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Articles 121 - 150 of 1616
Full-Text Articles in Education
Teaching By Practice: Shaping Secure Coding Mentalities Through Cybersecurity Ctfs, Jazmin Collins, Vitaly Ford
Teaching By Practice: Shaping Secure Coding Mentalities Through Cybersecurity Ctfs, Jazmin Collins, Vitaly Ford
Journal of Cybersecurity Education, Research and Practice
The use of the Capture the Flag (CTF)-style competitions has grown popular in a variety of environments as a method to improve or reinforce cybersecurity techniques. However, while these competitions have shown promise in student engagement, enjoyment, and the teaching of essential workforce cybersecurity concepts, many of these CTF challenges have largely focused on cybersecurity as a general topic. Further, most in-school CTF challenges are designed with technical institutes in mind, prepping only experienced or upper-level students in cybersecurity studies for real-world challenges. Our paper aims to focus on the setting of a liberal arts institute, emphasizing secure coding as …
Workforce Of The Future Begins With Aviation Stem, Lyndsay Digneo
Workforce Of The Future Begins With Aviation Stem, Lyndsay Digneo
National Training Aircraft Symposium (NTAS)
The United States has always been a world leader in aviation. This leadership position relies on the strength of the American STEM workforce and the quality of the nation’s educational, industrial, and government institutions. Therefore, it is imperative to nurture today’s students to become a well-trained STEM workforce in the future.
The Federal Aviation Administration (FAA) William J. Hughes Technical Center (WJHTC) recognizes that in pursuing its mission of aviation research, engineering, development, and test and evaluation, it is in a unique position to support aviation STEM activities for schools (K-12), post-secondary institutions, and community organizations. In 2016, the Technical …
Five Ideas For How Professors Can Deal With Gpt-3 ... For Now, Travis Ryan Pickell, Brian R. Doak
Five Ideas For How Professors Can Deal With Gpt-3 ... For Now, Travis Ryan Pickell, Brian R. Doak
Faculty Publications - George Fox School of Theology
"The most immediate question that needs to be addressed is pedagogical: how can we continue to teach in the GPT Age?...Beyond the questions of pedagogical best practices, GPT-3 raises deeper philosophical and pragmatic questions about the nature and purpose of higher education."
A Very Small Pond: Discovery Systems That Can Be Used With Folio In Academic Libraries, Jaime Taylor, Aaron Neslin
A Very Small Pond: Discovery Systems That Can Be Used With Folio In Academic Libraries, Jaime Taylor, Aaron Neslin
University Libraries Presentations Series
FOLIO, an open source library services platform, does not have a front end patron interface for searching and using library materials. Any library installing FOLIO will need at least one other software to perform those functions. This article evaluates which systems, in a limited marketplace, are available for academic libraries to use with FOLIO.
Nens, Jaime Taylor
Nens, Jaime Taylor
University Libraries Presentations Series
NENS (non-student non-employee) are a group of designations for people who are somehow connected to UMass, but who are neither students nor employees. A person’s NENS designation determines what they have access to at UMass, including at the Libraries.
The Proof Is In The Pudding – Using Perceived Stress To Measure Short-Term Impact In Initiatives To Enhance Gender Balance In Computing Education, Alina Berry, Sarah Jane Delany
The Proof Is In The Pudding – Using Perceived Stress To Measure Short-Term Impact In Initiatives To Enhance Gender Balance In Computing Education, Alina Berry, Sarah Jane Delany
Academic Posters Collection
The problem of gender imbalance in computing higher education has forced academics and professionals to implement a wide range of initiatives. Many initiatives use recruitment or retention numbers as their most obvious evidence of impact. This type of evidence of impact is, however, more resource heavy to obtain, as well as often requires a longitudinal approach. There are many shorter term initiatives that use other ways to measure their success.
