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Observation Of The Evolution Of Hide And Seek Ai, Anthony J. Catelani
Observation Of The Evolution Of Hide And Seek Ai, Anthony J. Catelani
Computer Science and Software Engineering
The purpose of this project is to observe the evolution of two artificial agents, a ‘Seeker’ and a ‘Hider’, as they play a simplified version of the game Hide and Seek. These agents will improve through machine learning, and will only be given an understanding of the rules of the game and the ability to navigate through the grid-like space where the game shall be played; they will not be taught or given any strategies, and will be made to learn from a clean slate. Of particular interest is observing the particular playstyle of hider and seeker intelligences as new …
Pomegranate: Procedural 3d Tree Creation Via User-Defined L-Systems, Jeremy Berchtold
Pomegranate: Procedural 3d Tree Creation Via User-Defined L-Systems, Jeremy Berchtold
Computer Science and Software Engineering
Pomegranate creates procedural 3D trees based on a user-specified template. The template supports randomness and allows users to generate an entire forest of unique trees from a single template. The output trees are a single closed mesh without intersecting geometry (with the exception of leaves). Additionally, the output contains a skeletal rig used for animating the trees. Pomegranate produces textured trees that can use either a realistic or stylized look, as well as supporting different mesh densities for games or film. Since this project uses a procedural workflow, artists can quickly create and make edits to their trees. This increase …