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Full-Text Articles in Other Computer Engineering

Strainer: State Transcript Rating For Informed News Entity Retrieval, Thomas M. Gerrity Jun 2022

Strainer: State Transcript Rating For Informed News Entity Retrieval, Thomas M. Gerrity

Master's Theses

Over the past two decades there has been a rapid decline in public oversight of state and local governments. From 2003 to 2014, the number of journalists assigned to cover the proceedings in state houses has declined by more than 30\%. During the same time period, non-profit projects such as Digital Democracy sought to collect and store legislative bill and hearing information on behalf of the public. More recently, AI4Reporters, an offshoot of Digital Democracy, seeks to actively summarize interesting legislative data.

This thesis presents STRAINER, a parallel project with AI4Reporters, as an active data retrieval and filtering system for …


Reading Robot, Gillian Watts, Andrew Myers, Sabrinna Tan, Taylor Klein, Omeed Djassemi Jun 2020

Reading Robot, Gillian Watts, Andrew Myers, Sabrinna Tan, Taylor Klein, Omeed Djassemi

General Engineering

Presently, there is an insufficient availability of human experts to assist students in reading competency and comprehension. Our team’s goal was to create an improved socially assistive robot for use by therapists, teachers, and parents to help children and adults develop reading skills while they do not have access to specialists. HAPI is a socially assistive robot that we created with the goal of helping students practice their reading comprehension skills. HAPI enables a student to improve their reading skills without an educator present, while enabling educators to review the student's performance remotely. Design constraints included: physical size, weight, duration …


A Survey Of Addictive Software Design, Chauncey J. Neyman Jun 2017

A Survey Of Addictive Software Design, Chauncey J. Neyman

Computer Science and Software Engineering

The average smartphone owner checks their phone more than 150 times per day. As of 2015, 62% of smartphone users had used their phone to look up information about a health condition, while 57% had used their phone to do online banking. Mobile platforms have become the dominant medium of human-computer interaction. So how have these devices established themselves as our go to connection to the Internet? The answer lies in addictive design. Software designers have become well versed in creating software that captivates us at a primal level. In this article, we survey addictive software design strategies, their bases …


Inducing Emotional Response In Interactive Media, Keenan M. Reimer Aug 2016

Inducing Emotional Response In Interactive Media, Keenan M. Reimer

Master's Theses

Video games, and entertainment media have been developed for many years, and eliciting emotional experiences is an integral part of that process. Producing and editing game content in order to affect desired emotional experiences can be expensive and cumbersome to developers. This paper presents a study intended to show that such experiences can be affected with simple after-the-fact audio-visual effects. As subjects of the study, participants experience three different emotional states, fear, peace, and none, over three rounds and in three different game environments. They are given a simple narrative in each environment that directs them to gather various objects. …


Understanding The Relationships Of User-Selected Music In Video Games, Memphis Wong Jun 2015

Understanding The Relationships Of User-Selected Music In Video Games, Memphis Wong

Liberal Arts and Engineering Studies

Music has been an integral part of video games in its contribution to users' gameplay experiences. Varying from simple sound effects to elaborate scores, music helps shape the reactive environment of each video game. In particular, video games that generate unique levels and scenarios based on music has become more popular as its own genre. Games such as Audiosurf take this further, with having the game revolve entirely around levels generated to custom tracks. The aim of this study is to analyze the impact of such games, when it allows a user to select his or her own music.


Real World Computer Forensics, Jessica Riccio Jun 2012

Real World Computer Forensics, Jessica Riccio

Liberal Arts and Engineering Studies

No abstract provided.