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Computer Engineering Commons

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Computer Sciences

1996

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Articles 31 - 49 of 49

Full-Text Articles in Computer Engineering

Bringing Real-Time Scheduling Theory And Practice Closer For Multimedia Computing, R. Gopalakrishnan, Guru M. Parulkar Jan 1996

Bringing Real-Time Scheduling Theory And Practice Closer For Multimedia Computing, R. Gopalakrishnan, Guru M. Parulkar

All Computer Science and Engineering Research

This paper seeks to bridge the gap between theory and practice of real-time scheduling in the domain of multimedia computer systems. We show that scheduling algorithms that are good in theory, often have practical limitations. However when these algorithms are modified based on practical considerations, existing theoretical results cannot be used as they are. In this paper we motivate the need for new scheduling schemes for multimedia protocol processing, and demonstrate their real-time performance in our prototype implementation. We then explain the observed results by analysis and measurement. More specifically, we show that using strict preemption can introduce overheads in …


Distributed Stream Filtering For Database Applications, William M. Shapiro, Kenneth J. Goldman Jan 1996

Distributed Stream Filtering For Database Applications, William M. Shapiro, Kenneth J. Goldman

All Computer Science and Engineering Research

Distributed stream filtering is a mechanism for implementing a new class of real-time applications with distributed processing requirements. These applications require scalable architectures to support the efficient processing and multiplexing of large volumes of continuously generated data. This paper provides an overview of a stream-oriented model for database query processing and presents a supporting implementation. To facilitate distributed stream filtering, we introduce several new query processing operations, including pipelined filtering that efficiently joins and eliminates duplicates from database streams and a new join method, the progressive join, that joins streams of tuples. Finally, recognizing that the stream-oriented model results in …


An Algorithm For Message Delivery To Mobile Units, Amy L. Murphy, Gruia-Catalin Roman, George Varghese Jan 1996

An Algorithm For Message Delivery To Mobile Units, Amy L. Murphy, Gruia-Catalin Roman, George Varghese

All Computer Science and Engineering Research

With recent advances in wireless communication and the ubiquity of laptops, mobile computing has become an important research area. An essential problem in mobile computing is the delivery of a message from a source to either a single mobile node, unicast, or to a group of mobile nodes, multicast. Standard solutions used in Mobile IP and cellular phones for the unicast problem rely on tracking the mobile unit. Tracking solutions scale badly when mobile nodes move frequently, and do not generalize well to multicast delivery. Our paper proposes a new message delivery algorithm for micromobility based on a modification of …


Mobile Unity Coordination Constructs Applied To Packet Forwarding For Mobile Hosts, Peter J. Mccann, Gruia-Catalin Roman Jan 1996

Mobile Unity Coordination Constructs Applied To Packet Forwarding For Mobile Hosts, Peter J. Mccann, Gruia-Catalin Roman

All Computer Science and Engineering Research

With recent advances in wireless communication technology, mobile computing is an increasingly important area of research. A mobile system is one where independently executing components may migrate through some space during the course of the computation, and where the pattern of connectivity among the components changes as they move in and out of proximity. Mobile UNITY is a language and logic for specifying and reasoning about mobile systems, the components of which must operate in a highly decoupled way. In this paper it is argued that Mobile UNITY contributes to the modular development of system specifications because of the declarative …


A Usability Study Of End-User Construction Of Direct Manipulation User Interfaces, T Paul Mccartney Jan 1996

A Usability Study Of End-User Construction Of Direct Manipulation User Interfaces, T Paul Mccartney

All Computer Science and Engineering Research

This paper describes an empirical study of end-users that tested the usability of The Programmers' Playground graphical environment. The Programmers' Playground is a software library and run-time system for constructing distributed multimedia applications. Playground's graphical environment enables end-users to create direct manipulation graphical user interfaces (GUIs) and to dynamically configure communication among distributed application components. In this study, 28 end-users with no prior experience in distributed computing or user interface construction were timed and evaluated on several tasks using our graphical environment. Tasks included the use of direct and indirect constraint relationships, visual configuration of distributed applications, and graphical user …


Building Distributed Applications With Design Patterns, Gruia-Catalin Roman, James C. Hu Jan 1996

Building Distributed Applications With Design Patterns, Gruia-Catalin Roman, James C. Hu

All Computer Science and Engineering Research

Design patterns are a topic of great current interest within the object-oriented programming community. The motivation is both economical and intellectual. On one hand, there is the hope of establishing a common culture and language that fosters communicatino and growth in the software engineering field. While a community dominated by empiricism is seeking to achieve higher levels of formality by capturing its experiences in the form of catalogs of design patterns, another community, deeply rooted in formal thinking, is seeking to make its mark on the every day workings of the software engineering process. Distributed algorithms and the heuristics used …


