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Biomedical Engineering and Bioengineering Commons

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Rehabilitation

Dissertations

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Full-Text Articles in Biomedical Engineering and Bioengineering

Assessment Of A Hand Exoskeleton On Proximal And Distal Training In Virtual Environments For Robot Mediated Upper Extremity Rehabilitation, Kevin Abbruzzese Jan 2017

Assessment Of A Hand Exoskeleton On Proximal And Distal Training In Virtual Environments For Robot Mediated Upper Extremity Rehabilitation, Kevin Abbruzzese

Dissertations

Stroke is the leading cause of disability in the United States with approximately 800,000 cases per year. This cerebral vascular accident results in neurological impairments that reduce limb function and limit the daily independence of the individual. Evidence suggests that therapeutic interventions with repetitive motor training can aid in functional recovery of the paretic limb. Robotic rehabilitation may present an exercise intervention that can improve training and induce motor plasticity in individuals with stroke. An active (motorized) hand exoskeleton that provides support for wrist flexion/extension, abduction/adduction, pronation/supination, and finger pinch is integrated with a pre-existing 3-Degree of Freedom (DOF) haptic …


A Novel Approach To User Controlled Ambulation Of Lower Extremity Exoskeletons Using Admittance Control Paradigm, Kiran Kartika Karunakaran May 2016

A Novel Approach To User Controlled Ambulation Of Lower Extremity Exoskeletons Using Admittance Control Paradigm, Kiran Kartika Karunakaran

Dissertations

The robotic lower extremity exoskeletons address the ambulatory problems confronting individuals with paraplegia. Paraplegia due to spinal cord injury (SCI) can cause motor deficit to the lower extremities leading to inability to walk. Though wheelchairs provide mobility to the user, they do not provide support to all activities of everyday living to individuals with paraplegia.

Current research is addressing the issue of ambulation through the use of wearable exoskeletons that are pre-programmed. There are currently four exoskeletons in the U.S. market: Ekso, Rewalk, REX and Indego. All of the currently available exoskeletons have 2 active Degrees of Freedom (DOF) except …


Virtual Reality Visual Feedback And Its Effect On Brain Excitability, Soha Saleh May 2012

Virtual Reality Visual Feedback And Its Effect On Brain Excitability, Soha Saleh

Dissertations

This dissertation examines manipulation of visual feedback in virtual reality (VR) to increase excitability of distinct neural networks in the sensorimotor cortex. The objective is to explore neural responses to visual feedback of motor activities performed in complex virtual environments during functional magnetic resonance imaging (fMRI), and to identify sensory manipulations that could further optimize VR rehabilitation of persons with hemiparesis. In addition, the effects of VR therapy on brain reorganization are investigated. An MRI-compatible VR system is used to provide subjects with online visual feedback of their hand movement. First, the author develops a protocol to analyze variability in …


Upper Extremity Rehabilitation Using Interactive Virtual Environments, Qinyin Qiu May 2012

Upper Extremity Rehabilitation Using Interactive Virtual Environments, Qinyin Qiu

Dissertations

Stroke affects more than 700,000 people annually in the U.S. It is the leading cause of major disability. Recovery of upper extremity function remains particularly resistant to intervention, with 80% to 95% of persons demonstrating residual upper extremity impairments lasting beyond six months after the stroke. The NJIT Robot Assistive Virtual Rehabilitation (NJIT-RAVR) system has been developed to study optimal strategies for rehabilitation of arm and hand function. Several commercial available devices, such as HapticMaster™, Cyberglove™, trakSTAR™ and Cybergrasp™, have been integrated and 11 simulations were developed to allow users to interact with virtual environments. Visual interfaces used in these …


Sensorimotor Experience In Virtual Environments, Katherine Grace August May 2009

Sensorimotor Experience In Virtual Environments, Katherine Grace August

Dissertations

The goal of rehabilitation is to reduce impairment and provide functional improvements resulting in quality participation in activities of life, Plasticity and motor learning principles provide inspiration for therapeutic interventions including movement repetition in a virtual reality environment, The objective of this research work was to investigate functional specific measurements (kinematic, behavioral) and neural correlates of motor experience of hand gesture activities in virtual environments stimulating sensory experience (VE) using a hand agent model. The fMRI compatible Virtual Environment Sign Language Instruction (VESLI) System was designed and developed to provide a number of rehabilitation and measurement features, to identify optimal …