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Full-Text Articles in Science and Mathematics Education

Investigating The Effects Of Problem-Posing On High School Students’ Mathematical Learning, Min Wang Dec 2021

Investigating The Effects Of Problem-Posing On High School Students’ Mathematical Learning, Min Wang

Teaching and Learning Theses and Dissertations

Problem-posing activities have received more attention in mathematics education in recent decades. Problem-posing activities’ effects on improving students’ mathematical learning have been studied by extant studies. This study implemented an explanatory sequential mixed-method research design to investigate the impact of problem-posing activities in the walkSTEM program on high school students’ mathematical outcomes. The researcher analyzed students’ problem-posing work and compared the content complexity levels of student-generated problems in different activities. The result suggested that students posed the more complex problems in the Final Walk project and they also posed more complex problems in the post-survey compared to the pre-survey. Students’ …


Participatory Action Research: Undergraduate Researchers Engaging Secondary Students In Social Justice Mathematics, Isabelle Miller, Alexis Grimes, Camryn Adkison Oct 2021

Participatory Action Research: Undergraduate Researchers Engaging Secondary Students In Social Justice Mathematics, Isabelle Miller, Alexis Grimes, Camryn Adkison

The Journal of Purdue Undergraduate Research

No abstract provided.


A Case Study Into Middle School Students' Conceptualizations Of Motion And Interpretations Of Negative Velocities, Peter A. Colesworthy May 2021

A Case Study Into Middle School Students' Conceptualizations Of Motion And Interpretations Of Negative Velocities, Peter A. Colesworthy

Electronic Theses and Dissertations

Student difficulties surrounding motion have been well documented for many years. This work was inspired by the work of former MST students into the instruction of Newton‟s Second Law of Motion at the middle school level. The purpose of this study was to further investigate how middle school students talk and reason about motion. Particular attention was paid to how students defined the term “motion,” how those definitions fit into a larger framework of what encompasses understanding motion at the middle school level, and how students justified negativity of a calculation of a negative velocity.

A tutorial lesson was developed …


Metacognition In A Mathematics Classroom, Paige Murta Apr 2021

Metacognition In A Mathematics Classroom, Paige Murta

Honors Projects

The purpose of this action research study is to explore the connections between students’ ability to engage in metacognitive methods, their understanding of mathematical content, and their mathematical performance. By having a group of students engage in a lesson about metacognition and a mathematical modeling problem then comparing their test scores to that of a control group a correlation can be found to analyze the effects of metacognition methods in a mathematics classroom.


Standardized Tests: Effects On Science Education And Diversity In Science, Rachel A. Rucker Apr 2021

Standardized Tests: Effects On Science Education And Diversity In Science, Rachel A. Rucker

Honors Thesis

Standardized tests are ubiquitous in the American educational system. The excessive use of standardized tests has led to a decrease in taught content and has pushed teachers at the high school level to adopt less effective teaching styles that are also extremely common for introductory STEM courses at the undergraduate level. The heavy reliance on ACT and SAT scores for acceptance into college is misplaced, as the ACT/SAT are poor predictors of STEM college graduation. Also, underrepresented students (women, racial minorities, and lower socioeconomic groups) are disproportionately impacted by the heavy use of standardized tests. These students tend to score …


Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir Mar 2021

Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir

Introduction to Research Methods RSCH 202

The purpose of this research is to find the effects of creative games on the Creativity Quotient of human beings. Assessing creativity is based on divergent thinking consisting of fluency, originality and uniqueness in thinking methods. The theoretical framework assesses the creative thinking of candidates through a 4-week gaming programme consists of a pre-and post-assessment of the Creativity Quotient Test which consists of 10 critical thinking questions. These questions will test the fluency, originality and uniqueness of the candidates. To provide a fair result, the same questions will be used for the pre-and post-assessment. Results will prove that games are …


Ethnography: Building A Thriving Classroom Community In The Face Of A Pandemic, Joshua Timothy Jackson Jan 2021

Ethnography: Building A Thriving Classroom Community In The Face Of A Pandemic, Joshua Timothy Jackson

Claremont Graduate University School of Education Teacher Education

A dive into the ride of a first-year teacher, which was also taught an entire year virtually. An extremely intensive look into the skills needed to grow as a secondary school teacher, in a situation that has never been experienced before. This paper also explores the foundations and scaffolds a teacher needs in order to become both a critical and socially just educator for all students within their classroom. The aspect of community is felt heavily throughout this journey, and the idea that communities are the very keystone of every single classroom; student-to-teacher community, student-to-student community, and classroom-to-household community are …