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Full-Text Articles in Computer Engineering

Auto Generation Of Xliff Translation Documents From Proprietary File Formats, Kieran O'Connor, Geraldine Gray Jun 2017

Auto Generation Of Xliff Translation Documents From Proprietary File Formats, Kieran O'Connor, Geraldine Gray

The ITB Journal

The handling of proprietary documents by localisation vendors is time consuming and error prone, and represents a significant challenge to localisation projects. Vendors with many customers, each with its own set of document formats, must potentially support a document format set numbering in the hundreds or thousands. This paper describes an approach to automating the extraction of translatable text from a variety of file formats. The solution is based on XLIFF, language parsers, and XML transformations.


Developing Real-Time Multimedia Conferencing Services Using Java And Sip, Gavin Byrne, Declan Barber Jun 2017

Developing Real-Time Multimedia Conferencing Services Using Java And Sip, Gavin Byrne, Declan Barber

The ITB Journal

This paper examines Java's suitability in creating real-time multimedia communications-based applications in Next Generation Networks (NGNs). We investigate some of the current enabling technologies provided by the Java plaiform which are concerned with the rapid development of realtime communications-based products and services. In particular, we look at creating a multiparty conferencing and collaboration service using the Session Initiation Protocol (SIP) and the JAIN Framework and present an approach which models multiparty conferencing applications by separating signaling and media transfer functionality. We map our model through the design stage to an implementation in Java. This paper is based on real experiences …


Web Enabled Embedded Devices, Anthony Keane, Brian Myler Jun 2017

Web Enabled Embedded Devices, Anthony Keane, Brian Myler

The ITB Journal

The trend in manufacturing of computerised control systems has been to miniaturise the components while increasing the functionality of the systems. This has led to the development of small inexpensive hand-held computer devices coupled with the availability of a user friendly application development language, Java and public cost-effect communication networks has given the developer a programmable web-enabled embedded device. This paper investigates the steps involved in programming the Tiny InterNet Interface platform and analyses the limitations imposed by miniaturisation on this device.


Soft, Vertical Handover Of Streamed Multimedia In A 4g Network, Ger Cunningham, Philip Perry, Liam Murphy Jun 2017

Soft, Vertical Handover Of Streamed Multimedia In A 4g Network, Ger Cunningham, Philip Perry, Liam Murphy

The ITB Journal

In this paper the soft, vertical handover of streamed multimedia in a 4G network is considered. We propose a soft handover solution in which the mobile client controls the handover. This solution requires no modifications to existing wireless networks. The second stream required for the soft handover is duplicated just above the transport layer, rather than requiring the server to play out a second stream that needs to be synchronised with the existing stream. Such a scheme is outlined, and the results are presented that show how the scheme functioned in an emulated environment.


Modelling A Mechatronic System Using "Matlab/Simulink" And "Dyanst", Paul Dillon Jun 2017

Modelling A Mechatronic System Using "Matlab/Simulink" And "Dyanst", Paul Dillon

The ITB Journal

This paper presents the process of modelling a mechatronic system using two modelling methods. One the well known Matlab/Simulation package the other, Dynast, uses a novel energy based approach. The system modelled is a single axis positioning system driven via an armature controlled DC motor. The model consists of the main items in the system; pulse width modulated amplifier, DC motor, pulley and belt drive, and ball screw thread. Effects of inertia of parts and also frictional effects are also accoU;nted for in the models. The problems of combing different disciplines within each method are shown. Simulation results are presented …


Developing A Distributed Java-Based Speech Recognition Engine, Tony Ayers, Brian Nolan Jun 2017

Developing A Distributed Java-Based Speech Recognition Engine, Tony Ayers, Brian Nolan

The ITB Journal

The development of speech recognition engines has traditionally been the territory of low-level development languages such as C. Until recently Java may not have been considered a candidate language for the development of such a speech engine, due to its security restrictions which limited its sound processing features. The release of the Java Sound API as part of the Java Media Framework and the subsequent integration of the Sound API into the standard Java development kit provides the necessary sound processing tools to Java to perform speech recognition. This paper documents our development of a speech recognition engine using the …


