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Other Computer Engineering Commons

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Full-Text Articles in Other Computer Engineering

Forumsphere.Com, Nicholas Scott Gatehouse, Sam Robert Rastovich Jun 2018

Forumsphere.Com, Nicholas Scott Gatehouse, Sam Robert Rastovich

Computer Science and Software Engineering

We live in the Age of Information & Technology where social media has become an integral part of our society. Social media platforms such as Facebook help bring people and ideas together in one place. However, currently there is no centralized hub on the internet that is geared towards individual college campuses. Our goal is to create an environment that promotes structured and productive discussion between students, alumni, and staff. A platform like ours is needed to bring a campus closer if the community is willing and able to help one another.

There are other platforms that focus on social …


Polycommit: Building Better Habits Through Gamification, Elliot Fiske Jun 2018

Polycommit: Building Better Habits Through Gamification, Elliot Fiske

Master's Theses

Computer-assisted learning is older than Turing machines, and constantly evolves as technology improves. While some teachers are resistant to using technology in the classroom, “e-learning” techniques are becoming more common in almost every school, from K-12 to universities. As technology becomes more widespread, it becomes crucial to examine the various methodologies of computer-assisted learning and find the techniques that are most effective.

This paper explores the effectiveness of one such methodology, spaced repetition. This technique applies to homework assignments available to students online. We include an exploration of several existing apps that use this technique, and introduce our own novel …


Mac's Fiesta: A Foreign Language Game For The Sifteo Platform, Karina Cordon Jun 2012

Mac's Fiesta: A Foreign Language Game For The Sifteo Platform, Karina Cordon

Computer Engineering

Mac’s Fiesta is a Spanish learning game designed on the Sifteo gaming platform for children ages four and up. The Sifteo gaming platform provides a new way of interacting with computers by giving users a set of tangible and interactive cubes. Each Sifteo cube has a clickable colored screen and can sense motion and adjacent blocks. Games on this platform are designed to encourage the development of core thinking skills. This project aims to explore how Sifteo cubes can be used for language learning as well as observe how effective they are as educational tools.