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2013

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Real Time Rendering Engine, Kevin Ubay-Ubay Jun 2013

Real Time Rendering Engine, Kevin Ubay-Ubay

Computer Engineering

Entertaining and playable content in computer graphics requires real time rendering. Real time rendering essentially demands that frames need to be rendered within milliseconds in order to deliver an interactive experience for the client. Video games are an example of such a medium that needs real time rendering. Without frame rates in the realm of real time, video games cannot deliver an enjoyable experience. Behind virtually every video game is an engine. The architecture of video game engines usually comprises of sub engines that are specifically designed to handle physics, audio, user input and rendering. The purpose of this project …