Analysis Of Mpeg Compressed Video Traffic, Jerome R. Cox Jr., O. Matthew Beal Jan 1996

Analysis Of Mpeg Compressed Video Traffic, Jerome R. Cox Jr., O. Matthew Beal

All Computer Science and Engineering Research

This paper outlines a study of MPEG compressed video sequences and simulation of multiplexed video traffic in the ATM environment. A number of statistical characteristics including autocorrelation and variance of MPEG-1 compressed video sequences are used to characterize the 16 sample traces used in this study. From these measurements, a preliminary model is developed which utilizes basic measurements of the individual component video sequences to predict bandwidth requirements and cell loss of the multiplexed video traffic.


Simulation Of Asynchronous Instruction Pipelines, Chia-Hsing Chien, Mark A. Franklin Jan 1996

Simulation Of Asynchronous Instruction Pipelines, Chia-Hsing Chien, Mark A. Franklin

All Computer Science and Engineering Research

This paper presents the ARAS simulator with which asynchronous instruction pipelines can be modelled, simulated and displayed. ARAS allows one to construct instruction pipelines by preparing various configuration files. Using these files and a number of benchmark programs, performance of the instruction pipelines can be obtained. The performance of asynchronous instruction pipelines can also be compared to synchronous case. Thus, one can decide the optimal design for instruction pipelines in asynchornous or synchronous cases and explore the deisng space of asynchronous instruction pipeline architectures.


On The Performance Of Early Packet Discard, Maurizio Casoni, Jonathan S. Turner Jan 1996

On The Performance Of Early Packet Discard, Maurizio Casoni, Jonathan S. Turner

All Computer Science and Engineering Research

In a previous paper [3], one of the authors, gave a worst-case analysis for the Early Packet Discard (EPD) technique for maintaining packet integrity during overload in ATM switches. This analysis showed that to ensure 100% goodput during overload under worst-case conditions, requires a buffer with enough storage for one maximum length packet from every active virtual circuit. This paper refines that analysis, using assumptions that are closer to what we expect to see in practice and examines how EPD performs when the buffer is not large enough to achieve 100% goodput. We show that 100% goodput can be achieved …


Extending Atm Networks For Efficient Reliable Multicast, Jonathan S. Turner Jan 1996

Extending Atm Networks For Efficient Reliable Multicast, Jonathan S. Turner

All Computer Science and Engineering Research

One of the important features of ATM networks is their ability to support multicast communications. This facilitates the efficient distribution of multimedia information streams (such as audio and video) to large groups of receivers (potentially millions). Because ATM networks do not provide reliable delivery mechanisms, it is up to end systems to provide end-to-end reliability where it is needed. While this is straightforward for point-to-point virtual circuits, it is more difficult for one-to many and many-to-mamy virtual circuits. In this report, we propose some minimal extensions to the hardware of ATM switches that enables end systems to implement reliable multicast …


A Pilot Study Of Speech And Pen User Interface For Graphical Editing, Karl E. Schmidt Jan 1996

A Pilot Study Of Speech And Pen User Interface For Graphical Editing, Karl E. Schmidt

All Computer Science and Engineering Research

As computer size continues to decrease and new user interface technologies become more ubiquitous, the conventional keyboard and mouse input interfaces are becoming harder to design into newer machines and less practical for use in some applications. The pen is one input technology more suited for the upcoming generation of smaller computers using direct manipulation interfaces. However, a pen-only user interface relies on continuous gesture and handwriting tecognizers that are often slow, inaccurate, and error prone for command and text entry. Speech recognition is an input modality that can input commands quickly and potentially be a fast text entry mechanism, …


Mobile Unity: Reasoning And Specification In Mobile Computing, Gruia-Catalin Roman, Peter J. Mccann Jan 1996

Mobile Unity: Reasoning And Specification In Mobile Computing, Gruia-Catalin Roman, Peter J. Mccann

All Computer Science and Engineering Research

Mobile computing represents a major point of departure from the traditional distributed computing paradigm. The potentially very large number of independent computing units, a decoupled computing style, frequent disconnections, continuous position changes, and the location-dependent nature of the behavior and communication patterns present designers with unprecedented challenges in the areas of modularity and dependability. So far, the literature on mobile computing is dominated by concerns having to do with the development of protocols and services. This paper complements this perspective by considering the nature of the underlying formal models that will enable us to specify and reason about such computations. …


