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Articles 31 - 60 of 75
Full-Text Articles in Art and Design
Race Book, Robert Dejesus
Race Book, Robert Dejesus
Theses
Race Book is a satiric animated short film about how social media influenced people during the 2020 presidential election.
Meatspace, Nicholas M. Criscuolo
Meatspace, Nicholas M. Criscuolo
Masters Theses
“MeatSpace” is a group of related bodies of work including podcasts, prints and videos produced by working with simulation technologies such as “weak A.I.”, virtual reality, and 3d scans. Collectively the works explore how people relate to these technologies and how they relate to us. They share thematic or process-oriented sensibilities involving a series of rule-based steps that alternate between the procedural and the intentional. “Uncanny” is defined as strangely familiar. Something which falls in the Uncanny Valley feels wrong, but the reasons may be difficult to articulate. “MeatSpace” is an ongoing experiment to see where our own digital reflections …
Existence Stories, Althea Keaton
Existence Stories, Althea Keaton
Masters Theses
Existence Stories is an interactive activist art project that gathers personal narratives from people about the ways in which their lives have been impacted by the current political climate in the United States, particularly surrounding the 2016 Presidential election and its aftermath. The project harnesses first-person narrative and audience participation as tools for humanizing the “Other” and building connections between people through the act of sharing stories. As the project has progressed over time, it has evolved in multiple directions and come to incorporate a variety of media, primarily comics, animation, printmaking, and zines. The roles that reproduction, distribution, and …
Landscapes As Identity And Cultural Heritage In Animation– The Australian Bushland, Japanese Urban Agglomeration And Eurasian Steppes, Zilia Zara-Papp
Landscapes As Identity And Cultural Heritage In Animation– The Australian Bushland, Japanese Urban Agglomeration And Eurasian Steppes, Zilia Zara-Papp
Landscapes: the Journal of the International Centre for Landscape and Language
Animation adapted from literature, folk tales and ancient myths showcases diverse approaches towards reimagining elements of geographical landscapes as cultural identity. This paper aims to compare elements from Australian, Japanese and European animated works where geographical elements are used in order to recreate the original world of the literary work the animation is based on, where landscape defines the identity of the individuals and groups of enchanted animals and human custodians of the land and location. Case studies of Yoram Gross (Dot and the Kangaroo, 1977) Australia, Takahata Isao / Studio Ghibli (Racoon Wars Pom Poko, …
How To Be Okay, Isabel G. Van Den Heuvel
How To Be Okay, Isabel G. Van Den Heuvel
Senior Projects Spring 2019
I began this line of thought with the desire to understand human connection. I want to know how people operate both as individuals being perceived as well as how they connect to each other in small, casual ways. Acts like introducing yourself, or navigating in a crowded place seemed like skills that everyone had learned on the day I had skipped class. This began as a private venture, an intensifying of my day to day attempts of applied observation. My result, rather than gradual mastery of interpersonal relations, was deeper confusion and frustration. I wanted instruction, but the construction of …
The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis
The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis
Scripps Senior Theses
My project gg is a digitally rendered 360° animation of a tech-filled bedroom, accompanied by a joystick that can be used to navigate the 3D space. A visual comparison between multimedia games and modern dating culture, the bedroom scene draws parallels between the prioritization of male perspectives in fine art and digital media and the social prioritization of “masculine” qualities like logic over emotional vulnerability in the initialization of interpersonal relationships. My project investigates human motivations for playing games, both in the literal and idiomatic sense, using stereotypically feminized colors and symbols, to reclaim the patriarchal world of gaming for …
The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis
The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis
Scripps Senior Theses
My project gg is a digitally rendered 360° animation of a tech-filled bedroom, accompanied by a joystick that can be used to navigate the 3D space. A visual comparison between multimedia games and modern dating culture, the bedroom scene draws parallels between the prioritization of male perspectives in fine art and digital media and the social prioritization of “masculine” qualities like logic over emotional vulnerability in the initialization of interpersonal relationships. My project investigates human motivations for playing games, both in the literal and idiomatic sense, using stereotypically feminized colors and symbols, to reclaim the patriarchal world of gaming for …
Nirmal Raja Interview, Dalton Campbell
Nirmal Raja Interview, Dalton Campbell
Asian American Art Oral History Project
Artist Bio: Nirmal Raja is an interdisciplinary artist living and working in Milwaukee, WI. Born in India, she has lived and traveled in several countries. Raja received a Bachelor’s of Arts in English Literature in India, a Bachelor’s of Fine Arts in Painting at the Milwaukee Institute of Art & Design and a Master’s of Fine Arts at the University of Wisconsin, Milwaukee. Her work deals with concepts of displacement, cultural negotiation and memory. http://nirmalraja.com
The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott
The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott
Undergraduate Honors Theses
Through all of human history, artists and other creators have been able to access the extraordinary state of flow to achieve amazing feats. Whether it be for a divine purpose, or simply making someone’s day a little better, art has been used to lift the spirits and nourish humanity. In our attempt to cope with the world in which we live, we have found this great mental resource, that has allowed for achievements that not one person could not attain on their own. In my observation, I have seen this euphoric cycle of flow change the lives of so many …
Barbarossapokalypse, Amanda M. Glass
Barbarossapokalypse, Amanda M. Glass
Honors Projects
Barbarossapokalypse is a short animated film that explores the mindset behind “sleeping king” legends. Frederick Barbarossa was a Holy Roman Emperor who was particularly popular with his public. After his death, people longed for a return to the “good old days” of his reign. He became a cultural icon for the German people; a symbol of hope, of a better future.
