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Full-Text Articles in Computer Engineering

“State Machines”: A High-Throughput Distributed Game Framework, Brandon Howell Ivy Jun 2014

“State Machines”: A High-Throughput Distributed Game Framework, Brandon Howell Ivy

Computer Engineering

Online multiplayer games allow competition with other opponents using the internet. Their development is difficult as it involves many complex areas of computer science - optimization, security, big data, and thread safety. Many multiplayer game frameworks have been published, but very few are generic.

In this project, we focus on the framework design of a web service which allows users to easily create multiplayer games, and artificial intelligence bots to compete in them. It handles turn-based multiplayer communication, and allows the games and bots to ignore the concepts of multiplayer systems. Multiple game instances can run simultaneously, where each game’s …


Lyfi, Kianoosh Salami, Justin Cotton, Elush Shirazpour Jun 2012

Lyfi, Kianoosh Salami, Justin Cotton, Elush Shirazpour

Electrical Engineering

This paper will cover the steps necessary to design, build, and manage networkable smart light switches over WiFi via a mobile application. It contains a microcontroller running a real time operating system, a WiFi module, a Java server with SQLite databasing, and a mobile phone application.

LyFi is designed to turn on/off and dim household lights while only requiring the same installation procedure as a less capable dimmer switch. Once installed and connected to a network, LyFi will self-discover and configure. The server automatically propogates a database of nodes where any mobile device running an application can receive an updated …


San Luis Obispo Transit Tracker System Back-End Server, Daryl Alan A. Dimalanta Jun 2011

San Luis Obispo Transit Tracker System Back-End Server, Daryl Alan A. Dimalanta

Computer Engineering

This document gives the rationale, design process, technical implementation, testing procedures, and testing results of a back-end server used for the San Luis Obispo (SLO) Transit Tracker System. The SLO Transit Tracker System (SLOTTS) includes client software installed on mobile devices and a back-end server. The purpose of this system is to encourage SLO residents to utilize the transit system by having the client software present current bus location, navigation instructions, and bus schedule in a simple, fast, and easy to use mobile application.

Due to the limited central processing unit (CPU) and limited power supplied by the battery, route …


Http 1.2: Distributed Http For Load Balancing Server Systems, Graham M. O'Daniel Jun 2010

Http 1.2: Distributed Http For Load Balancing Server Systems, Graham M. O'Daniel

Master's Theses

Content hosted on the Internet must appear robust and reliable to clients relying on such content. As more clients come to rely on content from a source, that source can be subjected to high levels of load. There are a number of solutions, collectively called load balancers, which try to solve the load problem through various means. All of these solutions are workarounds for dealing with problems inherent in the medium by which content is served thereby limiting their effectiveness. HTTP, or Hypertext Transport Protocol, is the dominant mechanism behind hosting content on the Internet through websites. The entirety of …