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Interactive Arts Commons

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Full-Text Articles in Interactive Arts

Towards A Unified Theory Of Play: A Case Study Of Minecraft, James Hooper, Penny De Byl Aug 2015

Towards A Unified Theory Of Play: A Case Study Of Minecraft, James Hooper, Penny De Byl

Penny de Byl

Researchers in the fields of game design, childhood development, learning, and movement studies discuss the concept of play. However, the term has been frequently redefined resulting in a divergent understanding of the concept. This paper presents a Unified Theory of Play that aims to provide a holistic examination of the domain that will enhance understanding of play by delivering a tripartite framework for critical analysis of a variety of computer games. Minecraft is presented herein as a case study analysis using the proposed framework.


Your Library Website Stinks And It's Your Fault, Matthew Reidsma Oct 2012

Your Library Website Stinks And It's Your Fault, Matthew Reidsma

Matthew Reidsma

Library websites stink. They are difficult to use and create tension between us and our patrons. This is a talk about library websites, but it's really a talk about people. It's a talk about our library patrons, a talk about us, what's wrong with the way we're doing things, how and who it hurts, and what we can do about it.