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Full-Text Articles in Education

Unmc Ai Task Force Report, Emily Glenn, Rachel Lookadoo, Unmc Ai Task Force Nov 2023

Unmc Ai Task Force Report, Emily Glenn, Rachel Lookadoo, Unmc Ai Task Force

Reports: University of Nebraska Medical Center

In July 2023, University of Nebraska Medical Center and Nebraska Medicine leadership charged a task force with investigating facets of artificial intelligence (AI) in an academic health center setting. What must we know, do and plan for regarding generative artificial intelligence in the domains of enhancing education, research, clinical care, business functions and in combating misinformation/disinformation? Task force members were allocated into five subcommittees to investigate key points to inform strategic planning—Enhance Learning, Enhance Research, Enhance Clinical Care, Enhance Business Function and Combat Dis-/Mis-Information and Bias. This work was aligned with the UNMC Strategic Planning process as a “big rock” …


Using Open-Source To Enhance Teaching And Scholarship, Steven Clontz, Michael Black, Ricky Green, Carlos Montalvo, Rebecca Macdonald, Sean Stalley Jan 2023

Using Open-Source To Enhance Teaching And Scholarship, Steven Clontz, Michael Black, Ricky Green, Carlos Montalvo, Rebecca Macdonald, Sean Stalley

CoTL 2023 Panel

The adoption of open-source resources (software, hardware, educational content, and more) that are freely licensed for use, sharing, repurposing, and remixing has grown dramatically in recent years, within both academia and industry. This panel features several faculty and staff who will share and discuss their experiences using open-source solutions to enhance teaching and scholarship (both SoTL and discipline research) at their institutions.


The Proof Is In The Pudding – Using Perceived Stress To Measure Short-Term Impact In Initiatives To Enhance Gender Balance In Computing Education, Alina Berry, Sarah Jane Delany Jan 2023

The Proof Is In The Pudding – Using Perceived Stress To Measure Short-Term Impact In Initiatives To Enhance Gender Balance In Computing Education, Alina Berry, Sarah Jane Delany

Academic Posters Collection

The problem of gender imbalance in computing higher education has forced academics and professionals to implement a wide range of initiatives. Many initiatives use recruitment or retention numbers as their most obvious evidence of impact. This type of evidence of impact is, however, more resource heavy to obtain, as well as often requires a longitudinal approach. There are many shorter term initiatives that use other ways to measure their success.

First, this poster presents with a review of existing evaluation measures in interventions to recruit and retain women in computing education across the board. Three main groups of evaluation come …


Evaluation Of Gender-Based Differences In Primary School Maths Education: The Potential Of Digital Games, Maíra Amaral Jan 2023

Evaluation Of Gender-Based Differences In Primary School Maths Education: The Potential Of Digital Games, Maíra Amaral

Academic Posters Collection

Digital Game-Based Learning is shown to be a more effective instructional method than traditional instruction, however less effective than other technology-supported instruction according to Byun and Joung (2018). Regarding gender aspects, according to findings by Mclaren and colleagues in 2022, girls may learn more mathematics from digital learning games than boys. In their study, even reporting greater behavioural and cognitive engagement, boys did not learn more with the game than girls.


Feedback, Learning Outcomes And Mathematics Anxiety In A Digital Game Based Learning Approach In Mathematics Education, André Almo Jan 2023

Feedback, Learning Outcomes And Mathematics Anxiety In A Digital Game Based Learning Approach In Mathematics Education, André Almo

Academic Posters Collection

Feedback is a crucial part of learning, and an essential element in digital game-based learning approaches, in which digital games - known as 'serious games' - are used to deliver educational content. Feedback features respond to players' actions within the game, providing them with information and guidance, as well as potentially impacting their learning, motivation and engagement. However, these features may be designed differently, since they include various distinct characteristics and dimensions. This work proposes a new taxonomy for feedback features in serious games, with an emphasis in game design aspects, in order to provide clearer descriptions and distinctions of …


Computer Science Outreach To Inform Secondary School Students’ Perceptions Of Computer Science: Preliminary Findings, Karen Nolan, Roisin Faherty, Keith Quille, Keith Nolan, Amanda O'Farrell, Brett A. Becker Jan 2023

Computer Science Outreach To Inform Secondary School Students’ Perceptions Of Computer Science: Preliminary Findings, Karen Nolan, Roisin Faherty, Keith Quille, Keith Nolan, Amanda O'Farrell, Brett A. Becker

Academic Posters Collection

This poster describes a longitudinal K-12 outreach programme to promote Computer Science in Ireland, which ran over a three-year period from 2017- 2020. A pilot phase was conducted in the first year from 2017-2018 with 2900 students participating. The implementation phase began in 2018, when 7320 students participated across the 2018-2019 and 2019-2020 academic years. The programme consisted of a free onsite school delivery of a two-hour camp that introduced students to a range of Computing topics: addressing computing perceptions, introduction to coding, and exploration of computational thinking. Schools self-selected, and the programme reached a large number of schools with …


Cslinc: A Nationwide Cs Mooc For Second-Level Students, Karen Nolan, Keith Quille, Brett A. Becker Jan 2023