First, this poster presents with a review of existing evaluation measures in interventions to recruit and retain women in computing education across the board. Three main groups of evaluation come …
Building Coleus Academy, Janessa Unseld
Building Coleus Academy, Janessa Unseld
Mahurin Honors College Capstone Experience/Thesis Projects
Coleus Academy, a nonprofit e-learning platform, has been created to address the deficits left by the de-emphasis and, at times, outright omission of practical skill-centric education in American curriculums. There exists a gap between the degree of knowledge necessary to engage with adult life and the extent of that knowledge that is actually possessed by emerging adults. Prominent legislations are among the numerous efforts to address this issue. However, there is a deeply fractured market where resources are proving too expensive, too sparse, or hyper-specific to the point of limited usability. Compounded with disparities in when, where, and to whom …
Integration Of Omnet++ Into A Networking Course In An Electrical Engineering Technology Program, Murat Kuzlu, Brian Emmanuel Tamayo, Salih Sarp, Otilia Popescu, Vukica M. Jovanovic
Integration Of Omnet++ Into A Networking Course In An Electrical Engineering Technology Program, Murat Kuzlu, Brian Emmanuel Tamayo, Salih Sarp, Otilia Popescu, Vukica M. Jovanovic
Engineering Technology Faculty Publications
Networking courses are an integral part of electrical engineering technology programs as the majority of electronics in the modern day are required to communicate with each other. They are also getting more attention in manufacturing engineering technology programs because of the development of emerging technologies in Industry 4.0 arena. From laptops, computers, cellphones, modern day vehicles and smart refrigerators, these devices require a certain level of networking in order to communicate with other devices, whether it be locally, or even across the other side of the world. The objective of networking courses in an electrical engineering program is to demonstrate …
Exploring The Integration Of Patient Generated Health Data In A Fair Digital Health System In Low-Resourced Settings: A User-Centered Approach, Abdullahi Abubakar Kawu, Rens Kievit, Adamu Abubakar, Mirjam Van Reisen, Dympna O'Sullivan, Lucy Hederman
Exploring The Integration Of Patient Generated Health Data In A Fair Digital Health System In Low-Resourced Settings: A User-Centered Approach, Abdullahi Abubakar Kawu, Rens Kievit, Adamu Abubakar, Mirjam Van Reisen, Dympna O'Sullivan, Lucy Hederman
Conference papers
This article presents the initial user-centered research exploring the opportunities in the collection of Patient-Generated Health Data (PGHD) within the context of a project aimed at improving health management and outcomes among residents in African countries. Through interviews with a doctor, a patient and two data managers, the local status and opinions regarding PGHD collection, integration and use are investigated. The findings suggest that PGHD have only been encountered in paper forms - and are mostly patient driven, however opportunities for PGHD for the facility and patient were identified and included supporting the treatment of whitecollar hypertension, treatment planning and …
Evaluation Of Gender-Based Differences In Primary School Maths Education: The Potential Of Digital Games, Maíra Amaral
Evaluation Of Gender-Based Differences In Primary School Maths Education: The Potential Of Digital Games, Maíra Amaral
Academic Posters Collection
Digital Game-Based Learning is shown to be a more effective instructional method than traditional instruction, however less effective than other technology-supported instruction according to Byun and Joung (2018). Regarding gender aspects, according to findings by Mclaren and colleagues in 2022, girls may learn more mathematics from digital learning games than boys. In their study, even reporting greater behavioural and cognitive engagement, boys did not learn more with the game than girls.
