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Articles 1 - 11 of 11
Full-Text Articles in Graphic Design
Graphic Design Atm, Amanda Hill
Graphic Design Atm, Amanda Hill
San Jose - Lonergan Chair in Catholic Philosophy
Summer 2024, Graphic Design ATM
In my Graphic Design course, I will teach the principles of observation, inference, and judgment through a structured peer review process.
The Art Of Motion, Audrey Caleb, Selina Shang
The Art Of Motion, Audrey Caleb, Selina Shang
SACAD: John Heinrichs Scholarly and Creative Activity Days
Animation is an integral part of our daily lives. From entertainment, to advertisements, to medical visualizations and everything in between, it permeates our world. But what makes animation so compelling? Why do we connect with it so well? And what makes it visually appealing?
Humans are story driven creatures, and so we gravitate towards time-based media—it’s the perfect vehicle for telling stories. Our goal was to explore the variety of styles and tools used in animation, research the 12 principles, understand the process of creating a work from start to finish, and successfully demonstrate the science and art of animation.
Art 175 Website V1.0 Using Html5 And Css3, Gary Craig Hobbs
Art 175 Website V1.0 Using Html5 And Css3, Gary Craig Hobbs
All Assignment Prompts
No abstract provided.
Pandemonium, Jonathan Fung
Pandemonium, Jonathan Fung
All Assignment Prompts
In an age of digital technology, it is common to appropriate images from the internet without considering copyright law or images deemed ‘fair use’. What is the benefit of using images from other sources? How can we change their meaning to spread awareness to advocate for justice and educate our community on what it means to be human in an unprecedented time in our history?
How Will I Thrive? Developing Designer Professional Identity Among Undergraduate Communication Design Students, Denise Bosler
How Will I Thrive? Developing Designer Professional Identity Among Undergraduate Communication Design Students, Denise Bosler
Education Doctorate Dissertations
A designer’s professional identity is constructed throughout a designer’s life and is developed through life experiences and education. While understanding the general importance of a professional identity is often clear to recent design graduates, developing it requires becoming self-aware of what traits constitutes designer professional identity (DPI). Kunrath, Cash and Yi-ling (2016) define DPI as the synthesis of personal attributes and design skills. However, the development of this full complement of DPI traits is often ignored and ill-supported in design education curriculum. A student’s DPI, if under-developed, can be a barrier to successfully transitioning from student to professional. Design educators …
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.
Impact Of Computer-Based Peer Review On College Students’ Performance And Perceived Self-Efficacy In An Online Graphic Design Course, Sharon P. Wagner, Tracy Rutherford
Impact Of Computer-Based Peer Review On College Students’ Performance And Perceived Self-Efficacy In An Online Graphic Design Course, Sharon P. Wagner, Tracy Rutherford
Journal of Applied Communications
Prior research has indicated that the incorporation of computer-based peer review into writing instruction increases student engagement, improves student performance, and increases student perceptions of self-efficacy. This study used a quasi-experimental untreated control group design to examine the impact of computer-based peer review on student performance and perceived self-efficacy in an undergraduate agricultural graphic design course. The impact of participation in computer-based peer review on performance scores was investigated using a MANOVA. After two rounds of peer review, students improved their overall course performance by one-half letter grade. Perceptions of self-efficacy were further analyzed using a one-way repeated measures ANOVA. …
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber
Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The second game in the series, Lost & Found: Order in the Court …
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …
Model Behavior: The Mathematics Behind Three-Dimensional Modeling And Animation, Kathryn Duff, Vivian Cyrus
Model Behavior: The Mathematics Behind Three-Dimensional Modeling And Animation, Kathryn Duff, Vivian Cyrus
Celebration of Student Scholarship Poster Sessions Archive
No abstract provided.