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Computer Engineering Commons

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California Polytechnic State University, San Luis Obispo

Internet

2014

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“State Machines”: A High-Throughput Distributed Game Framework, Brandon Howell Ivy Jun 2014

“State Machines”: A High-Throughput Distributed Game Framework, Brandon Howell Ivy

Computer Engineering

Online multiplayer games allow competition with other opponents using the internet. Their development is difficult as it involves many complex areas of computer science - optimization, security, big data, and thread safety. Many multiplayer game frameworks have been published, but very few are generic.

In this project, we focus on the framework design of a web service which allows users to easily create multiplayer games, and artificial intelligence bots to compete in them. It handles turn-based multiplayer communication, and allows the games and bots to ignore the concepts of multiplayer systems. Multiple game instances can run simultaneously, where each game’s …