Feedback, Learning Outcomes And Mathematics Anxiety In A Digital Game Based Learning Approach In Mathematics Education, André Almo
Academic Posters Collection
Feedback is a crucial part of learning, and an essential element in digital game-based learning approaches, in which digital games - known as 'serious games' - are used to deliver educational content. Feedback features respond to players' actions within the game, providing them with information and guidance, as well as potentially impacting their learning, motivation and engagement. However, these features may be designed differently, since they include various distinct characteristics and dimensions. This work proposes a new taxonomy for feedback features in serious games, with an emphasis in game design aspects, in order to provide clearer descriptions and distinctions of …
Computer Science Outreach To Inform Secondary School Students’ Perceptions Of Computer Science: Preliminary Findings, Karen Nolan, Roisin Faherty, Keith Quille, Keith Nolan, Amanda O'Farrell, Brett A. Becker
Computer Science Outreach To Inform Secondary School Students’ Perceptions Of Computer Science: Preliminary Findings, Karen Nolan, Roisin Faherty, Keith Quille, Keith Nolan, Amanda O'Farrell, Brett A. Becker
Academic Posters Collection
This poster describes a longitudinal K-12 outreach programme to promote Computer Science in Ireland, which ran over a three-year period from 2017- 2020. A pilot phase was conducted in the first year from 2017-2018 with 2900 students participating. The implementation phase began in 2018, when 7320 students participated across the 2018-2019 and 2019-2020 academic years. The programme consisted of a free onsite school delivery of a two-hour camp that introduced students to a range of Computing topics: addressing computing perceptions, introduction to coding, and exploration of computational thinking. Schools self-selected, and the programme reached a large number of schools with …
Cslinc: A Nationwide Cs Mooc For Second-Level Students, Karen Nolan, Keith Quille, Brett A. Becker
Cslinc: A Nationwide Cs Mooc For Second-Level Students, Karen Nolan, Keith Quille, Brett A. Becker
Academic Posters Collection
This poster introduces CSLINC, a free scaffolded MOOC framework tailored to second-level students in Ireland that consists of: an online platform built for accessibility; a suite of modules developed upon international best practices with varying co-creators; and automated assessment and certificates of completion. Its aim is to provide content to promote national CS curricula to all second-level students in Ireland. In September 2021, CSLINC launched to 10,000 students across 100 schools. Future work will include collecting and collating research to validate CSLINC’s goals, scaffolding that will build foundations for national curriculum learning outcomes, and measure its impact on students, their …
Improve Engagement With Full Labs And Motivated Students: Interactive Labs Via Low Stakes Assessment, Susan Mckeever, Patricia O'Byrne, Amanda O'Farrell
Improve Engagement With Full Labs And Motivated Students: Interactive Labs Via Low Stakes Assessment, Susan Mckeever, Patricia O'Byrne, Amanda O'Farrell
Academic Posters Collection
Poor engagement and attendance is an endemic problem at third level, particularly post covid. Our approach shows how the use of regular in-lab assessment and challenges can dramatically increase student participation and learning. Using three case studies, we demonstrate how we have successfully used this low-stakes assessment approach to improve student outcomes, across a range of modules.
Multimodal Game-Based Learning In Post-Secondary Education, Nathan A. Vanos
Multimodal Game-Based Learning In Post-Secondary Education, Nathan A. Vanos
EWU Masters Thesis Collection
In this age of unprecedented technological proliferation, educators have been given a unique opportunity to enhance classroom engagement. That opportunity is multimodal game-based learning (MGBL): classroom instruction through a combination of games and multiple modalities of information. Using today’s 3D systems and virtual reality tools, this concept can be explored to depths never before possible. The aim of this project was to design and implement an application that could be used to evaluate how MGBL could impact student engagement and learning, specifically at the post-secondary level. The application implemented during this work was a 3D and virtual reality Simulator for …
Analytics-Enabled Authentic Assessment Design Approach For Digital Education, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong, Jun Wei Ng, Christopher Pang
Analytics-Enabled Authentic Assessment Design Approach For Digital Education, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong, Jun Wei Ng, Christopher Pang
Research Collection School Of Computing and Information Systems
There are known issues in authentic assessment design practices in digital education, which include the lack of freedom-of-choice, lack of focus on the multimodal nature of the digital process, and shortage of effective feedbacks. This study looks to identify an assessment design construct that overcomes these issues. Specifically, this study introduces an authentic assessment that combines gamification (G) with heutagogy (H) and multimodality (M) of assessments, building upon rich pool of multimodal data and learning analytics (A), known as GHMA. This is a skills-oriented assessment approach, where learners determine their own goals and create individualized multimodal artefacts, receive cognitive challenge …
Co-Designing Elementary-Level Computer Science And Mathematics Lessons: An Expansive Framing Approach, Umar Shehzad, Jody Clarke-Midura, Kimberly Beck, Jessica Shumway, Mimi Recker
Co-Designing Elementary-Level Computer Science And Mathematics Lessons: An Expansive Framing Approach, Umar Shehzad, Jody Clarke-Midura, Kimberly Beck, Jessica Shumway, Mimi Recker
Publications
This study examines how a rural-serving school district aimed to provide elementary-level computer science (CS) by offering instruction during students’ computer lab time. As part of a research-practice partnership, cross-context mathematics and CS lessons were co-designed to expansively frame and highlight connections across – as opposed to integration within – the two subjects. Findings indicated that most students who engaged with the lessons across the lab and classroom contexts reported finding the lessons interesting, seeing connections to their mathematics classes, and understanding the programming. In contrast, a three-level logistic regression model showed that students who only learned about mathematics connections …
Using Open-Source To Enhance Teaching And Scholarship, Steven Clontz, Michael Black, Ricky Green, Carlos Montalvo, Rebecca Macdonald, Sean Stalley
Using Open-Source To Enhance Teaching And Scholarship, Steven Clontz, Michael Black, Ricky Green, Carlos Montalvo, Rebecca Macdonald, Sean Stalley
CoTL 2023 Panel
The adoption of open-source resources (software, hardware, educational content, and more) that are freely licensed for use, sharing, repurposing, and remixing has grown dramatically in recent years, within both academia and industry. This panel features several faculty and staff who will share and discuss their experiences using open-source solutions to enhance teaching and scholarship (both SoTL and discipline research) at their institutions.
