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Articles 61 - 79 of 79

Full-Text Articles in Art and Design

Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield Apr 2012

Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield

Department of Computer Graphics Technology Degree Theses

The primary purpose of this study was to establish whether or not students and industry professionals share the same views about what students should be learning in animation education, what skills are necessary, and whether or not students graduating with a bachelor’s degree would be adequately prepared for an entry level position. To establish where misconceptions lie, surveys were issued to three groups: undergraduate students, post-graduate students, and industry professionals. These surveys were then analyzed using paired t-test for validation and question relevance, and ANOVA models to establish whether or not groups shared viewpoints. These data established significance within the …


Animation Project 2012, Linda Herritt Jan 2012

Animation Project 2012, Linda Herritt

Cornerstone 2 Reports : Community Outreach and Empowerment Through Service Learning and Volunteerism

No abstract provided.


Fixing Belief: Artificial Preservatives, James Walker Tufts Iv May 2011

Fixing Belief: Artificial Preservatives, James Walker Tufts Iv

Masters Theses, 2010-2019

Research opened with inquiries into the state space of the self and various modalities of the construction of the self. Flawed research design led towards a loss of original focus, spaces opened accordingly. Early sculptural work looked towards a semantic flattening through flushing out and digitally manipulated photographic and video work investigated avenues of ocular-centric landscape construction. Photoshop CS5 and its Content Aware Fill tool were engaged as collaborator and animations ensued. Hesitant time-based sketches were developed to suggest work incomplete and instead took their place. Space-based sketches followed, using the multiple to thwart focus on parts and draw it …


Journeys Into The Unknown: A Series Of Science Architecture Tasks And Events, Space-Bound Explorations And Far-Travels, Discoveries And Misses (Near And Far), Imaginative Space-Gazing And Related Investigations, Observations, Orbits, And Other Repetitious Monitoring Tasks, Leah Beeferman Jan 2010

Journeys Into The Unknown: A Series Of Science Architecture Tasks And Events, Space-Bound Explorations And Far-Travels, Discoveries And Misses (Near And Far), Imaginative Space-Gazing And Related Investigations, Observations, Orbits, And Other Repetitious Monitoring Tasks, Leah Beeferman

Theses and Dissertations

This thesis expansively and inclusively puts forth the imaginings, research, processes and experiences behind my two thesis exhibitions, "Journeys into the unknown: a series of science architecture tasks and events, space-bound explorations and far-travels, discoveries and misses (near and far), imaginative space-gazing and related investigations, observations, orbits, and other repetitious monitoring tasks" and "Timed travel: asystematic accounts of regular and geometrical timekeeping, orbital flight, repetitive rotations and other journeys into actual time and slow space." It begins with an abstract interpretation of the dial: a tool not limited to scientific measurement but, instead, a gauge of an object’s overall position …


The Adventures Of A Young Artist, And The Promise Of The Digital Culture In Art, Jonathan Marshall Jan 2010

The Adventures Of A Young Artist, And The Promise Of The Digital Culture In Art, Jonathan Marshall

Theses and Dissertations

An analysis and explanation of my reasons for working in video, painting and drawing, and sculpture, considering the technological developments of the past decade; the possibility to use the internet as a distribution tool for works of art, and to shift the decision-making balance of the art-world; the ways that this approach is a democratic format for output in the arts and within communities of artists; an explanation of my studio practice while a graduate student at Virginia Commonwealth University.


Designing Dynamic Interfaces For Mobile Devices, Jon Olav Eikenes, Jørn Knutsen Aug 2009

Designing Dynamic Interfaces For Mobile Devices, Jon Olav Eikenes, Jørn Knutsen

Nordes Conference Series

Are you compelled by the rapid development of mobile devices and their graphically sophisticated screens? This full day workshop will introduce participants to theoretical concepts and design techniques for sketching and prototyping screen-based interfaces that make use of visual movement. Participants will work hands-on in groups, exploring techniques for developing simple video prototypes. The workshop ends with a general discussion in which we address theoretical as well as practical issues.


Design For Conspicuous Transit, Peter Bain May 2009

Design For Conspicuous Transit, Peter Bain

Theses and Dissertations

My creative project explores design for transit advocacy; aimed at shifting a car-dependent society into one where transit helps meet climate change, energy, and land-use challenges. It incorporates my research into aspects of designing for transit, an understanding of urbanism in Richmond and New York, and an appreciation of planning.


My Mind Is A Hole In The Universe, Glen Gramling Jan 2009

My Mind Is A Hole In The Universe, Glen Gramling

Electronic Theses and Dissertations

Today, science and creative fiction are closer than ever. The current unified theory of physics is bringing parallel worlds and infinite realities into the light of truth, proving that we have the creative power to build worlds with grandiose landscapes, uncanny characters, and miraculous events that exists throughout the vast plane of reality. My life experiences become a skewed alternate reality absorbing all of my thoughts, fears, and fascinations without control. As I glimpse into my own mind, I record the imagery of my imagined worlds and chronicle its events. I am not conceptualizing; I'm not asking what if. I …


Of Gods, Beasts And Men: Digital Sculpture, Brian Salisbury Jan 2009

Of Gods, Beasts And Men: Digital Sculpture, Brian Salisbury

Electronic Theses and Dissertations

My most recent body of work explores the synthesis of my influences, interests and life experiences into imagery of common themes: The expression of dynamic figures and forms and colors in digital 3d space, cinematic composition, and vibrant color, expressed through a semblance of Aztec culture and wildlife. My sculptures of nature and ancient culture are created using contemporary digital art creation technologies and techniques. I examine the art and religion of the Aztecs and the universal search for understanding and purpose in the world and the forces around and beyond us.


