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Articles 1 - 7 of 7
Full-Text Articles in Outdoor Education
Scents Of Place: Exploring Self, Place And Planet Through Botanical Fragrance, Jennifer L. Kitson, Donna M. Sweigart
Scents Of Place: Exploring Self, Place And Planet Through Botanical Fragrance, Jennifer L. Kitson, Donna M. Sweigart
Open Educational Resources
This learning module provides instructors with an experiential field guide for introducing students to the United Nations Inner Development Goals Framework through self-guided mindful smelling activities and reflection prompts related to botanical fragrance. The interdisciplinary nature of this module allows for use or adaptation in a wide range of courses looking for outdoor, place-based and self-guided experiential learning to explore the role of botanical fragrance for people, plants and pollinators. The overarching goal is to deepen students’ connections to their senses (and scents) of self, place and planet through exploring botanical fragrance with mindful smelling. The learning activities in this …
The Center For Centering Dome, Olek Piechaczek, Ryan M. Scharf
The Center For Centering Dome, Olek Piechaczek, Ryan M. Scharf
Architectural Engineering
The Center for Centering seeks to create a large-scale healing center, conducive to individual centering of the mind and body. This mobile installation provides a relaxing, enclosed space while still maintaining a connection to the outdoors. The clients liked the idea of having a pop-up installation that could be easily set up as a touring display. With a deadline for installation looming in June 2022, a team of students had five months to design and manufacture the structure.
In winter 2022, the students developed custom geometry to minimize the number of individual parts and built a ¼ scale model of …
Trash To Treasure, Kim Rizio, Brooke Fatima Yubero, Defne Timurkan, Corey Gildersleeve
Trash To Treasure, Kim Rizio, Brooke Fatima Yubero, Defne Timurkan, Corey Gildersleeve
ICOT 18 - International Conference on Thinking - Cultivating Mindsets for Global Citizens
Based on research of the “Children Are Citizens” initiative from Project Zero at Harvard University, the Trash to Treasure project will engage and capacitate our preschoolers and lower elementary students to be agents of change in our local community. This interdisciplinary project will bring attention to an important environmental issue within our community. Plastic pollution will be transformed into an interactive exhibit and lead our students from bystanders to advocates. Community-wide beach clean-ups will provide students with the trash to create an original multi-media piece that incorporates movement to engage and communicate our message. The installation of the piece in …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …
Sketching As Visual Dialogue.Pdf, Andreas Luescher
Sketching As Visual Dialogue.Pdf, Andreas Luescher
Andreas Luescher
Laboratory: Where Science Becomes Art, Amy Norton, Madeline Carpenter, Colton Weeks, Jae Lim
Laboratory: Where Science Becomes Art, Amy Norton, Madeline Carpenter, Colton Weeks, Jae Lim
P-12 Lesson Plans
This is group of lessons for K-12 art classroom is connected to the artists in the ZMA exhibition Laboratory, on view November 14, 2014 - February 21, 2015. The exhibition worked to demystify artistic practice by revealing parallels between art and scientific research and methodology. These associated lessons include scientific concepts and principles paired with art.