Open Access. Powered by Scholars. Published by Universities.®

Computer Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Technological University Dublin

The ITB Journal

Computer game

Articles 1 - 1 of 1

Full-Text Articles in Computer Engineering

A Survey Of Procedural Techniques For City Generation, George Kelly, Hugh Mccabe May 2017

A Survey Of Procedural Techniques For City Generation, George Kelly, Hugh Mccabe

The ITB Journal

The computer game industry requires a skilled workforce and this combined with the complexity of modern games, means that production costs are extremely high. One of the most time consuming aspects is the creation of game geometry, the virtual world which the players inhabit. Procedural techniques have been used within computer graphics to create natural textures, simulate special effects and generate complex natural models including trees and waterfalls. It is these procedural techniques that we intend to harness to generate geometry and textures suitable for a game situated in an urban environment. Procedural techniques can provide many benefits for computer …