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Full-Text Articles in Computer Engineering

Pcnl: A Visual Analysis Method For Comparing Homogeneous Hierarchical Data, Dong Yu, Chen Yi, Yuehong Sun Jun 2020

Pcnl: A Visual Analysis Method For Comparing Homogeneous Hierarchical Data, Dong Yu, Chen Yi, Yuehong Sun

Journal of System Simulation

Abstract: According to the requirements of comparing homogeneous hierarchical data in different fields, a visual analysis method called PCNL is presented in this paper. Homogeneous information is extracted from the multiple levels of the heterogeneous hierarchical data set, and isomorphic node-link trees are constructed. Parallel coordinates are combined with node-link trees, which displays attribute values of leaf nodes in multiple isomorphic trees. Interactive techniques are introduced to help users to compare and analyze multiple attributes of each leaf node in multiplehomogeneous hierarchical structures. Applying this method to compare multi-national MRL data in food safety field can help users to …


Cross-Disciplinary Approaches For Developing Serious Games In Higher Education: Frameworks For Food Safety And Environmental Health Education, Pauline Rooney, K.C. O'Rourke, Greg Burke, Brian Mac Namee, Claudia Igbrude Jan 2009

Cross-Disciplinary Approaches For Developing Serious Games In Higher Education: Frameworks For Food Safety And Environmental Health Education, Pauline Rooney, K.C. O'Rourke, Greg Burke, Brian Mac Namee, Claudia Igbrude

Conference papers

While some educators have adopted commercial off the-shelf games for use in the classroom, such games may not always meet the individual requirements of lecturers whose courses are tied to specific learning utcomes. An alternative is to capitalise on in-house expertise in Higher Education and create serious games through cross-disciplinary team projects. This paper outlines such a project within one Higher Education institution. It describes synergies created across disciplines as a result of the collaboration on game design and implementation. It looks at tensions generated between the pedagogical requirements (of lecturers), entertainment objectives (of games designers) and technical excellence (sought …


Serious Gordon: Using Serious Games To Teach Food Safety In The Kitchen., Brian Mac Namee, Pauline Rooney, Patrick Lindstrom, Andrew Ritchie, Frances Boylan, Greg Burke Jan 2006

Serious Gordon: Using Serious Games To Teach Food Safety In The Kitchen., Brian Mac Namee, Pauline Rooney, Patrick Lindstrom, Andrew Ritchie, Frances Boylan, Greg Burke

Conference papers

This paper will describe the development of Serious Gordon, an interactive digital game developed to tech the basics of kitchen food safety to workers in industries dealing with food. The motivations driving the development of the game will be described as will the development process itself. An initial evaluation of the game, from both a technical and pedagogical point of view, will be presented as will conclusions on the viability of using a commercial game engine for the purpose of developing educational games.