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Articles 1 - 21 of 21
Full-Text Articles in Illustration
The Dark House And Its Inhabitants, Emily Bielski
The Dark House And Its Inhabitants, Emily Bielski
MFA in Illustration & Visual Culture
From the inception of the genre, Gothic horror has been fixated on the domestic space in distress. This essay explores domestic archetypes and roles of the Gothic novel, serving as a “tour of the house”, analyzing the iconography of the dark castle, and how it externalizes and exacerbates the fears and behaviors of its inhabitants. The power dynamic of the household is starkly divided by the expectations and authority of masculine and feminine figures. In turn the “house” becomes a vehicle for the anxieties of the inhabitants—both experienced and inflicted—regarding gender, sexuality, isolation, and abuse. Exploration of the visual and …
Nightmares And Hand Grenades: Dreams As A Storytelling Tool, Olivia Felber
Nightmares And Hand Grenades: Dreams As A Storytelling Tool, Olivia Felber
All Theses
Dreams and nightmares feature prominently in art, story, and religious practice and tradition throughout history. In this paper I will discuss their prominence throughout these facets in daily life, and the various ways that we, as humans, have tried to elucidate meaning from them. I will study the nature and definition of dreams and nightmares through a scientific, cultural, and historical approach. I will also discuss folklore and the interpretation of nightmarish imagery in the context of an otherworldly adventure through a nightmare. These topics and themes will be shown, explained, and discussed through the methodology of my project- a …
菠蘿包(Pineapple Bun): Exploring Memory And Language Through Animation, Elaine Yang
菠蘿包(Pineapple Bun): Exploring Memory And Language Through Animation, Elaine Yang
Scripps Senior Theses
菠蘿包(Pineapple Bun) explores the themes of reconstruction, evocation, and memory through my childhood in Taiwan. Inspired by other Asian American animators, I aim to tell a simple story of connection through my grandfather and I's daily swimming ritual. The film is a 3-minute animated short film following our language barrier and how we engage with each other's differing backgrounds.
Because Potato, Candice Evers
Because Potato, Candice Evers
MFA in Illustration & Visual Culture
This thesis project explores the phenomenological qualities of the internet; asking, since the internet is difficult to grasp, what other modes of investigation might we have available? Using an investigative framework set forth by Jack Halberstam, this thesis declines to come to knowledge solely through understanding the formal, the structural, the highly visible and mainstream. The literature that I have gathered provides a range of modes for interrogating the simultaneously central and inconsequential subject of my thesis itself: the potato. Juxtaposing the physical, political and material conditions of the potato the internet’s least academic mode of knowing: the meme. Analyzing …
Methods In Costume And Projection Design For Theatre, Jessica Wallace
Methods In Costume And Projection Design For Theatre, Jessica Wallace
All Graduate Plan B and other Reports, Spring 1920 to Spring 2023
A report detailing multiple practices for theatre design in costumes and projection. It is focused on playscript analysis, the design process, and the final build of the design for production.
Culture In Disney Films: A Comparative Analysis Of Color, Composition And Rhythm, Megan Paul
Culture In Disney Films: A Comparative Analysis Of Color, Composition And Rhythm, Megan Paul
Interior Design Undergraduate Honors Theses
As a student of design, I take inspiration from everything around me. The media I consume, the places I visit, and the people I meet.By choice or not, I and my generation are subject to the various forms of pop culture, film is one of them. Film is one of few art forms which combines several methods and elements of design to produce a cohesive result, as opposed to a singular medium. This forms the connection to design thinking and is the foundation for the study.
Another critical component to pop culture is the ability to reach the masses. Due …
“Ang Kuwento Ng Araw At Buwan” (“The Story Of The Sun And Moon”): What It Means To Be Filipino-American., Rochelle-Leah Barcelona Nuqui
“Ang Kuwento Ng Araw At Buwan” (“The Story Of The Sun And Moon”): What It Means To Be Filipino-American., Rochelle-Leah Barcelona Nuqui
Honors Theses
As a Filipina American from Southern California, my cousins got to experience our Philippine culture through their college’s Filipino American Student Associations, while I had a hard time learning about our culture as I attend a school that has a low Asian American population and miniscule Filipino American population. Although the populations are small, my senior thesis has pushed me to learn about my ethnic identity through the arts and especially through the power of storytelling. This journey in learning the importance of authentic folklore untouched by the western influence has shown me as a Filipina American, that the original …
The Mvohc Project, Brooke Day
The Mvohc Project, Brooke Day
All Theses
ABSTRACT
A Mvohc is a Morphic Vessel of Human Consciousness. The Mvohc Project traverses' theories of spatial identity in tandem with creative world-building as a method for examining the intricacies of the human condition and reimagining reality. My creations are designed to promote autonomy over the contemporary world's ever-evolving societal complexities to empower individuals, foster imagination and communication, and create space for positive change. This body of work incorporates fleshy biomorphic sculptures inspired by science fiction, deep-sea marine life, and the human body. The abject creatures are partnered with constructed audio-scapes that encompass the frenzy of an overarching internal monologue, …
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Articles
This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …
Noah Fidlin Senior Art Portfolio, Noah J. Fidlin
Noah Fidlin Senior Art Portfolio, Noah J. Fidlin
Senior Art Portfolios
An art, photography and design magazine that combines analog and digital media.
