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Articles 1 - 6 of 6
Full-Text Articles in Jewish Studies
Moorish Revival Synagogue Architecture: Community And Style, Past And Present, Emily S. Jelen
Moorish Revival Synagogue Architecture: Community And Style, Past And Present, Emily S. Jelen
Binghamton University Undergraduate Journal
The Moorish architectural style, originating in medieval Spain, was revived in the mid-nineteenth century. It became strongly linked with synagogues, first in Germany and then throughout the Western world. My research analyzes why the architects and Jewish communities were so attracted to the Moorish Revival style. During this period, European Jewish communities were tasked with constructing synagogues that could showcase their newfound freedoms as well as their history, culture and aspirations. Many argue that this style was chosen to demonstrate the connection between the communities and their ancient Middle Eastern history.
The Jewish Museum Of Florida-Fiu: Archives On The Edge, Todd Bothel, Jacqueline Goldstein, Luna Goldberg
The Jewish Museum Of Florida-Fiu: Archives On The Edge, Todd Bothel, Jacqueline Goldstein, Luna Goldberg
Archives Day
As the COVID-19 pandemic has threatened much of our access to communal spaces of learning and research such as universities, libraries, and museum collections, many new technologies have emerged to make these resources accessible to the public from the comfort of their homes.
The Jewish Museum of Florida-FIU (JMOF) collection consists of ~60,000 objects, documents, images and ephemera. The collections are wide-ranging in content, cover numerous subject headings and geographically represent all sixty-seven counties of Florida and Cuba.
Join the JMOF staff for a series of lightning talks with Registrar Todd Bothel, Curator Jacqueline Goldstein, and Education Manager Luna Goldberg. …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Nazi-Confiscated Art: Eliminating Legal Barriers To Returning Stolen Treasures, Stephanie J. Beach
Nazi-Confiscated Art: Eliminating Legal Barriers To Returning Stolen Treasures, Stephanie J. Beach
Loyola of Los Angeles Law Review
World War II ended over three-quarters of a century ago, but there still remain prisoners of war. Before and during the war, the Nazis confiscated approximately 650,000 works of art—an “art theft” orchestrated by Adolf Hitler to rid society of Jewish art and artists and to collect worthy works to build his own art capital. Seventy-five years later, looted Holocaust-era artworks are still either undiscovered or in the possession of museums across the globe without proper ownership attribution or payment to Holocaust survivors or their heirs. There are modern remedies, such as the 1998 Washington Conference on Holocaust Era Assets, …
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.