E-Learning Course Recommender System Using Collaborative Filtering Models, Kalyan Kumar Jena, Sourav Kumar Bhoi, Tushar Kanta Malik, Kshira Sagar Sahoo, N. Z. Jhanjhi, Sajal Bhatia, Fathi Amsaad
E-Learning Course Recommender System Using Collaborative Filtering Models, Kalyan Kumar Jena, Sourav Kumar Bhoi, Tushar Kanta Malik, Kshira Sagar Sahoo, N. Z. Jhanjhi, Sajal Bhatia, Fathi Amsaad
School of Computer Science & Engineering Faculty Publications
e-Learning is a sought-after option for learners during pandemic situations. In e-Learning platforms, there are many courses available, and the user needs to select the best option for them. Thus, recommender systems play an important role to provide better automation services to users in making course choices. It makes recommendations for users in selecting the desired option based on their preferences. This system can use machine intelligence (MI)-based techniques to carry out the recommendation mechanism. Based on the preferences and history, this system is able to know what the users like most. In this work, a recommender system is proposed …
Speculative Futures On Chatgpt And Generative Artificial Intelligence (Ai): A Collective Reflection From The Educational Landscape, Aras Bozkurt, Junhong Xiao, Sarah Lambert, Angelica Pazurek, Helen Crompton, Suzan Koseoglu, Robert Farrow, Melissa Bond, Chrissi Nerantzi, Sarah Honeychurch, Maha Bali, Jon Dron, Kamran Mir, Bonnie Stewart, Eamon Costello, Jon Mason, Christian M. Stracke, Enilda Romero-Hall, Apostolos Koutropoulos, Cathy Mae Toquero, Lenandlar Singh, Ahmed Tlili, Kyungmee Lee, Mark Nichols, Ebba Ossiannilsson, Mark Brown, Valerie Irvine, Juliana Elisa Raffaghelli, Gema Santos-Hermosa, Orna Farrell, Taskeen Adam, Ying Li Thong, Sunagul Sani-Bozkurt, Ramesh C. Sharma, Stefan Hrastinski, Petar Jandrić
Speculative Futures On Chatgpt And Generative Artificial Intelligence (Ai): A Collective Reflection From The Educational Landscape, Aras Bozkurt, Junhong Xiao, Sarah Lambert, Angelica Pazurek, Helen Crompton, Suzan Koseoglu, Robert Farrow, Melissa Bond, Chrissi Nerantzi, Sarah Honeychurch, Maha Bali, Jon Dron, Kamran Mir, Bonnie Stewart, Eamon Costello, Jon Mason, Christian M. Stracke, Enilda Romero-Hall, Apostolos Koutropoulos, Cathy Mae Toquero, Lenandlar Singh, Ahmed Tlili, Kyungmee Lee, Mark Nichols, Ebba Ossiannilsson, Mark Brown, Valerie Irvine, Juliana Elisa Raffaghelli, Gema Santos-Hermosa, Orna Farrell, Taskeen Adam, Ying Li Thong, Sunagul Sani-Bozkurt, Ramesh C. Sharma, Stefan Hrastinski, Petar Jandrić
Teaching & Learning Faculty Publications
While ChatGPT has recently become very popular, AI has a long history and philosophy. This paper intends to explore the promises and pitfalls of the Generative Pre-trained Transformer (GPT) AI and potentially future technologies by adopting a speculative methodology. Speculative future narratives with a specific focus on educational contexts are provided in an attempt to identify emerging themes and discuss their implications for education in the 21st century. Affordances of (using) AI in Education (AIEd) and possible adverse effects are identified and discussed which emerge from the narratives. It is argued that now is the best of times to define …
Assessing The Effectiveness Of A Chatbot Workshop As Experiential Teaching And Learning Tool To Engage Undergraduate Students, Kyong Jin Shim, Thomas Menkhoff, Ying Qian Teo, Clement Shi Qi Ong
Assessing The Effectiveness Of A Chatbot Workshop As Experiential Teaching And Learning Tool To Engage Undergraduate Students, Kyong Jin Shim, Thomas Menkhoff, Ying Qian Teo, Clement Shi Qi Ong
Research Collection School Of Computing and Information Systems
In this paper, we empirically examine and assess the effectiveness of a chatbot workshop as experiential teaching and learning tool to engage undergraduate students enrolled in an elective course “Doing Business with A.I.” in the Lee Kong Chian School of Business (LKCSB) at Singapore Management University. The chatbot workshop provides non-STEM students with an opportunity to acquire basic skills to build a chatbot prototype using the ‘Dialogflow’ program. The workshop and the experiential learning activity are designed to impart conversation and user-centric design know how and know why to students. A key didactical aspect which informs the design and flow …
