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Computer Engineering Commons

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All Computer Science and Engineering Research

1995

Articles 31 - 32 of 32

Full-Text Articles in Computer Engineering

Time Variability While Training A Parallel Neural Net Network, Tina L. Seawell, Barry L. Kalman Jan 1995

Time Variability While Training A Parallel Neural Net Network, Tina L. Seawell, Barry L. Kalman

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The algorithmic analysis, data collection, and statistical analysis required to isolate the cause of time variability observed while an Elman style recurrent neural network is trained in parallel on a twenty processor SPARCcenter 2000 is described in detail. Correlations of system metrics indicate the operating system scheduler or an interaction of kernel processes is the most probable explanation for the variability.


Euphoria: End-User Construction Of Direct Manipulation User Interfaces For Distributed Applications, T. Paul Mccartney, Kenneth J. Goldman, David E. Saff Jan 1995

Euphoria: End-User Construction Of Direct Manipulation User Interfaces For Distributed Applications, T. Paul Mccartney, Kenneth J. Goldman, David E. Saff

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The Programmers' Playground is a software library and run-time system for creating distributed multimedia applications from collections of reusable software moduels. This paper presents the design and implementation of EUPHORIA, Playground's user interface management system. Implemented as a Playground module, EUPHORIA allows end-users to create direct manipulation graphical user interfaces (GUIs) exclusively through the use of a graphics editor. No programming is required. At run-time, attributes of the GUI state can be exposed and connected to external Playground modules, allowing the user to vosualize and directly manipulate state information in remote Playground modules. Features of EUPHORIA include real-time direct manipulation …