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Full-Text Articles in Jewish Studies

With Love, ; An Interdisciplinary And Intersectional Look At Why Creativity Is Essential, Theo Starr Gardner May 2024

With Love, ; An Interdisciplinary And Intersectional Look At Why Creativity Is Essential, Theo Starr Gardner

Whittier Scholars Program

My Whittier Scholars Program self-designed major, Teaching Creativity, is a mixture of Art, Literature, and Education classes. My research and praxis classes have been focused on the ‘how?’s and 'why?’s of creativity, so it felt only right that my project should be a constructivist, generative project. The project I have been working on throughout my time at Whittier, and that has just fully come to fruition on April 11th, 2024, was a solo art gallery/open mic event entitled ‘With Love,’. With Love, was conceptually inspired by the research I’ve conducted on creativity and creative arts education over the past few …


Lost & Found (Game Series) [Book Chapter], Owen Gottlieb Jan 2024

Lost & Found (Game Series) [Book Chapter], Owen Gottlieb

Articles

Description of game series for use in the classroom with best practices.


Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi Dec 2023

Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi

Articles

In this roundtable interview moderated by Paul Darvasi, lecturer at the University of Toronto and co-founder of Gold Bug Interactive, Owen Gottlieb and Matthew Farber discuss research and practice at the intersection of religion, character education, and games in schools. Gottlieb is an associate professor at the Rochester Institute of Technology, founder and lead faculty at the Initiative in Religion, Culture, and Policy at the MAGIC center, and founder and director of the Interaction, Media, and Learning Lab at RIT, where he specializes in interactive media, learning, religion, and culture. Farber is an associate professor of educational technology and coordinator …


The Light Of The Revival: Stained-Glass Designs For Restituted Synagogues In Ukraine, Eugeny Kotylar, Magda Teter Jan 2023

The Light Of The Revival: Stained-Glass Designs For Restituted Synagogues In Ukraine, Eugeny Kotylar, Magda Teter

Faculty Publications

The catalogue for the exhibition "The Light of the Revival: Stained-Glass Designs for Restituted Synagogues in Ukraine by Eugeny Kotlyar" held at Fordham University from September 10-December 10, 2023 offers a broad perspective on the revival of Ukrainian synagogues after Ukraine’s independence. It showcases three sets of stained-glass windows, which were designed by Eugeny Kotlyar and partially implemented in Ukrainian synagogues in the period from 1995 to 2005. Two early works shown here were the first samples of stained-glass designs for modern Ukrainian synagogues, which set a new trend. The first of them—the stained-glass windows for the Kharkiv Choral Synagogue …


Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


"Madaba Plains Project 9: The 2004 Season At Tall Al-Umayri And Subsequent Studies" [Review]/Herr, L. G., D. R. Clark., And L. T. Geraty, Owen Chesnut Apr 2022

"Madaba Plains Project 9: The 2004 Season At Tall Al-Umayri And Subsequent Studies" [Review]/Herr, L. G., D. R. Clark., And L. T. Geraty, Owen Chesnut

Andrews University Seminary Studies (AUSS)

This is a book review by Owen Chesnut.


Accommodation And Coping In Medieval Catholic England: A Historical Dramaturgy Casebook For The Chester Mystery Cycle’S Play 14: Christ At The House Of Simon The Leper, Christ And The Moneylenders, And Judas’ Plot, Andrew J. Roberge Jan 2022

Accommodation And Coping In Medieval Catholic England: A Historical Dramaturgy Casebook For The Chester Mystery Cycle’S Play 14: Christ At The House Of Simon The Leper, Christ And The Moneylenders, And Judas’ Plot, Andrew J. Roberge