Ict Security Tools And Techniques Among Higher Education Institutions: A Critical Review, Miko Nuñez, Xavier-Lewis Palmer, Lucas Potter, Chris Jordan Aliac, Lemuel Clark Velasco
Ict Security Tools And Techniques Among Higher Education Institutions: A Critical Review, Miko Nuñez, Xavier-Lewis Palmer, Lucas Potter, Chris Jordan Aliac, Lemuel Clark Velasco
Electrical & Computer Engineering Faculty Publications
Higher education institutions (HEIs) are increasingly relying on digital technologies for classroom and organizational management, but this puts them at higher risk for information and communication (ICT security attacks. Recent studies show that HEIs have experienced more security breaches in ICT security composed of both cybersecurity an information security. A literature review was conducted to identify common ICT security practices in HEIs over the last decade. 11 journal articles were profiled and analyzed, revealing threats to HEIs’ security and protective measures in terms of organizational security, technological security, physical security, and standards and frameworks. Security tools and techniques were grouped …
Exploring Different Mediums For Teaching Programming And Cybersecurity In Primary And Secondary Schools, Andrew R. Youngstrom
Exploring Different Mediums For Teaching Programming And Cybersecurity In Primary And Secondary Schools, Andrew R. Youngstrom
Dissertations, Master's Theses and Master's Reports
Cybersecurity and programming are becoming more and more prominent in today’s world. It is beneficial to begin teaching these topics to students at a younger age. Additionally, we see students in primary and secondary schools struggling to maintain focus in class as attention spans shrink. This paper looks at different drone models to see if any of them could be sufficient solutions to be implemented into primary and secondary schools to teach cybersecurity and programming topics to students. Besides teaching capabilities, drones must also be affordable for institutions and simple enough to construct, configure, and operate so that a teacher …
Explicit Rule Learning: A Cognitive Tutorial Method To Train Users Of Artificial Intelligence/Machine Learning Systems, Anne Linja
Dissertations, Master's Theses and Master's Reports
Today’s intelligent software systems, such as Artificial Intelligence/Machine Learning systems, are sophisticated, complicated, sometimes complex systems. In order to effectively interact with these systems, novice users need to have a certain level of understanding. An awareness of a system’s underlying principles, rationale, logic, and goals can enhance the synergistic human-machine interaction. It also benefits the user to know when they can trust the systems’ output, and to discern boundary conditions that might change the output. The purpose of this research is to empirically test the viability of a Cognitive Tutorial approach, called Explicit Rule Learning. Several approaches have been used …
Investigating Collaborative Explainable Ai (Cxai)/Social Forum As An Explainable Ai (Xai) Method In Autonomous Driving (Ad), Tauseef Ibne Mamun
Investigating Collaborative Explainable Ai (Cxai)/Social Forum As An Explainable Ai (Xai) Method In Autonomous Driving (Ad), Tauseef Ibne Mamun
Dissertations, Master's Theses and Master's Reports
Explainable AI (XAI) systems primarily focus on algorithms, integrating additional information into AI decisions and classifications to enhance user or developer comprehension of the system's behavior. These systems often incorporate untested concepts of explainability, lacking grounding in the cognitive and educational psychology literature (S. T. Mueller et al., 2021). Consequently, their effectiveness may be limited, as they may address problems that real users don't encounter or provide information that users do not seek.
