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California Polytechnic State University, San Luis Obispo

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Dynamic Procedural Music Generation From Npc Attributes, Megan E. Washburn Mar 2020

Dynamic Procedural Music Generation From Npc Attributes, Megan E. Washburn

Master's Theses

Procedural content generation for video games (PCGG) has seen a steep increase in the past decade, aiming to foster emergent gameplay as well as to address the challenge of producing large amounts of engaging content quickly. Most work in PCGG has been focused on generating art and assets such as levels, textures, and models, or on narrative design to generate storylines and progression paths. Given the difficulty of generating harmonically pleasing and interesting music, procedural music generation for games (PMGG) has not seen as much attention during this time.

Music in video games is essential for establishing developers' intended mood …