Adaptive Screen Generation For Mobile Devices, Caoimhín O’Nualláin, Sam Redfern May 2017

Adaptive Screen Generation For Mobile Devices, Caoimhín O’Nualláin, Sam Redfern

The ITB Journal

When one looks at any learning software - eLearning based or not - one cannot sometims help but think why the authors could not have organized the screens (or the means of navigation) in a way similar to some other piece of software which the user has used or come accustomed to using. In this paper it is hoped to be able to achieve just that. That is, to accommodate the adaptive screen design by building up a profile about the user which can capture the learning styles of the user and personal preferences, and to be able to have …


Voice Activated Command And Control With Speech Recognition Over Wireless Networks, Tony Ayres, Brian Nolan May 2017

Voice Activated Command And Control With Speech Recognition Over Wireless Networks, Tony Ayres, Brian Nolan

The ITB Journal

This paper presents work conducted to date on the development of a voice activated command and control framework specifically for the control of remote devices in a ubiquitous computing environment. The prototype device is a Java controlled Lego Mindstorm robot. The research considers three different scenario configurations. A recognition grammar for command and control of the robot has been created and implemented in Java, in part in the recognition engine and in part on the robot. The physical topology involves Java at each node endpoint, that is, at the handheld PC (iPaq), the PC workstation, the Linux server and onboard …


Statistical Language Models For Graphical Object Recognition, Laura Keyes, Andrew O'Sullivan, Adam Winstanley May 2017

Statistical Language Models For Graphical Object Recognition, Laura Keyes, Andrew O'Sullivan, Adam Winstanley

The ITB Journal

This paper explores automatic recognition and semantic capture in vector graphics for graphical information systems. The low-level graphical content of graphical documents, such as a map or architectural drawing, are often captured manually and the encoding of the semantic content seen as an extension of this. The large quantity of new and archived graphical data available on paper makes automatic structuring of such graphical data desirable. A successful method for recognising text data uses statistical language models. This work will investigate and evaluate similar and adapted statistical models (Statistical Graphical Langauge Models, SGLM) to graphical languages based on the associations …


Interactive 2d And 3d Graphics Over The World-Wide Web With Actionscript, Hugh Mccabe May 2017

Interactive 2d And 3d Graphics Over The World-Wide Web With Actionscript, Hugh Mccabe

The ITB Journal

Many efforts have been made to provide a mechanism for delivering interactive 3D content over the World-Wide Web. The majority of the solutions put forward require the use of a proprietary plug-in on the client browser and none of these required plug-ins have so far become part of the standard browser installation package. The Macromedia Flash player has however achieved near ubiquitous status as the standard plug-in for displaying interactive multimedia and graphics content. Flash does not provide native support for 3D graphics but the recent addition of the Shape Drawing API opens up the possibility of developers using ActionScript …


Voice Enabled Indoor Localisation, Kieran Harkin, Kevin Curran, Eoghan Furey May 2017

Voice Enabled Indoor Localisation, Kieran Harkin, Kevin Curran, Eoghan Furey

The ITB Journal

The ability to track objects in real time offers a wide range of beneficial applications that include safety, security and the supply chain. The problem with location based systems is that they can be inconvenient and time-consuming to locate an object. A user has to access a computer and log onto a location system to locate an object. There are several problems with current location determination interfaces. Firstly a user has to log on to a computer; this can be inconvenient and time consuming as the user may have to locate a computer (which may be in another area of …


Mobile Phone Game Localisation, Leonie Troy, Matt Smith, Richard Gallery May 2017

Mobile Phone Game Localisation, Leonie Troy, Matt Smith, Richard Gallery

The ITB Journal

Often, mobile phone games are developed over a short time span. Because of the additional work and complexity that localisation requires, such games are frequently produced without localisation in mind. In recent years automation and standardisation of localisation has been developed and promoted by the Localisation Industry Standard Association (LISA) and Oasis. Mobile phone game localisation involves various types of language transfer on a small scale, which challenges the localisation process carried out on a game. Our work investigated the workflow for the localisation of a mobile phone game into Spanish and German using a LISA Standard TMX (Term Base …


