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Full-Text Articles in Other Computer Engineering

Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris Apr 2022

Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris

Frameless

In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues which are essential to the gameplay. However, in this case, the DHH (deaf and hard of hearing) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).


Projection-Based Ar For Hearing Parent-Deaf Child Communication, Victor N. Antony, Adira Blumenthal, Ziyue Qiu, Ashely Tenesaca, Wanyin Hu, Zhen Bai Jul 2021

Projection-Based Ar For Hearing Parent-Deaf Child Communication, Victor N. Antony, Adira Blumenthal, Ziyue Qiu, Ashely Tenesaca, Wanyin Hu, Zhen Bai

Frameless

Deaf infants born to hearing parents are at risk of language deprivation due to lack of sign language fluency and subpar parent-child communication. We present a projection-based Augmented Reality (AR) prototype designed to improve parent-child communication and American Sign Language (ASL) acquisition. Our system aims to non-intrusively augment play episodes by projecting just-in-time and context-aware ASL equivalents extracted from nursery rhymes being sung by parents. This paper presents the initial implementation of the prototype .


Designing Blended Experiences: Laugh Traders Design Fiction, Brian J. Okeefe Jul 2021

Designing Blended Experiences: Laugh Traders Design Fiction, Brian J. Okeefe

Frameless

The increasing ubiquity of interactions that involve complementary digital content, physical objects, and spaces, brings about new challenges for designers. There is a need to embed designs in legacy systems, whether those are existing physical structures or existing digital platforms. Traditional approaches to product design, interaction design, and user experience design often do not take this new context into account. Many systems do not consider how designers produce new digital and physical experiences that work harmoniously, while supporting new interactions and relationships with people (Imaz and Benyon 2007; Jetter, Geyer, Schwarz & Reiterer 2012). To address this, we propose the …