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Contextually Dynamic Quest Generation Using In-Session Player Information In Mmorpg, Shangwei Lin
Contextually Dynamic Quest Generation Using In-Session Player Information In Mmorpg, Shangwei Lin
Master's Theses
Massively multiplayer online role-playing games (MMORPGs) are one of the most
popular genres in video games that combine massively multiplayer online genres with
role-playing gameplay. MMORPGs’ featured social interaction and forms of level pro-
gression through quest completion are the core for gaining players’ attention. Varied
and challenging quests play an essential part in retaining that attention. However,
well-crafted content takes much longer to develop with human efforts than it does to
consume, and the dominant procedural content generation models for quests suffer
from the drawback of being incompatible with dynamic world changes and the feeling
of repetition over time. …
Bootstrapping Massively Multiplayer Online Role Playing Games, Mitchell Miller
Bootstrapping Massively Multiplayer Online Role Playing Games, Mitchell Miller
Master's Theses
Massively Multiplayer Online Role Playing Games (MMORPGs) are a prominent genre in today's video game industry with the most popular MMORPGs generating billions of dollars in revenue and attracting millions of players. As they have grown, they have become a major target for both technological research and sociological research. In such research, it is nearly impossible to reach the same player scale from any self-made technology or sociological experiments. This greatly limits the amount of control and topics that can be explored. In an effort to make up a lacking or non-existent player-base for custom-made MMORPG research scenarios A.I. agents, …