While in general, the future often looks grim, hope is not something humanity can afford to lose. What matters is where that hope is drawn from. Symbols like Barbarossa are dangerous, as they can lead to people always looking …
“Lately, I’Ve Been Feeling Distraught” Self And Fear, Jelena Prljevic
“Lately, I’Ve Been Feeling Distraught” Self And Fear, Jelena Prljevic
MFA Statements
No abstract provided.
The Last Halloween, Aris Holmes
The Last Halloween, Aris Holmes
Williams Honors College, Honors Research Projects
An Exploration in the processes that make up an animation;
An exploration of the origins of Halloween.
The Twilight Zone: The Confluence Of Childhood Scenes And Future Anxiety, Jongwon Bae
The Twilight Zone: The Confluence Of Childhood Scenes And Future Anxiety, Jongwon Bae
Theses and Dissertations
Jongwon Bae’s paintings reflect his childhood memories as an archive that is to be repressed until it manifests itself in uncertain ways as it becomes confluent with the anxiety about the future.
The Bunny Who Wore A Red Hat Children's Book, Alyssa N. Myers
The Bunny Who Wore A Red Hat Children's Book, Alyssa N. Myers
Williams Honors College, Honors Research Projects
As an artist as well as a developer, having the ability to think both creatively and critically has helped me become an excellent problem solver. This along with the experience in animation for which I long will transform me to become a great storyteller as well. There is beauty in a universal language that can bring others together, and I believe that is what animation and illustration can accomplish. This project has given me the opportunity to incorporate my illustration skills, practice the writing aspect of storytelling, and develop a small animated trailer for marketing the book. Nevertheless, bringing something …
Matrix Of Delights
SIGNED: The Magazine of The Hong Kong Design Institute
Using skills from the 21st century scholars are putting digital techniques to work in an effort to preserve the endangered artefacts of China's Dunhuang region, where the Mogao caverns represent one of the world's most important repositories of ancient art. As Daisy Zhong reports, part of their solution has been to digitally recreate the caves in Hong Kong.
Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell
Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell
Honors Thesis
Trailer: https://www.youtube.com/watch?v=kxjqjJNMSFQ
Website: http://www.visionsthegame.com
Development Blog: http://visionsthegame.tumblr.com
Facebook: https://www.facebook.com/visionsthegame/?fref=ts
Twitter: https://twitter.com/visionsthegame
Email: visionsthegame@gmail.com
The Art Of The Silent Story, Caitlin J. Walker
The Art Of The Silent Story, Caitlin J. Walker
Undergraduate Honors Theses
I created a one minute 2D, hand-drawn, frame-by-frame animation with an original music score utilizing Toon Boom to demonstrate my ability to convey an interesting story without the use of any dialogue.I relied instead on pantomime, expressions, and context clues to communicate the story to the viewer.
Lingua Franca: An Analysis Of Globalization And Language Evolution, Abigail Watson
Lingua Franca: An Analysis Of Globalization And Language Evolution, Abigail Watson
Honors Projects
This project details the evolution of languages and how globalization and advances in communication have effected smaller language groups. A world community in which communication is standardized by a Lingua Franca is in most cases harmful for isolated language groups without many speakers. The extinction of language is harmful for human society and culture, and there are many different ways to help prevent language extinction.
This project includes an essay, an animation, six illustrations, and a coloring book that all relate to endangered languages.
Trauma And Human Objecthood, Leslie Kelman
Trauma And Human Objecthood, Leslie Kelman
Theses and Dissertations
I am processing recent traumatic personal content in multiple media. This investigation dovetails with the work I was conducting previously, that of contemplating humans as objects continuous with their environment. This represents a reduced position in the biological hierarchy for humans, or a rejection of the hierarchy itself.