Cslinc: A Nationwide Cs Mooc For Second-Level Students, Karen Nolan, Keith Quille, Brett A. Becker

Academic Posters Collection

This poster introduces CSLINC, a free scaffolded MOOC framework tailored to second-level students in Ireland that consists of: an online platform built for accessibility; a suite of modules developed upon international best practices with varying co-creators; and automated assessment and certificates of completion. Its aim is to provide content to promote national CS curricula to all second-level students in Ireland. In September 2021, CSLINC launched to 10,000 students across 100 schools. Future work will include collecting and collating research to validate CSLINC’s goals, scaffolding that will build foundations for national curriculum learning outcomes, and measure its impact on students, their …


Improve Engagement With Full Labs And Motivated Students: Interactive Labs Via Low Stakes Assessment, Susan Mckeever, Patricia O'Byrne, Amanda O'Farrell Jan 2023

Improve Engagement With Full Labs And Motivated Students: Interactive Labs Via Low Stakes Assessment, Susan Mckeever, Patricia O'Byrne, Amanda O'Farrell

Academic Posters Collection

Poor engagement and attendance is an endemic problem at third level, particularly post covid. Our approach shows how the use of regular in-lab assessment and challenges can dramatically increase student participation and learning. Using three case studies, we demonstrate how we have successfully used this low-stakes assessment approach to improve student outcomes, across a range of modules.


The Rock 2022, School Of Engineering And Computer Science Oct 2022

The Rock 2022, School Of Engineering And Computer Science

The Rock

No abstract provided.


The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan Jul 2022

The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …


Computer-Based Scaffolding In Computer Science Education, Rebecca Trinh, Simone Levy Jan 2022

Computer-Based Scaffolding In Computer Science Education, Rebecca Trinh, Simone Levy

Summer REU Program

No abstract provided.


Protecting Blind Screen-Reader Users From Deceptive Content, Ash Dobrenen, Vikas Ashok (Mentor) Jan 2022

Protecting Blind Screen-Reader Users From Deceptive Content, Ash Dobrenen, Vikas Ashok (Mentor)

Computer & Information Science: Research Experiences for Undergraduates in Disinformation Detection and Analytics

Visually impaired people who want to use a computer rely on screen readers to independently do this. This research focuses on beginning to build a chrome extension in order to help users more safely navigate the internet using a screen reader. to begin collecting the data, a screen reader was used to help determine items in the website that might take the user somewhere they did not mean to go since the link or image was not sufficiently able to be described by the screen reader. Next, those items were tagged with ’data-attribute=”deceptive”’. After, those data-attributes were extracted and tagged …


The Rock 2021, School Of Engineering And Computer Science Apr 2021

The Rock 2021, School Of Engineering And Computer Science

The Rock

No abstract provided.


Art 175 Website V1.0 Using Html5 And Css3, Gary Craig Hobbs Apr 2021

Art 175 Website V1.0 Using Html5 And Css3, Gary Craig Hobbs

All Assignment Prompts

No abstract provided.


Quantum Computing For The Quantum Curious, Ciaran Hughes, Joshua Isaacson, Anastasia Perry, Ranbel F. Sun, Jessica Turner Jan 2021

Quantum Computing For The Quantum Curious, Ciaran Hughes, Joshua Isaacson, Anastasia Perry, Ranbel F. Sun, Jessica Turner

Open Access Books and Manuals

This open access book makes quantum computing more accessible than ever before. A fast-growing field at the intersection of physics and computer science, quantum computing promises to have revolutionary capabilities far surpassing “classical” computation. Getting a grip on the science behind the hype can be tough: at its heart lies quantum mechanics, whose enigmatic concepts can be imposing for the novice.

This classroom-tested textbook uses simple language, minimal math, and plenty of examples to explain the three key principles behind quantum computers: superposition, quantum measurement, and entanglement. It then goes on to explain how this quantum world opens up a …


The Limits Of Machine Learning, Ma. Mercedes T. Rodrigo Oct 2020

The Limits Of Machine Learning, Ma. Mercedes T. Rodrigo

Magisterial Lectures

In this lecture, Dr. Rodrigo discusses how machine-learned models are constrained by the data on which they are based and by the human beings who control them.

Speaker: Ma Mercedes T Rodrigo is a professor at the Department of Information Systems and Computer Science, the head of the Ateneo Laboratory for the Learning Sciences, and the Executive Director of Arete. Her areas of specialization are educational technology, artificial intelligence in education, and educational data mining.


The Rock 2019, School Of Engineering And Computer Science May 2019

The Rock 2019, School Of Engineering And Computer Science

The Rock

No abstract provided.


Lecture Capture / Flipping / Clickers, Darrell Lutey Jan 2018

Lecture Capture / Flipping / Clickers, Darrell Lutey

UNLV Best Teaching Practices Expo

Student Success – UNLV needs to improve retention


Add Interactive Elements To Videos Using H5p, Benjamin Root Jan 2018

Add Interactive Elements To Videos Using H5p, Benjamin Root

UNLV Best Teaching Practices Expo

To increase student engagement, video materials can include interactive components.


