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Online and Distance Education Commons

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Faculty Publications - George Fox University Libraries

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2009

Articles 1 - 3 of 3

Full-Text Articles in Online and Distance Education

Faculty Preparation For Teaching And Learning In Second Life, Robin Ashford, Scot Headley, Anita Zijdemans Boudreau Jan 2009

Faculty Preparation For Teaching And Learning In Second Life, Robin Ashford, Scot Headley, Anita Zijdemans Boudreau

Faculty Publications - George Fox University Libraries

No abstract provided.


Immersive Virtual Worlds In Educational Practice: Introducing Educators To Second Life, Anita Zijdemans Boudreau, Scot Headley, Robin Ashford Jan 2009

Immersive Virtual Worlds In Educational Practice: Introducing Educators To Second Life, Anita Zijdemans Boudreau, Scot Headley, Robin Ashford

Faculty Publications - George Fox University Libraries

This paper reports outcomes of the second iteration of a longitudinal action research study on the affordances of Second Life for enriched online teaching and learning. Introduction to Second for Educators was a professional development opportunity offered to graduate students, faculty, and administrators as a distance course in spring 2009. Participants’ wiki reflections and exit questionnaires were analyzed to determine the effectiveness of a constructivist instructional design using guided discovery within a supportive Community of Inquiry [CoI]. Results indicate that the constructivist design ensures a level of facilitation requisite to successfully scaffolding novices’ experiential learning inworld. The CoI model is …


Do Educators Need A Second Life? Exploring Possibilities For Enriched Technology-Based Distance Learning, Anita Zijdemans Boudreu, Scot Headley, Robin Ashford Jan 2009

Do Educators Need A Second Life? Exploring Possibilities For Enriched Technology-Based Distance Learning, Anita Zijdemans Boudreu, Scot Headley, Robin Ashford

Faculty Publications - George Fox University Libraries

This paper reports outcomes of our first Action Research study involving implementing Second Life [SL] in a graduate distance course on exploring community online. Participant blog entries and transcripts of ‘in-world’ class sessions were analyzed to determine: how well the participants learned to be successful SL residents; whether observations and meeting discussions reflected themes of community and experiential learning; and how participants evaluated their experiences and the educational potential of SL. Results indicate that SL is a complex environment requiring much practice to develop competencies for navigating inworld. Once accomplished, however, participants reported that although SL did not replicate real …