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Funeral In The Classroom: A Failed Teaching Practice?, Nicola Blake
Funeral In The Classroom: A Failed Teaching Practice?, Nicola Blake
Publications and Research
The author introduces the idea of performative annotation as a powerful teaching tool to engage students in a shared experience of reading and understanding a piece of text. Orality and performance are shared constructs that provide opportunities for students to demarcate moments in a text that resonated with them. The nature of this activity is called into question because of the deeply emotional responses students have towards the experiential learning activity of recreating a funeral in the classroom. This article assesses what went wrong with the activity and offers suggestions on how to make space for performative annotation prior to …
Proceedings Of The 3rd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Julie Cassidy, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network
Proceedings Of The 3rd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Julie Cassidy, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network
Publications and Research
Proceedings of the CUNY Games Conference, held from January 22-23, 2016, at the CUNY Graduate Center and Borough of Manhattan Community College.
Literacy and Story - Anything Can be Attempted: In-Person Simulations and Role-Plays in Educations - Game Design - STEM - Design Research - Literature and Story - Awareness: Gender and Sex - Transformative Games Initiative: Game Design as a Classroom Laboratory for Any Discipline - Narrative and Rhetoric - Design Challenges - Information Literacy and Language - Game Design for All: What’s Your Game Plan? Turn Any Idea into a Game! - Ghosts in the Machine - Game …