineering

Entertaining and playable content in computer graphics requires real time rendering. Real time rendering essentially demands that frames need to be rendered within milliseconds in order to deliver an interactive experience for the client. Video games are an example of such a medium that needs real time rendering. Without frame rates in the realm of real time, video games cannot deliver an enjoyable experience. Behind virtually every video game is an engine. The architecture of video game engines usually comprises of sub engines that are specifically designed to handle physics, audio, user input and rendering. The purpose of this project …