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Full-Text Articles in Computer Engineering

Enhancing The Battleverse: The People’S Liberation Army’S Digital Twin Strategy, Joshua Baughman May 2023

Enhancing The Battleverse: The People’S Liberation Army’S Digital Twin Strategy, Joshua Baughman

Military Cyber Affairs

No abstract provided.


Enter The Battleverse: China's Metaverse War, Josh Baughman May 2022

Enter The Battleverse: China's Metaverse War, Josh Baughman

Military Cyber Affairs

No abstract provided.


Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris Apr 2022

Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris

Frameless

In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues which are essential to the gameplay. However, in this case, the DHH (deaf and hard of hearing) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).


A Youthful Metaverse: Towards Designing Safe, Equitable, And Emotionally Fulfilling Social Virtual Reality Spaces For Younger Users, Divine Maloney Dec 2021

A Youthful Metaverse: Towards Designing Safe, Equitable, And Emotionally Fulfilling Social Virtual Reality Spaces For Younger Users, Divine Maloney

All Dissertations

Social virtual reality (VR) represents the modern rendition of the metaverse, this dissertation aims to fill the research gaps while highlighting trends of youth in VR. The scientific contributions of this research include 1) expanding the current HCI understanding of the social dynamics and the interactions of teens in emerging novel online digital spaces; 2) bridging two research areas that have not been widely studied in HCI, social VR and young users in social VR; and 3) generating design implications to inform the design of future social VR platforms to better support and protect teens’ online social experiences, results which …


Incorporating Virtual Reality Training In An Introductory Public Speaking Course, Kevin Kryston, Henry Goble, Allison Eden Sep 2021

Incorporating Virtual Reality Training In An Introductory Public Speaking Course, Kevin Kryston, Henry Goble, Allison Eden

Journal of Communication Pedagogy

This study presents the results of two studies using a virtual reality (VR) public-speaking training simulation as an instructional aid in a basic communication course. Results from the first study suggest that VR practice was associated with higher subsequent speech delivery grades in the course compared to no practice. However, VR practice did not reduce public speaking anxiety (PSA). In a follow-up study, VR practice was compared with other forms of lab-based practice including in front of a mirror and a recorded video session. All forms of lab practice (VR, mirror, or video) were associated with higher speech grades than …


Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh Jan 2021

Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh

Journal of Aviation/Aerospace Education & Research

Virtual reality (VR)-based flight simulator provides pilots the enhanced reality from the first-person view. Mixed reality (MR) technology generates effective 3D graphics. The users who wear the MR headset can walk around the 3D graphics to see all its 360 degrees of vertical and horizontal aspects maintaining the consciousness of real space. A VR flight simulator and an MR application were connected to create the capability of both first-person view and third-person view for a comprehensive pilot training system. This system provided users the capability to monitor the aircraft progress along the planned path from the third-person view as well …


Integrating The 1st Person View And The 3rd Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh Ph.D., Myunghoon Oh Ph.D. Mar 2020

Integrating The 1st Person View And The 3rd Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh Ph.D., Myunghoon Oh Ph.D.

National Training Aircraft Symposium (NTAS)

Many virtual reality (VR)-based flight simulation programs provide pilots the enhanced reality from the 1st person-view to make themselves immersed in the cockpit. Using the VR simulations, pilots can take flight training in many challenging situations that are hard to create in real environments due to its natural entropy and safety concerns such as severe crosswind or engine fire. Mixed reality (MR) technology provides three-dimensional graphics so that users can effectively see all 360 degree-vertical and horizontal aspects of an object while they freely move around to see the graphics maintaining the consciousness of real space. Flight instructors may …


Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd Oct 2019

Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd

Engineering Faculty Articles and Research

We explore virtual environments and accompanying interaction styles to enable inclusive play. In designing games for three neurodiverse children, we explore how designing for sensory diversity can be understood through a formal game design framework. Our process reveals that by using sensory processing needs as requirements we can make sensory and social accessible play spaces. We contribute empirical findings for accommodating sensory differences for neurodiverse children in a way that supports inclusive play. Specifically, we detail the sensory driven design choices that not only support the enjoyability of the leisure activities, but that also support the social inclusion of sensory-diverse …


Recent Trends, Current Research In Cyberpsychology: A Literature Review, Amarjit Kumar Singh, Pawan Kumar Singh Aug 2019