Senior Projects Spring 2022

In this historically focused dramaturgy casebook for the medieval Catholic Chester Mystery Cycle's Play 14, Christ at the House of Simon the Leper, Christ and the Moneylenders, and Judas’ Plot, I offer suggestions for Play 14's production as it might have appeared in the cycle's final year of performance, 1575. I contextualize and grapple with the play's antisemitisms, and also offer a brief history of antisemitism in medieval Europe. I also analyze Play 14 and the Chester Mystery Cycle for their rhetorical appeals to the medieval vernacular language, contexts, and events, as well as their anachronistic temporal and geographic …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Moorish Revival Synagogue Architecture: Community And Style, Past And Present, Emily S. Jelen Dec 2020

Moorish Revival Synagogue Architecture: Community And Style, Past And Present, Emily S. Jelen

Binghamton University Undergraduate Journal

The Moorish architectural style, originating in medieval Spain, was revived in the mid-nineteenth century. It became strongly linked with synagogues, first in Germany and then throughout the Western world. My research analyzes why the architects and Jewish communities were so attracted to the Moorish Revival style. During this period, European Jewish communities were tasked with constructing synagogues that could showcase their newfound freedoms as well as their history, culture and aspirations. Many argue that this style was chosen to demonstrate the connection between the communities and their ancient Middle Eastern history.


The Jewish Museum Of Florida-Fiu: Archives On The Edge, Todd Bothel, Jacqueline Goldstein, Luna Goldberg Oct 2020

The Jewish Museum Of Florida-Fiu: Archives On The Edge, Todd Bothel, Jacqueline Goldstein, Luna Goldberg

Archives Day

As the COVID-19 pandemic has threatened much of our access to communal spaces of learning and research such as universities, libraries, and museum collections, many new technologies have emerged to make these resources accessible to the public from the comfort of their homes.

The Jewish Museum of Florida-FIU (JMOF) collection consists of ~60,000 objects, documents, images and ephemera. The collections are wide-ranging in content, cover numerous subject headings and geographically represent all sixty-seven counties of Florida and Cuba.

Join the JMOF staff for a series of lightning talks with Registrar Todd Bothel, Curator Jacqueline Goldstein, and Education Manager Luna Goldberg. …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Nazi-Confiscated Art: Eliminating Legal Barriers To Returning Stolen Treasures, Stephanie J. Beach Aug 2020

Nazi-Confiscated Art: Eliminating Legal Barriers To Returning Stolen Treasures, Stephanie J. Beach

Loyola of Los Angeles Law Review

World War II ended over three-quarters of a century ago, but there still remain prisoners of war. Before and during the war, the Nazis confiscated approximately 650,000 works of art—an “art theft” orchestrated by Adolf Hitler to rid society of Jewish art and artists and to collect worthy works to build his own art capital. Seventy-five years later, looted Holocaust-era artworks are still either undiscovered or in the possession of museums across the globe without proper ownership attribution or payment to Holocaust survivors or their heirs. There are modern remedies, such as the 1998 Washington Conference on Holocaust Era Assets, …


Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber Jan 2020

Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


Saving Adele: A History Of The Portrait Of Adele Bloch-Bauer I, Ariel A. Furman Dec 2019

Saving Adele: A History Of The Portrait Of Adele Bloch-Bauer I, Ariel A. Furman

Quest

Individual Research Project

Research in progress for HIST 1302: United States History II

Faculty Mentor: Kyle Wilkison, Ph.D.

Nothing ruins an enriching intellectual experience quite like having it assigned. Consequently, Honors History 1302 students began by identifying their own passions and interests. They then chose topics of immediate and abiding personal interest and produced research projects that reflected that energy and commitment. Their research probed a marvelous variety of historical topics from culture, medicine, science, politics, and economics. They researched and wrote about anti-fascist American comic books during World War II, disturbing historic treatments for the mentally ill, advances in …


Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb Oct 2018

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb

Articles

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the …


The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber Aug 2018

The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …


The Bronx Was Brewing: A Digital Resource Of A Lost Industry, Michelle Zimmer Feb 2018