The Rock 2018, School Of Engineering And Computer Science Jan 2018

The Rock 2018, School Of Engineering And Computer Science

The Rock

No abstract provided.


We Are Alfred: Empathy Learned Through A Medical Education Virtual Reality Project, Barbara Swartzlander, Elizabeth Dyer, Marilyn R. Gugliucci May 2017

We Are Alfred: Empathy Learned Through A Medical Education Virtual Reality Project, Barbara Swartzlander, Elizabeth Dyer, Marilyn R. Gugliucci

Library Services Faculty Posters

Poster describing project collaboration among University of New England (UNE) librarians and College of Osteopathic Medicine (COM) faculty, whose goal was to adopt technology which will teach UNECOM students to be empathic with older adults and familiarize medical students with information resources from the NIH/NLM related to older adult health. Technology tested was the Alfred Lab developed by Embodied Labs. First year medical students were required to complete the ‘We Are Alfred’ virtual reality module and a pre and post assessment. Descriptive statistics were applied to finite questions on pre and post assessments, and content analysis on open ended answers. …


The Rock 2017, School Of Engineering And Computer Science Jan 2017

The Rock 2017, School Of Engineering And Computer Science

The Rock

No abstract provided.


Computerized Adaptive Assessment Of Infant-Toddler Language Development: Demonstration And Validation Of An App For Screening, Alan B. Cobo-Lewis, Curtis Meadow, George Markowsky, Barbara Z. Pearson, Shawn A. Collier, Rebecca E. Eilers Dec 2016

Computerized Adaptive Assessment Of Infant-Toddler Language Development: Demonstration And Validation Of An App For Screening, Alan B. Cobo-Lewis, Curtis Meadow, George Markowsky, Barbara Z. Pearson, Shawn A. Collier, Rebecca E. Eilers

Poster Presentations

We have developed a computerized adaptive test (an app), based on the MacArthur-Bates Communicative Development Inventories (CDI), that can rapidly gauge infant and toddler language development based on parent report. The app can be very useful in screening for developmental disabilities in IDEA Part C or Section 619. We will demonstrate the app and present validation data for toddlers.


Design Implications Of Changing Student Demographics, Andy Igonor, Natalya Koehler Oct 2016

Design Implications Of Changing Student Demographics, Andy Igonor, Natalya Koehler

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Many non-traditional higher education institutions have built their cyber security and computer science programs {CSCS) to cater to the needs of adult, working learners. Focusing on this demographic has implications for course and program design. Design approaches have therefore focused on strategies aimed at translating knowledge into learning nuggets specific to the adult learner, enabling day one job-readiness upon graduation. Recently, there has been increased focus on CSCS education at the high school level. The computer science for all initiative was announced recently by US President Obama, and there have been increased creativity on the part of higher education institutions …


Two-Player Game Ai, Hunter Noble, Ashraf Aly May 2016

Two-Player Game Ai, Hunter Noble, Ashraf Aly

Celebration of Student Scholarship Poster Sessions Archive

No abstract provided.


The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli Oct 2015

The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli

Zea E-Books Collection

“The Digital Incunabula is Patrick Aievoli’s personal sonnet through media, interaction and communication design. He carefully crafts each evolutionary step into ripples that are supported by his own storied professional and academic experiences. It’s full of facts, terms and historical information which makes it perfect for anyone looking to flat out learn!” ● James Pannafino, Professor, Millersville University & Interaction Design

“This is a serious work that will find a broad community of readers. The depth and breadth of Aievoli’s experience in the publication industry give his voice and ideas credibility in the extreme. This book will inspire deep reflection.” …


What's Grad School All About?, Michele C. Weigle Feb 2015

What's Grad School All About?, Michele C. Weigle

Computer Science Presentations

PDF of a powerpoint presentation from the Capital region Celebration of Women in Computing (CAPWIC) Conference in Harrisonburg, Virginia, February 27, 2015. Also available on Slideshare.


Artificial Intelligence And Elearning 4.0: A New Paradigm In Higher Education, Leslie J. King, Wenxia Wu Nov 2014

Artificial Intelligence And Elearning 4.0: A New Paradigm In Higher Education, Leslie J. King, Wenxia Wu

Learning Showcase 2014

John Markoff (2006, para.2) was the first to coin the phrase Web 3.0 in The New York Times in 2006, with the notion the next evolution of the web would contain a layer “that can reason in human fashion.” With the emergence of Web 3.0 technology and the promise of impact on higher education, Web 3.0 will usher in a new age of artificial intelligence by increasing access to a global database of intelligence. Bill Mark, former VP of Siri note, “We’re moving to a world where the technology does a better job of understanding higher level intent and completes …


The Rock 2012, School Of Engineering And Computer Science Jan 2012

The Rock 2012, School Of Engineering And Computer Science

The Rock

No abstract provided.


The Rock 2011, School Of Engineering And Computer Science Jan 2011

The Rock 2011, School Of Engineering And Computer Science

The Rock

No abstract provided.