Recent Trends, Current Research In Cyberpsychology: A Literature Review, Amarjit Kumar Singh, Pawan Kumar Singh

Library Philosophy and Practice (e-journal)

Cyberpsychology refers to the study of the mind and behavior in the context of interactions with technology. It is an emerging branch, which has focused on the psychological aspects connected to the increasing presence and usages of technology in modern lives. This paper traces recent advancement and trends of Cyberpsychology is an emerging domain of knowledge and goes on the give a literature review of the same. An analysis of the recent research and literature covering 300 most relevant research papers from the period of 2012 to 15, August 2019 was conducted to determine and shape the research pattern based …


Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs, Louanne E. Boyd, Kendra Day, Ben Wasserman, Kaitlyn Abdo, Gillian Hayes, Erik J. Linstead May 2019

Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs, Louanne E. Boyd, Kendra Day, Ben Wasserman, Kaitlyn Abdo, Gillian Hayes, Erik J. Linstead

Engineering Faculty Articles and Research

We co-designed paper prototype dashboards for virtual environments for three children with diverse sensory needs. Our goal was to determine individual interaction styles in order to enable comfortable and inclusive play. As a first step towards an inclusive virtual world, we began with designing for three sensory-diverse children who have labels of neurotypical, ADHD, and autism respectively. We focused on their leisure interests and their individual sensory profiles. We present the results of co-design with family members and paper prototyping sessions conducted by family members with the children. The results contribute preliminary empirical findings for accommodating different levels of engagement …


Immersive Virtual Reality Attacks And The Human Joystick, Peter Casey, Ibrahim Baggili, Ananya Yarramreddy Mar 2019

Immersive Virtual Reality Attacks And The Human Joystick, Peter Casey, Ibrahim Baggili, Ananya Yarramreddy

Electrical & Computer Engineering and Computer Science Faculty Publications

This is one of the first accounts for the security analysis of consumer immersive Virtual Reality (VR) systems. This work breaks new ground, coins new terms, and constructs proof of concept implementations of attacks related to immersive VR. Our work used the two most widely adopted immersive VR systems, the HTC Vive, and the Oculus Rift. More specifically, we were able to create attacks that can potentially disorient users, turn their Head Mounted Display (HMD) camera on without their knowledge, overlay images in their field of vision, and modify VR environmental factors that force them into hitting physical objects and …


Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez Jan 2018

Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez

Department of Anthropology: Faculty Publications

The creation of digital 3D models for cultural heritage is commonplace. With the advent of efficient and cost effective technologies archaeologists are making a plethora of digital assets. This paper evaluates the identity of 3D digital assets and explores how to enhance or expand that identity by integrating photogrammetric models into VR. We propose that when a digital object acquires spatial context from its virtual surroundings, it gains an identity in relation to that virtual space, the same way that embedding the object with metadata gives it a specific identity through its relationship to other information. We explore this concept …


Design Of A Virtual Laboratory For Automation Control, Zelin Zhu Jul 2017

Design Of A Virtual Laboratory For Automation Control, Zelin Zhu

Computational Modeling & Simulation Engineering Theses & Dissertations

In the past, only students who studied on campus were able to access laboratory equipment in traditional lab courses; distance learning students, enrolled in online courses, were at a disadvantage for they could learn basic lab experiment principles but could never experience hands-on learning. Modeling and simulation can be a powerful tool for generating virtual laboratories for distance learning students. This thesis describes the design and development of a virtual laboratory for automation control using mechanical, electrical, and pneumatic components for an automation and control course at Old Dominion University. This virtual laboratory application was implemented for two platforms — …


Linda Jacobson Interview Virtual Reality Evangelist, Loretta L. Lange Sep 1995

Linda Jacobson Interview Virtual Reality Evangelist, Loretta L. Lange

SWITCH

In the interview with Linda Jacobson, a Virtual Reality (VR) artist, Jacobson discusses the current and future state of VR technology’s role in the politics of the body, social identity, self, gender, class, and race. This article discusses the fact that barriers to access exist for a more diverse set of artists across race, class, and gender to engage with VR technology and the need to evolve the development platform, so artists can implement their ideas in a low-cost way. The author discusses Jaron Lanier’s ideas about using VR to explore other identities based on a theatrical model where the …