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Full-Text Articles in Computer Engineering
Game Based Learning: Engaging Students And Measuring Their Progress, Jonathan Stover, Siegwart Mayr
Game Based Learning: Engaging Students And Measuring Their Progress, Jonathan Stover, Siegwart Mayr
Campus Research Day
Digital natives are constantly surrounded by technology. Therefore, traditional methods of teaching are becoming obsolete and increasingly creative solutions are required to keep students engaged. Among these solutions is a concept called game based learning. Game based learning is a unique educational experience that incorporates the engagement factors of video games with education. Even though it is still in an early stage of adoption, game based learning has been proven to be a surprisingly effective tool for providing students with a valuable educational experience. Even with this evidence in mind, current game based learning programs still hold the potential to …
Introducing Normal Forms To Students: A Comparison Of Theory-First Vs. Project-First Educational Approaches, Dakota C. Cookenmaster, Jacob A. Bahn
Introducing Normal Forms To Students: A Comparison Of Theory-First Vs. Project-First Educational Approaches, Dakota C. Cookenmaster, Jacob A. Bahn
Campus Research Day
One of the primary challenges instructors face when educating scientists and engineers is the introduction of important theory, both to show its essential nature in research as well as its practicality. This paper analyzes two pedagogical methods for the instruction of database normal forms. The first of these methods is a theory-based approach that relies on written works and practices to introduce the concept. The second of these focuses on a project-based approach which aligns with normal form standards as students implement a database schema. This paper compares these in a small study and advises an appropriate method for educators.