Continuous Compilation For Software Development And Mobile Computing, Michael P. Plezbert Jan 1996

Continuous Compilation For Software Development And Mobile Computing, Michael P. Plezbert

All Computer Science and Engineering Research

Software developers typically must choose between interpreted and compiled environments for their programming activities. However, the current trends toward mobile computing and platform independence suggest moving to a new continuous compilation paradigm that integrates the advantages of each environment. Movement in this direction can already be seen in the development of Sun Microsystems' Java environment. The resulting continuous compiler operates not as a prelude to, but rather in tandem with, program execution. In this thesis we present the results of experiments that compare the performance of the continuous compilation model with a more traditional model and show that a performance …


Negotiation As A Resource Allocation Process, Fernando Tohme Jan 1996

Negotiation As A Resource Allocation Process, Fernando Tohme

All Computer Science and Engineering Research

The main economic-theoretic approcahes to the problem of resource allocation make little if any reference to negotiation processes. These processes are fundamentally linguistic, based on the exchange of messages among agents. Communication being so fundamental in the characterization of negotiation processes, the analysis of negotiation must emphasize on the structure of the language in which the negotiations take place. Computer science and particularly Artificial Intelligence have provided interesting insights about that linguistic structure. In the first part of this work we present a brief survey of the literature on resource allocation processes in which communication among agents plays a relevant …


Alchourron's Defeasible Conditionals And Defeasible Reasoning, Fernando Tohme, Ronald P. Loui Jan 1996

Alchourron's Defeasible Conditionals And Defeasible Reasoning, Fernando Tohme, Ronald P. Loui

All Computer Science and Engineering Research

No abstract provided.


The Apic Approach To High Performance Network Interface Design: Protected Dma And Other Techniques, Zubin D. Dittia, Guru M. Parulkar, Jerome R. Cox Jr. Jan 1996

The Apic Approach To High Performance Network Interface Design: Protected Dma And Other Techniques, Zubin D. Dittia, Guru M. Parulkar, Jerome R. Cox Jr.

All Computer Science and Engineering Research

We are building a very high performance 1.2 Gb/s ATM network interface chip called the APIC (ATM Port Interconnect Controller). In addition to borrowing userful ideas from a number of research and commercial prototypes, the APIC design embraces several innovative features, and integrates all of these pieces into a coherent whole. This paper describes some of the novel ideas that have been incorporated in the APIC design with a view to improving the bandwidth and latency seen by end-applications. Among the techniques described, Protected DMA and Protected I/O were designed to allow applications to queue data for transmission or reception …


Supporting Dis Applications Using Atm Multipoint Connection Caching, Anshul Kantawala, Guru Parulkar, John Dehart, Ted Marz Jan 1996

Supporting Dis Applications Using Atm Multipoint Connection Caching, Anshul Kantawala, Guru Parulkar, John Dehart, Ted Marz

All Computer Science and Engineering Research

This report describes an ATM Multipoint Connection Caching strategy (AMCC) to control the explosive growth of traffic within the network and at an endpoint in a large Distributed Interactive Simulation (DIS) application such as a battlefield simulation. For very large DIS applications with 100,000 entities, the current method of broadcasting information among entities will no longer be feasible due to computational and network bandwidth limitations. Our scheme divides the simulation space into grids and each grid square or a set of grid squares forms a multicast group. Entities join the groups within their perception range and thus, they receive state …


Simulator For The Performance Analysis Of Cpm Schemes In An Indoor Wireless Environment, Ronald Chua Jan 1996

Simulator For The Performance Analysis Of Cpm Schemes In An Indoor Wireless Environment, Ronald Chua

Theses : Honours

A software simulator for characterising Continuous Phase Modulation (CPM) schemes in an indoor multipath environment has been developed using SIMULINK and MATLAB. The simulator is capable of simulating a wide range of CPM schemes to determine bandwidth efficiency and robustness to additive white Gaussian noise (AWGN) and Rician fading. Initial trials of the simulator indicate that the simulator is functioning correctly. Eventually, the simulator will be used to determine the most suitable modulation scheme for the development of an actual indoor wireless system.


System For Synchronizing Execution By A Processing Element Of Threads Within A Process Using A State Indicator Us:5553305, Robert Iannucci, Steven Gregor Dec 1995

System For Synchronizing Execution By A Processing Element Of Threads Within A Process Using A State Indicator Us:5553305, Robert Iannucci, Steven Gregor

Robert A Iannucci

No abstract provided.