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Articles 1 - 12 of 12
Full-Text Articles in Other Computer Engineering
Pier Ocean Pier, Brandon J. Nowak
Pier Ocean Pier, Brandon J. Nowak
Computer Engineering
Pier Ocean Peer is a weatherproof box containing a Jetson Nano, connected to a cell modem and camera, and powered by a Lithium Iron Phosphate battery charged by a 50W solar panel. This system can currently provide photos to monitor the harbor seal population that likes to haul out at the base of the Cal Poly Pier, but more importantly it provides a platform for future expansion by other students either though adding new sensors directly to the Jetson Nano or by connecting to the jetson nano remotely through a wireless protocol of their choice.
Reach - A Community Service Application, Samuel Noel Magana
Reach - A Community Service Application, Samuel Noel Magana
Computer Engineering
Communities are familiar threads that unite people through several shared attributes and interests. These commonalities are the core elements that link and bond us together. Many of us are part of multiple communities, moving in and out of them depending on our needs. These common threads allow us to support and advocate for each other when facing a common threat or difficult situation. Healthy and vibrant communities are fundamental to the operation of our society. These interactions within our communities define the way we as individuals interact with each other, and society at large. Being part of a community helps …
Labeling Paths With Convolutional Neural Networks, Sean Wallace, Kyle Wuerch
Labeling Paths With Convolutional Neural Networks, Sean Wallace, Kyle Wuerch
Computer Engineering
With the increasing development of autonomous vehicles, being able to detect driveable paths in arbitrary environments has become a prevalent problem in multiple industries. This project explores a technique which utilizes a discretized output map that is used to color an image based on the confidence that each block is a driveable path. This was done using a generalized convolutional neural network that was trained on a set of 3000 images taken from the perspective of a robot along with matching masks marking which portion of the image was a driveable path. The techniques used allowed for a labeling accuracy …
Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves
Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves
Computer Engineering
This project is a 3D village generator tool for Unity. It consists of three components: a building, mountain, and river generator. All of these generators use grammar-based procedural generation in order to create a unique and logical village and landscape each time the program is run.
Identifying Hourly Traffic Patterns With Python Deep Learning, Christopher L. Leavitt
Identifying Hourly Traffic Patterns With Python Deep Learning, Christopher L. Leavitt
Computer Engineering
This project was designed to explore and analyze the potential abilities and usefulness of applying machine learning models to data collected by parking sensors at a major metro shopping mall. By examining patterns in rates at which customer enter and exit parking garages on the campus of the Bellevue Collection shopping mall in Bellevue, Washington, a recurrent neural network will use data points from the previous hours will be trained to forecast future trends.
Funqual: User-Defined, Statically-Checked Call Graph Constraints In C++, Andrew P. Nelson
Funqual: User-Defined, Statically-Checked Call Graph Constraints In C++, Andrew P. Nelson
Master's Theses
Static analysis tools can aid programmers by reporting potential programming mistakes prior to the execution of a program. Funqual is a static analysis tool that reads C++17 code ``in the wild'' and checks that the function call graph follows a set of rules which can be defined by the user. This sort of analysis can help the programmer to avoid errors such as accidentally calling blocking functions in time-sensitive contexts or accidentally allocating memory in heap-sensitive environments. To accomplish this, we create a type system whereby functions can be given user-defined type qualifiers and where users can define their own …
Underwater Computer Vision - Fish Recognition, Spencer Chang, Austin Otto
Underwater Computer Vision - Fish Recognition, Spencer Chang, Austin Otto
Computer Engineering
The Underwater Computer Vision – Fish Recognition project includes the design and implementation of a device that can withstand staying underwater for a duration of time, take pictures of underwater creatures, such as fish, and be able to identify certain fish. The system is meant to be cheap to create, yet still able to process the images it takes and identify the objects in the pictures with some accuracy. The device can output its results to another device or an end user.
Rfid Microscope Lab, Patricia Carranza
Rfid Microscope Lab, Patricia Carranza
Computer Engineering
The RFID Microscope Lab is a new exhibit created for the San Luis Obispo Children's Museum. The goal of the project is to create a modern, interactive exhibit that will teach children about different natural specimens through the use of technology. A computer, custom software, and RFID technology, will be used to display facts, microscopic images, and short videos of ten different specimens.
'Fo Fighter: 2d Real-Time Game, Cary Dobeck
'Fo Fighter: 2d Real-Time Game, Cary Dobeck
Computer Engineering
‘FO Fighter is a 2D real-time game for Android and iOS mobile devices. The game utilizes the motion sensors and touch screens built within these devices to give the player a great amount of control over their character’s position and firing direction. This control allows for a reactive environment set in outer space, where gravity is determined by the device’s orientation, while the player must dodge, fight and destroy multiple enemy fighters on each planet in the solar system. ‘FO Fighter has been tested throughout its development cycle on numerous devices on both the Android and iOS platforms, with testers …
A Comparison Of Image Processing Techniques For Bird Detection, Elsa Reyes
A Comparison Of Image Processing Techniques For Bird Detection, Elsa Reyes
Master's Theses
Orchard fruits and vegetable crops are vulnerable to wild birds and animals. These wild birds and animals can cause critical damage to the produce. Traditional methods of scaring away birds such as scarecrows are not long-term solutions but short-term solutions. This is a huge problem especially near areas like San Luis Obispo where there are vineyards. Bird damage can be as high as 50% for grapes being grown in vineyards. The total estimated revenue lost annually in the 10 counties in California due to bird and rodent damage to 22 selected crops ranged from $168 million to $504 million (in …
Check Image Processing: Webp Conversion And Micr Scan Android Application, Trevor Bliss
Check Image Processing: Webp Conversion And Micr Scan Android Application, Trevor Bliss
Computer Engineering
As more users favor smartphones over computers for simple tasks, small businesses are constantly exploring mobile options to present to their customers. This write-up documents an Android application designed for a small company, which allows users to send pictures of checks to the company’s servers for processing. The picture is taken with the devices built-in camera and is converted to Google’s new image format, WebP. The company’s server processes the check and returns the check’s MICR code as a response. This application leverages the Android NDK and JNI to use Google’s open source image conversion libraries as well as socket …
Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman
Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman
Computer Engineering
The goal of this project is to create a customizable three dimensional virtual reality display on a system available to any non-technical user. This System will use the infrared camera component of a standard Nintendo Wii-mote to track a user's head motions in all six major directions. The virtual reality will be a customizable image projected onto a screen or simply shown on a computer or TV monitor. In order to appear 3-dimensional, the image will continually change according to the position of the user's head. As the user moves their head to the left and right, portions of the …