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Dynamic Paint For Maya: Creation And Use In The Animation Short "Color Clash", Christopher Wallis
Dynamic Paint For Maya: Creation And Use In The Animation Short "Color Clash", Christopher Wallis
Computer Science and Software Engineering
This write-up describes the creation and utilization of a paint effect from both the perspective of the programmer and the animator. The paint effect simulates a 2D fluid using the algorithm described in Jos Stam's ``Real-time Fluid Dynamics for Games'' \cite{stam}, bakes the results into an image sequence, and then wraps the sequence around a 3D mesh. The second half of this paper describes how the effect was integrated into the animation short, ``Color Clash'' and the animation pipeline that was used.