The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott
The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott
Undergraduate Honors Theses
Through all of human history, artists and other creators have been able to access the extraordinary state of flow to achieve amazing feats. Whether it be for a divine purpose, or simply making someone’s day a little better, art has been used to lift the spirits and nourish humanity. In our attempt to cope with the world in which we live, we have found this great mental resource, that has allowed for achievements that not one person could not attain on their own. In my observation, I have seen this euphoric cycle of flow change the lives of so many …
Good Game, Greyory Blake
Good Game, Greyory Blake
Theses and Dissertations
This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of these concepts are contextualized within the exponential growth of new technologies. That is to say, all of these semiotic …
El Arte De "Lágrimas En La Lluvia", Todd K. Mack
El Arte De "Lágrimas En La Lluvia", Todd K. Mack
Alambique. Revista académica de ciencia ficción y fantasía / Jornal acadêmico de ficção científica e fantasía
Uno de los elementos destacados de Lágrimas en la lluvia, la excelente novela de ciencia ficción de la madrileña Rosa Montero, es la genial inclusión de obras de arte con fines simbólicos dentro de la obra. Entre estas obras de arte se incluye el famoso cuadro de Johannes Vermeer, Una señora escribiendo una carta con su criada. En este artículo, el dr. Todd Mack muestra cómo este cuadro presagia el principal dilema de la protagonista de la novela. Bruna Husky es una replicante, y por eso sabe exactamente cuánto tiempo vivirá. El conocimiento de su inescapable fin hace …
"Like Oil And Water": Adaptation As Textuality, Intertextuality, And Metatextuality In Lady Snowblood (Fujita, 1973), Matthew Bolton
"Like Oil And Water": Adaptation As Textuality, Intertextuality, And Metatextuality In Lady Snowblood (Fujita, 1973), Matthew Bolton
Studies in 20th & 21st Century Literature
Toshiya Fujita’s 1973 film adaptation of Kazuo Koike and Kazue Kamimura’s manga series Lady Snowblood is a case study in the challenges inherent in adapting a complex graphic narrative to film. A sprawling episodic story of assassination and revenge, the original manga text offers challenges to any adapter in terms of content, form, narrative construction, and media affordances, challenges that Fujita and his screenwriter Norio Osada gamely take up in their film. In their attempts to adapt their source material, Fujita and Osada rely on three adaptation strategies—textuality, intertextuality, and metatextuality—that reveal both their nimble thinking about adaptation as an …
Heavy Ink: A Documentary On The Comicbook Revolution, Renzo Adler
Heavy Ink: A Documentary On The Comicbook Revolution, Renzo Adler
Dissertations, Theses, and Capstone Projects
Heavy Ink is a documentary short focusing on the comic anthology magazine, Heavy Metal, examining its history as both a standout comic magazine, and how it fits into the larger tradition of comic books. What started off in 1977 as a sci-fi offshoot of National Lampoon ushered in a new era of comics by bridging the gap between American and European comic sensibilities with a talent pool from all over the world.
Heavy Metal would go on to have reverberations beyond comics into music, movies, and the global entertainment landscape of today. Heavy Metal introduced the world to artists such …
Anime And War, Carol Sun
Anime And War, Carol Sun
Honors Papers and Posters
This poster examines the growth and development of anime in Japan in post-World War II Japan, particularly its ability to make audiences question the trajectory of humanity and society and to "critique the society that relies on technology...as a means to prevent or discourage war and conflict".
French Women In Art: Reclaiming The Body Through Creation/Les Femmes Artistes Françaises : La Réclamation Du Corps À Travers La Création, Liatris Hethcoat
French Women In Art: Reclaiming The Body Through Creation/Les Femmes Artistes Françaises : La Réclamation Du Corps À Travers La Création, Liatris Hethcoat
Student Scholar Symposium Abstracts and Posters
The research I have conducted for my French Major Senior Thesis is a culmination of my passion for and studies of both French language and culture and the history and practice of Visual Arts. I have examined, across the history of art, the representation of women, and concluded that until the 20th century, these representations have been tools employed by the makers of history and those at the top of the patriarchal system, used to control women’s images and thus women themselves. I survey these representations, which are largely created by men—until the 20th century. I discuss pre-historical …
Master Buddha & The Jolly Golly Fun Time Gang., Todd Edward Evans
Master Buddha & The Jolly Golly Fun Time Gang., Todd Edward Evans
Electronic Theses and Dissertations
This thesis is the first two chapters of a novel. The novel parodies the capitalist and consumerist United States of the 21st Century in the tradition of Thomas Pynchon, Kurt Vonnegut, and Donald Barthelme.
Grizcode: A Web Series About The University Of Montana From The Student Perspective, Darien W. Gostas
Grizcode: A Web Series About The University Of Montana From The Student Perspective, Darien W. Gostas
Undergraduate Theses, Professional Papers, and Capstone Artifacts
The point of this paper is to explore the development, purpose, and challenges of making the web series, GrizCode. It is not as scientific, as it is a narrative of what came to be. The goal of GrizCode was to paint a picture of what student life is like at the University of Montana, giving tips and life advice while celebrating and parodying what it means to be a “Griz.” It consisted of floating head type interviews of students over a green screen background of animations, with fun upbeat music that would keep the audience engaged and promote a joyful …
Mdocs Poster-2015-11-11, Sixty Years Young, Michael Zhou
Mdocs Poster-2015-11-11, Sixty Years Young, Michael Zhou
MDOCS Publications
In support of the 60th anniversary of the Adult and Senior Center of Saratoga, Skidmore students prepared a video and exhibition, Sixty Years Young, drawing on the Center's archives and interviews, documenting its past, present and hopes for the future.
Women And Video Games: Pigeonholing The Past, Allison Perry
Women And Video Games: Pigeonholing The Past, Allison Perry
Scripps Senior Theses
Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.