In contrast, an alternative approach called Collaborative XAI (CXAI), as proposed by S. Mueller et al (2021), emphasizes generating explanations without relying solely on algorithms. CXAI centers …
Chatgpt In Higher Education: Considerations For Academic Integrity And Student Learning, Miriam Sullivan, Andrew Kelly, Paul Mclaughlan
Chatgpt In Higher Education: Considerations For Academic Integrity And Student Learning, Miriam Sullivan, Andrew Kelly, Paul Mclaughlan
Research outputs 2022 to 2026
The release of ChatGPT has sparked significant academic integrity concerns in higher education. However, some commentators have pointed out that generative artificial intelligence (AI) tools such as ChatGPT can enhance student learning, and consequently, academics should adapt their teaching and assessment practices to embrace the new reality of living, working, and studying in a world where AI is freely available. Despite this important debate, there has been very little academic literature published on ChatGPT and other generative AI tools. This article uses content analysis to examine news articles (N=100) about how ChatGPT is disrupting higher education, concentrating specifically on Australia, …
Going Beyond: Cyber Security Curriculum In Western Australian Primary And Secondary Schools. Final Report, Nicola F. Johnson, Ahmed Ibrahim, Leslie Sikos, Marnie Mckee
Going Beyond: Cyber Security Curriculum In Western Australian Primary And Secondary Schools. Final Report, Nicola F. Johnson, Ahmed Ibrahim, Leslie Sikos, Marnie Mckee
Research outputs 2022 to 2026
There is no doubt cyber security is of national interest given the rife nature of cyber crime and the alarming increase of victims who have endured identify theft, fraud and scams. Curriculum within K-12 schools tends to be fixed and any modifications are subject to extensive consultation within a prolonged review cycle. Therefore, this report has gone beyond curriculum to explore the potential of national awareness campaigns and dynamic digital cyber security licences as alternative possibilities for instigation. The role of leaders in various school sectors and systems is critical for a successful roll out. This final report culminates from …
College Teaching And Ai, Leo Irakliotis
College Teaching And Ai, Leo Irakliotis
Computer Science: Faculty Publications and Other Works
Artificial Intelligence will reshape the way we assess student learning in ways that no one has prepared us for.
A Recommendation On How To Teach K-Means In Introductory Analytics Courses, Manoj Thulasidas
A Recommendation On How To Teach K-Means In Introductory Analytics Courses, Manoj Thulasidas
Research Collection School Of Computing and Information Systems
We teach K-Means clustering in introductory data analytics courses because it is one of the simplest and most widely used unsupervised machine learning algorithms. However, one drawback of this algorithm is that it does not offer a clear method to determine the appropriate number of clusters; it does not have a built-in mechanism for K selection. What is usually taught as the solution for the K Selection problem is the so-called elbow method, where we look at the incremental changes in some quality metric (usually, the sum of squared errors, SSE), trying to find a sudden change. In addition to …
Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati
Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati
Research Collection School Of Computing and Information Systems
In recent years, virtual reality (VR) is gaining popularity amongst educators and learners. If a picture is worth a thousand words, a VR session is worth a trillion words. VR technology completely immerses users with an experience that transports them into a simulated world. Universities across the United States, United Kingdom, and other countries have already started using VR for higher education in areas such as medicine, business, architecture, vocational training, social work, virtual field trips, virtual campuses, helping students with special needs, and many more. In this paper, we propose a novel VR platform learning framework which maps elements …