Development Of An Enhanced Generic Data Mining Life Cycle (Dmlc), Markus Hofmann, Brendan Tierney May 2017

Development Of An Enhanced Generic Data Mining Life Cycle (Dmlc), Markus Hofmann, Brendan Tierney

The ITB Journal

Data mining projects are complex and have a high failure rate. In order to improve project management and success rates of such projects a life cycle is vital to the overall success of the project. This paper reports on a research project that was concerned with the life cycle development for large scale data mining projects. The paper provides a detailed view of the design and development of a generic data mining life cycle called DMLC. The life cycle aims to support all members of data mining project teams as well as IT managers and academic researchers and may improve …


Is Your Wireless Network Being Hacked?, Paul King, Ivan Smyth, Anthony Keane May 2017

Is Your Wireless Network Being Hacked?, Paul King, Ivan Smyth, Anthony Keane

The ITB Journal

Wireless networks provide vulnerable gateways for unauthorised entry to networks or even a standalone wireless computer. The independent radio signals that constitute wireless communications have no physical boundary to keep them in check. This allows a third party to easily eavesdrop on communications sessions and by capturing the data packets, they can break the encryption keys and access the data within the network. The public awareness of the insecurity of wireless networks is surprisingly poor despite frequent news media reports of the vulnerabilities of the equipment and the activities of the criminals prepare to exploit it. In this paper we …


Towards Arabic To English Machine Translation, Yasser Salem, Arnold Hensman, Brian Nolan May 2017

Towards Arabic To English Machine Translation, Yasser Salem, Arnold Hensman, Brian Nolan

The ITB Journal

This paper explores how the characteristics of the Arabic language will effect the development of a Machine Translation (MT) tool from Arabic to English. Several distinguishing features of Arabic pertinent to MT will be explored in detail with reference to some potential difficulties that they might present. The paper will conclude with a proposed model incorporating the Role and Reference Grammar (RRG) technique to achieve this end.


Vertical Search Engines, Kevin Curran, Jude Mc Glinchey May 2017

Vertical Search Engines, Kevin Curran, Jude Mc Glinchey

The ITB Journal

This paper outlines the growth in popularity of vertical search engines, their origins, the differences between them and well-known broad based search engines such as Google and Yahoo. We also discuss their use in business-to-business, their marketing and advertising costs, what the revenue streams are and who uses them.


Be Aware With A Honeypot, Stephen Meyer, Ivan Smyth, Mark Cummins, Anthony Keane May 2017

Be Aware With A Honeypot, Stephen Meyer, Ivan Smyth, Mark Cummins, Anthony Keane

The ITB Journal

The Internet has already become a hostile environment for computers, especially when they are directly connected with a public IP address. We have experienced this hostile activity where on an average day; the ITB Honeypot recorded over a thousand reconnaissance attacks seeking unauthorised entry onto our private network. Our Honeypot is a basic PC running Windows XP with no services offered and no activity from users that would generate traffic. The Honeypot is running in a passive state on a stub-network where all inbound and outbound traffic is recorded at the bridging computer to the WAN. We report on the …


Using Extended Analogy To Teach Fundamental Computing Concepts, Damian Gordon May 2017

Using Extended Analogy To Teach Fundamental Computing Concepts, Damian Gordon

The ITB Journal

Using analogies has long been used to help explain complex ideas in teaching. One of the most important ideas that a computing student must understand is the basic architecture of a digital computer. Since the late 1960s the standard teaching approach used to explain computer architecture is the Little Man Computer (LMC) Paradigm. This research seeks to expand upon this standard explanation through the use of a relatively recently developed technique called Extended Analogy. Extended analogy seeks to combine regular analogy with exaggeration or dramatic emphasis. In this case the LMC paradigm is extended by use of Samuel Beckett's play …


A Survey Of Procedural Techniques For City Generation, George Kelly, Hugh Mccabe May 2017