The Bronx Was Brewing: A Digital Resource Of A Lost Industry, Michelle Zimmer

Dissertations, Theses, and Capstone Projects

The Bronx: a bucolic oasis laden with history, a suburb within city-limits, an urban warzone, and thanks to the recent renaissance, a phoenix of progress rising from the proverbial ashes of the fires that burned through the borough in the 1970’s. But many people are unaware that the Bronx also brewed.
Uncovering the brewing industry of the Bronx tells not only the story of the lost industry, but it also communicates the narrative of the development of the Bronx. The brewers were German immigrants who developed a thriving industry by introducing lager beer to the United States by taking advantage …


Crazy In The Garden, Martin Pate Katzoff Jan 2018

Crazy In The Garden, Martin Pate Katzoff

Senior Projects Fall 2018

Senior Project submitted to The Division of Arts of Bard College.


Art Of Jerusalem: Power And Piety In The Holy Land, Abby M. Kornfeld Jan 2018

Art Of Jerusalem: Power And Piety In The Holy Land, Abby M. Kornfeld

Open Educational Resources

This course explores the art and architecture of Jerusalem from the reign of Herod through the Crusades, a period in which the city came under successive Jewish, Roman, Byzantine, Islamic, and Latin domination. Particular attention will be given to the repeated transformation of the landscape of Jerusalem through the destruction, construction, and modification of important religious and cultural monuments. We will gauge the role of Jerusalem as an object of desire for the dispossessed and for pilgrims of three faiths. In addition, we will explore how the accretion of myth and memory shaped the city’s symbolic identity, and how this …


Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2018

Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …


What The Walls Say: Finding Meaning And Value In Tel Aviv’S Street Art, Rachel R. Bird Jan 2018

What The Walls Say: Finding Meaning And Value In Tel Aviv’S Street Art, Rachel R. Bird

Honors Theses

This thesis explores street art in Tel Aviv, Israel through anthropological concepts of value. By defining street art as an interstitial practice—one that exists between permeable, socially defined boundaries and is characterized differently by different power structures—I attempt to define some of the different regimes of value that apply to street art. Using the emerging market of “street art tours” as a fieldwork site, I look at how street art is presented and re-presented to both tourists and locals. By situating my research in a historical and geographic context, I hope to understand the ways different value schema, from economic …


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Entartete Kunst: The War Against Modern Art In The Third Reich, Zeynep Kazmaz Oct 2017

Entartete Kunst: The War Against Modern Art In The Third Reich, Zeynep Kazmaz

Honors Projects in History and Social Sciences

In July 1937, the Nazi Party exhibited a collection of modern artwork confiscated from museums throughout Germany. This display, entitled the “Degenerate Art Exhibition,” was organized to ridicule the artwork being presented. The events that led to such a breaking point had started forming around the early 20th century. In Germany, after the First World War, the blossoming of modern art had coincided with the forming of a racist ideology. Meanwhile, Hitler was also discovering his own racist views and dislike of modern art. An artist who delved into politics, Hitler integrated his artistic views into his political ideologies. Eventually, …


Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon Aug 2017

Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon

Presentations and other scholarship

In this paper, we describe the design and technological methods of

our dynamic sprite system in Lost & Found, a table-top-to-mobile

card game designed to improve literacy regarding prosocial

aspects of religious legal systems, specifically, collaboration and

cooperation. Harnessing the capabilities of Unreal Engine’s

Paper2D system, we created a dynamic content creation pipeline

that empowered our game designers so that they could rapidly

iterate on the game’s systems and balance externally from the

engine. Utilizing the Unreal Blueprint component system we were

also able to modularize each actor during runtime as data may be

changed. The technological approach behind Lost …


Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum Aug 2017

Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum

Faculty and Staff Publications

Typography is the study of language letterforms, phonographic alphabetic characters that, when combined with additional characters, form words and/or sentences to express an idea and communicate a message to an audience. The history of typographic design dates back to early civilization and the invention of alphabetic writing systems, formulated and processed through the literary skills of the Hebrew Scribe Ezra whose knowledge and practice offered a significant contribution within a predominantly oral society. By examining the history of Hebrew typography through the discourse of biblical writing systems and alphabetic design, the article addresses the development of Hebrew scripts evolving from …