Perceptions Of Reality, Matthew Dombrowski Jan 2008

Perceptions Of Reality, Matthew Dombrowski

Electronic Theses and Dissertations

My thesis explores the relationship between the human psyche and the perception of reality through the use of computer generated media. In a society in which we are bombarded with multimedia technology, we must look inside our selves for a true understanding of our past and memories. Rather than it acting as an escape from reality, my art becomes an opening for truth in reality.


Pitiful Creatures, Shaun Wightman Jan 2008

Pitiful Creatures, Shaun Wightman

Electronic Theses and Dissertations

By focusing on character, humor, and loose narrative, I create a world full of quirky, pitiful creatures that blur the lines between illustration and "Fine Art". Inspired by golden age cartoons, Pop-Surrealism, and late 50's commercial art, I make work that speaks of the awkwardness of human emotion while keeping a "tongue in cheek" attitude about everyday life. This work is expressed through illustration, animation, sculpture, and a lot of sarcasm.


Early Connections Between Film And Emerging Media As Evidenced In The Animated Worlds Of Adam Beckett, Pamela Turner Jan 2007

Early Connections Between Film And Emerging Media As Evidenced In The Animated Worlds Of Adam Beckett, Pamela Turner

Kinetic Imaging Publications and Presentations

Making a “film” today rarely involves a journey to the lab as images are more often recorded digitally and not on celluloid. Even video’s electromagnetic record is transformed to bits and bytes. There is no frame to splice. The visual material exists as a virtual reference only. As McLuhan points out, new media doesn’t replace the old, existing media, but changes it. Theorists often point to the photograph and its impact on the painting. A similar event was the emergence of video technology and its ensuing relationship with film, a relationship whose differences have become increasingly transparent.

Looking at the …


Persistence Of Vision: The Value Of Invention In Independent Art Animation, Pamela Turner Jan 2006

Persistence Of Vision: The Value Of Invention In Independent Art Animation, Pamela Turner

Kinetic Imaging Publications and Presentations

The focus of this investigation is in the realm of animation that straddles the ever-shrinking gulf between a screening and an exhibition, the theater and the art gallery. There is a subtle maturity and movement in the animation art world that not only continues but also extends the often-overlooked legacy of independent animation while engaging the conceptual dialogue of contemporary art. This tradition of an art aesthetic is passed from the early inventors who fashioned the necessary tools and images. The myriads of techniques and concepts evidenced throughout this history inform the current practitioner, just as digital technology and the …


Flash Animation Project: Written Report, Peter Dee May 2005

Flash Animation Project: Written Report, Peter Dee

Dissertations

A written report about a Flash animation project to include the 3 headings of Animation Techniques, Story Telling and Audio along with a critique and an appendix. The Flash animation project is based upon one of Aesop's fables entitled 'The King's Son & the Painted Lion'.


Short Animation Project Written Report, Peter Dee May 2005

Short Animation Project Written Report, Peter Dee

Articles

A brief written report about a short animation project to include the four headings of thematic coherence, walking animation, talking animation and title credits.


Director Transporting Project: Written Report, Peter Dee Feb 2005

Director Transporting Project: Written Report, Peter Dee

Articles

A brief written report about the mini Director Project: Transporting - to include the four headings of rollover buttons, buttons that link to external movies, embedded fonts and external casts. The Transport Director Project is all about a city in motion. It can relate to any city around the world and ties in with various means of transport available to the public in the city, to get from the proverbial ‘A to B’.


Long Walk In Flight School, William H. May Iv Jan 2005

Long Walk In Flight School, William H. May Iv

Theses and Dissertations

Long Walk in Flight School is a document intended to complement a body of artwork that includes photographs, giclee prints, animation, and a twenty two page book of images. The main focus of the text is to discuss two types of exchange; my energy with tools in exchange for an object or event, which is then exchanged in the imagination of the audience for something else, a hybrid thing. These exchanges are part of the performance or presentation of the work. Beginning with a brief description of intent at the start of graduate school, it traces my development as an …


The Unwantables: An Exploration Of Visual Narrative, Marius I. Valdes Jan 2005

The Unwantables: An Exploration Of Visual Narrative, Marius I. Valdes

Theses and Dissertations

The Unwantables is a creative project that has evolved from my lifelong interest in and relationship with visual stories. To me the most compelling aspect of visual storytelling is "imagination". The author possesses the ability to create new worlds, interesting characters, and situations that can have the potential to communicate about any topic. My project explores visual narrative as a communication tool to explain the role of imagination in my life.


Content And Meaning In Abstract Animation, Pamela Turner Jan 2003

Content And Meaning In Abstract Animation, Pamela Turner

Kinetic Imaging Publications and Presentations

Talking about the content and meaning of abstract animation, for the practitioner or enthusiast, is like discussing why one eats chocolate or why we stand at the edge of the ocean, experiencing the sensation of the sand being sucked out from under our feet by the pull of the receding wave. Or why listening to a beautiful adagio can create such a stirring response. These experiences stand for themselves and need no explanation.

For the uninitiated, or the viewer who has little to no encounter with abstract animation, however, these moving images can be initially disconcerting and hard to understand. …