A Survey Of Procedural Techniques For City Generation, George Kelly, Hugh Mccabe

The ITB Journal

The computer game industry requires a skilled workforce and this combined with the complexity of modern games, means that production costs are extremely high. One of the most time consuming aspects is the creation of game geometry, the virtual world which the players inhabit. Procedural techniques have been used within computer graphics to create natural textures, simulate special effects and generate complex natural models including trees and waterfalls. It is these procedural techniques that we intend to harness to generate geometry and textures suitable for a game situated in an urban environment. Procedural techniques can provide many benefits for computer …


Rapid-Prototyping Emulation System For Embedded System Hardware Verification, Using A Systemc Control System Environment And Reconfigurable Multimedia Hardware Development Platform, Dave Carroll, Richard Gallery May 2017

Rapid-Prototyping Emulation System For Embedded System Hardware Verification, Using A Systemc Control System Environment And Reconfigurable Multimedia Hardware Development Platform, Dave Carroll, Richard Gallery

The ITB Journal

This paper describes research into the suitability of using SystemC for rapid prototyping of embedded systems. SystemC[1][2][3] communication interface protocols [4][5] are interfaced with a reconfigurable hardware system platform to provide a real-time emulation environment, allowing SystemC simulations to be directly translated into real-time solutions. The consequent Rapid Prototyping Emulation System Platform1, suitable for the implementation of consumer level multimedia systems, is described, including the system architecture, SystemC Controller model, the FPGA configured MicroBlaze CPU system and additional logic devices implemented on the Multimedia development board used for the hardware in the PESP, illustrated in the context of a typical …


Integration And Communication Of Process Support Tools In An Online Virtual Learning Environment, L. Raeside, B. Busschots, Shen Fei, J. G. Keating May 2017

Integration And Communication Of Process Support Tools In An Online Virtual Learning Environment, L. Raeside, B. Busschots, Shen Fei, J. G. Keating

The ITB Journal

The Education through Virtual Experience (EVE) research group based at the National University of Ireland Maynooth have successfully developed an online Virtual Learning Environment (VLE) for Astronomy as part of the Virtual Telescopes in Education (VTIE) project. The VTIE VLE has been developed to provide online software support for the engagement of schoolchildren and their teachers in a scientific process. The development of an online VLE to support a scientific process has brought about complex interactions from the user perspective. This has lead to complex integration and communication challenges from the software implementation perspective. This paper contains a high level …


Towards A Framework For Modelling Multimedia Conferencing Calls In The Next Generation Network, Gavin Byrne, Declan Barber Nov 2015

Towards A Framework For Modelling Multimedia Conferencing Calls In The Next Generation Network, Gavin Byrne, Declan Barber

The ITB Journal

This paper is concerned with the creation of a multiparty multimedia conferencing application which can be used in Next Generation Networks. It begins by suggesting ways in which conferencing can be modeled with a focus on separating signaling and media transfer functionality. Enabling technologies which could support the modeling framework derived and which are compatible with Next Generation Network (NGN) principles are reviewed. Finally, a design and implementation for a simple multimedia conferencing application are described.


Embedded Systems In A Mobile Distributed Ip Network, Conor Gildea, Declan Barber Nov 2015

Embedded Systems In A Mobile Distributed Ip Network, Conor Gildea, Declan Barber

The ITB Journal

This paper describes an approach to the internetworking of mobile IP sensor nodes in a converged network environment. This preliminary investigation of sensory network models is driven by a joint applied research project between ITB and Teagasc (Grange) which seeks to establish the feasibility of the real-time remote monitoring of animal welfare while in transit between Ireland, Europe and the Middle East. The paper examines traditional system architectures, messaging paradigms and protocols with a view to establishing how the trend towards convergence in telecommunications and the emergence of new Internet Protocols could support the creation of new modes of operation …


Pathfinding In Computer Games, Ross Graham, Hugh Mccabe, Stephen Sheridan Nov 2015

Pathfinding In Computer Games, Ross Graham, Hugh Mccabe, Stephen Sheridan

The ITB Journal

One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core of any AI movement system. This report will highlight pathfinding algorithms used presently in games and their shortcomings especially when dealing with real-time pathfinding. With the advances being made in other components, such as physics engines, it is AI that is impeding the next generation of computer games. This report will focus on how machine learning techniques such as Artificial Neural Networks and Genetic Algorithms can be used to enhance an agents ability …