Hebrew Typography: A Modern Progression Of Language Forms, Shayna Tova Blum Feb 2017

Hebrew Typography: A Modern Progression Of Language Forms, Shayna Tova Blum

Faculty and Staff Publications

Influenced by studies in traditional Ashkenazi and Sephardi scripts. The typeface had been designed for the printing of the Koren Tanakh, a first edition printed Jewish Bible processed through an all-Jewish collaboration for the first time in centuries. Koren’s project was inspired by the revival of Hebrew initiated by Haskalah writers in the 18th century. Haskalah writers utilized the language and scripts of written and printed literary texts. Influenced by philosophical and political ideologies of the European Enlightenment, the Haskalah explored Jewish identity through language by defining the secular context through traditional Jewish symbolism and narratives. The Zionist movement of …


Visual Communication & Typography: Study In The History Of Hebrew Letterforms And The Work Of Israeli Designer, Yaakov Stark, Shayna Tova Blum Feb 2017

Visual Communication & Typography: Study In The History Of Hebrew Letterforms And The Work Of Israeli Designer, Yaakov Stark, Shayna Tova Blum

Faculty and Staff Publications

The article reviews the history of letterforms and typographic design by discussing inventions in scripts, tools, and technology which impact the evolution of visual language and writing systems. Principles and elements of typography are analyzed using the Hebrew alphabet as an example in letterform design by exploring the work of Israeli designer, Yaakov Stark, who as an Israeli immigrant from Eastern Europe projects centered on Hebrew typography and the hybridization of Ashkenazi and Mizrahi scripts. Through an archive of work produced while a student at the Bezalel Academy of Art, Jerusalem in 1906, Stark has influenced generations of Israeli designers, …


Armenian Textile Terminology, Birgit Anette Olsen Jan 2017

Armenian Textile Terminology, Birgit Anette Olsen

Textile Terminologies from the Orient to the Mediterranean and Europe, 1000 BC to 1000 AD

The part of the Armenian vocabulary that is inherited from the Indo-European protolanguage is notoriously limited, variously estimated to include between 450 and 700 stems. Otherwise, the lexicon is dominated by etymologically obscure elements and an impressive amount of Middle Iranian loanwords, reflecting the centuries of Iranian political dominance. In particular the Parthian loans, introduced during the Arsacid dynasty (247 BC-224 AD), have left their mark on the Classical Armenian language, attested from the early 5th century, to a similar extent as Old French on English or Low German on Danish, so that linguists until the late 19th century still …


List Of Contributors Jan 2017

List Of Contributors

Textile Terminologies from the Orient to the Mediterranean and Europe, 1000 BC to 1000 AD

The 42 contributors include Salvatore Gaspa, Cécile Michel, Marie-Louise Nosch, Elena Soriga, Louise Quillien, Luigi Malatacca, Nahum Ben-Yehuda, Christina Katsikadeli, Orit Shamir, Agnes Korn, Georg Warning, Birgit Anette Olsen, Stella Spantidaki, Peder Flemestad, Peter Herz, Ines Bogensperger, Herbert Graßl, Mary Harlow, Berit Hildebrandt, Magdalena Öhrman, Roland Schuhmann, Kerstin Droß-Krüpe, John Peter Wild, Maria Mossakowska-Gaubert, Julia Galliker, Anne Regourd, Fiona J. L. Handley, Götz König, Miguel Ángel Andrés-Toledo, Stefan Niederreiter, Oswald Panagl, Giovanni Fanfani, Le Wang, Feng Zhao, Mari Omura, Naoko Kizawa, Maciej Szymaszek, Francesco Meo, Felicitas Maeder, Kalliope Sarri, Susanne Lervad, and Tove Engelhardt Mathiassen.