Open Access. Powered by Scholars. Published by Universities.®

Computer Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 3 of 3

Full-Text Articles in Computer Engineering

A Youthful Metaverse: Towards Designing Safe, Equitable, And Emotionally Fulfilling Social Virtual Reality Spaces For Younger Users, Divine Maloney Dec 2021

A Youthful Metaverse: Towards Designing Safe, Equitable, And Emotionally Fulfilling Social Virtual Reality Spaces For Younger Users, Divine Maloney

All Dissertations

Social virtual reality (VR) represents the modern rendition of the metaverse, this dissertation aims to fill the research gaps while highlighting trends of youth in VR. The scientific contributions of this research include 1) expanding the current HCI understanding of the social dynamics and the interactions of teens in emerging novel online digital spaces; 2) bridging two research areas that have not been widely studied in HCI, social VR and young users in social VR; and 3) generating design implications to inform the design of future social VR platforms to better support and protect teens’ online social experiences, results which …


Incorporating Virtual Reality Training In An Introductory Public Speaking Course, Kevin Kryston, Henry Goble, Allison Eden Sep 2021

Incorporating Virtual Reality Training In An Introductory Public Speaking Course, Kevin Kryston, Henry Goble, Allison Eden

Journal of Communication Pedagogy

This study presents the results of two studies using a virtual reality (VR) public-speaking training simulation as an instructional aid in a basic communication course. Results from the first study suggest that VR practice was associated with higher subsequent speech delivery grades in the course compared to no practice. However, VR practice did not reduce public speaking anxiety (PSA). In a follow-up study, VR practice was compared with other forms of lab-based practice including in front of a mirror and a recorded video session. All forms of lab practice (VR, mirror, or video) were associated with higher speech grades than …


Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh Jan 2021

Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh

Journal of Aviation/Aerospace Education & Research

Virtual reality (VR)-based flight simulator provides pilots the enhanced reality from the first-person view. Mixed reality (MR) technology generates effective 3D graphics. The users who wear the MR headset can walk around the 3D graphics to see all its 360 degrees of vertical and horizontal aspects maintaining the consciousness of real space. A VR flight simulator and an MR application were connected to create the capability of both first-person view and third-person view for a comprehensive pilot training system. This system provided users the capability to monitor the aircraft progress along the planned path from the third-person view as well …