Integration Of A Stereo Vision System And Gps Data For Recording The Position Of Feature Points In A Fixed World Coordinate System, S.D. Mcloughlin, C. O’Rourke, J. Mcdonald, C.E. Markham Nov 2015

Integration Of A Stereo Vision System And Gps Data For Recording The Position Of Feature Points In A Fixed World Coordinate System, S.D. Mcloughlin, C. O’Rourke, J. Mcdonald, C.E. Markham

The ITB Journal

This paper describes a laboratory system for recovering the global coordinates of feature points obtained from a moving camera. The prototype includes a stereo vision system combined with an overhead camera, which mimics a GPS receiver. The stereo vision system provides three dimensional feature point coordinates relative to the position of the cameras and the overhead camera provides three-dimensional coordinates of the camera in a “global” coordinate system. The fusion of these data provides three-dimensional feature point coordinates in a fixed origin global coordinate system.


Hardware/Software Codesign, Richard Gallery Nov 2015

Hardware/Software Codesign, Richard Gallery

The ITB Journal

The current state of the art technology in integrated circuits allows the incorporation of multiple processor cores and memory arrays, in addition to application specific hardware, on a single substrate. As silicon technology has become more advanced, allowing the implementation of more complex designs, systems have begun to incorporate considerable amounts of embedded software [3]. Thus it becomes increasingly necessary for the system designers to have knowledge on both hardware and software to make efficient design tradeoffs. This is where hardware/software codesign comes into existence.


Unified Messaging Systems: An Evolutionary Overview, Declan Barber Nov 2015

Unified Messaging Systems: An Evolutionary Overview, Declan Barber

The ITB Journal

Over the last decade, the widespread demand and use of the internet has changed the direction of the telecommunications industry as it was recognised that the internet could be used as an inexpensive way to handle not only data but also voice communications. This convergence of traditional voice and data technologies towards an IP-based open architecture has been paralleled by a convergence of the internet and mobile communications. As a result of these convergences, unified messaging has emerged as a technically viable service. Integrated messaging services that offer partial unification of different message types are already in the marketplace. This …


Hardware And Software Codesign For Multimedia Capable Portable Devices Using Systemc, Richard Gallery, Deepesh Shakya Nov 2015

Hardware And Software Codesign For Multimedia Capable Portable Devices Using Systemc, Richard Gallery, Deepesh Shakya

The ITB Journal

Multimedia capable portable devices such as 3G phones will host a variety of new applications. Although the underlying push for new applications in such devices is driven by the increase in bandwidth offered by 3G, it is clear that many of the “new” applications will require the provision of new and powerful graphics/video technology within the mobile device itself. Within a computing device, high bandwidth and computational cost are associated with anything but the simplest of graphics, and as a result the graphics subsystem is generally one of the most critical elements of a system, requiring particular attention in the …


Non Deterministic Processing In Neural Networks : An Introduction To Multi-Threaded Neural Networks, Stephen Sheridan Nov 2015

Non Deterministic Processing In Neural Networks : An Introduction To Multi-Threaded Neural Networks, Stephen Sheridan

The ITB Journal

Since McCullough and Pitts first published their work on the Binary Decision Neuron much research has been accumulated in the area of neural networks. This work has for the most part centred on network topologies and learning algorithms. The neural networks that have found their way into devices such as handheld PC’s are the fruit of NN research that has spanned 57 years. There is a simplistic beauty in the way that artificial neural networks model the biological foundations of the human thought process, but one piece of the jigsaw puzzle is still missing. We have so far been unable …


Web Services Technology Infrastructure, Geraldine Gray, Kieran O’Connor Nov 2015

Web Services Technology Infrastructure, Geraldine Gray, Kieran O’Connor

The ITB Journal

Web Services using eXtensible Markup Language (XML) based standards are becoming the new archetype for enabling business to business collaborations. This paper describes the conceptual architecture and semantics of constructing and consuming Web Services. It describes how Web Services fit into the enterprise application environment. It discusses Web Services security. Finally, it outlines the flaws of Web Services in their current state.