Mary Blair, Emma Brooks
Mary Blair, Emma Brooks
Communication Design: Design Pioneers
Mary Blair was one of the few women who played an important role in the history of animation. In the 1950’s, she was in a field dominated by men, but one man in particular saw great promise and potential in Blair’s whimsical and unique style, Walt Disney. Blair work on three Disney classics, Cinderella, Alice in Wonderland, and Peter Pan. She maintained a professional relationship with Walt Disney after she left to pursue freelance endeavors. Blair worked with him again for one last time with the It’s a Small World attraction at Disneyland. Mary Blair’s illustrations created fantasy environments that …
Cute As A Button, Marta R. Finkelstein
Cute As A Button, Marta R. Finkelstein
Theses and Dissertations
Cute As A Button explores powerlessness, vulnerability, illness and addiction all wrapped up in tender buttons and a cute, cuddly creature. Using animation, sculpture, sound and an intimate space, I surround the viewer in a saccharine nightmare, one that references the dark underbelly of the cute and the sweet. The visual and aural elements are representative of the psychological and emotional states of powerlessness, which are overcome by the act of making and exploring a medium over which I can have complete control.
Building And Using A Character In 3d Space, Shasta Bailey
Building And Using A Character In 3d Space, Shasta Bailey
Undergraduate Honors Theses
The goal of this thesis was to take a character from concept to creation and animation. A variety of skills in 2D and 3D computer graphics were used in order to design and build the character for a 3D space. The character was taken from flat concept to 3D model, and then rigged with a skeleton in the 3D program Maya so that the character could be animated. The focus of the animation is a walk cycle.
Stem Art Learning Outcomes, Emily Gottlieb
Visual Narratives: Storytelling In The Digital Age, Stevie Dutson
Visual Narratives: Storytelling In The Digital Age, Stevie Dutson
Undergraduate Honors Capstone Projects
This research will identify the components of visual narratives in 2D and 3D animated films and their relation to elements in literature and other earlier forms of storytelling. Over the course of 150 years animation has evolved from phenakistoscopes and flips books to full length feature films. Today, stories need not be grounded by realities in order to be told visually, as in theater. Specialized artists and programmers can create and modify every aspect of environments and characters in order to convey a story most effectively. However, the act of transforming an idea into computer data and later to a …
The Secret Life Of Things, Maja Savic
The Secret Life Of Things, Maja Savic
Electronic Theses and Dissertations
The artist discusses the work presented in The Secret Life of Things, her Master of Fine Arts exhibition held at Slocumb Galleries, East Tennessee State University, from March 18th through 22nd, 2013. The exhibition consists of sixteen illustrations (four of these are digitally enhanced photographs) and one animation that show the artist’s interest in bringing household objects to life. Pieces in the exhibition can be characterized as humorous with a strong narrative and attention to details. Savić’s ideas are based on traditional education with contemporary influences. All printed work is twenty inches wide, sixteen inches tall, framed, and hung in …
Game Asset Development Pipeline With A Focus On Facial Rigging And Animation, Boqian Liu
Game Asset Development Pipeline With A Focus On Facial Rigging And Animation, Boqian Liu
All Theses
Though slowly improving, the majority of modern real-time productions--chiefly consisting of video games--tend to be lacking detail and flexibility in facial animation. A new facial rig is devised by investigating both the game asset development pipeline as well as current facial setup and animation schemes. The resultant rig hybridizes several of these solutions and not only attempts to address the issue of detail in facial animation but also usability and efficiency in its controller setup.
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Department of Computer Graphics Technology Degree Theses
The primary purpose of this study was to establish whether or not students and industry professionals share the same views about what students should be learning in animation education, what skills are necessary, and whether or not students graduating with a bachelor’s degree would be adequately prepared for an entry level position. To establish where misconceptions lie, surveys were issued to three groups: undergraduate students, post-graduate students, and industry professionals. These surveys were then analyzed using paired t-test for validation and question relevance, and ANOVA models to establish whether or not groups shared viewpoints. These data established significance within the …
Animation Project 2012, Linda Herritt
Animation Project 2012, Linda Herritt
Cornerstone 2 Reports : Community Outreach and Empowerment Through Service Learning and Volunteerism
No abstract provided.
Fixing Belief: Artificial Preservatives, James Walker Tufts Iv
Fixing Belief: Artificial Preservatives, James Walker Tufts Iv
Masters Theses, 2010-2019
Research opened with inquiries into the state space of the self and various modalities of the construction of the self. Flawed research design led towards a loss of original focus, spaces opened accordingly. Early sculptural work looked towards a semantic flattening through flushing out and digitally manipulated photographic and video work investigated avenues of ocular-centric landscape construction. Photoshop CS5 and its Content Aware Fill tool were engaged as collaborator and animations ensued. Hesitant time-based sketches were developed to suggest work incomplete and instead took their place. Space-based sketches followed, using the multiple to thwart focus on parts and draw it …
Journeys Into The Unknown: A Series Of Science Architecture Tasks And Events, Space-Bound Explorations And Far-Travels, Discoveries And Misses (Near And Far), Imaginative Space-Gazing And Related Investigations, Observations, Orbits, And Other Repetitious Monitoring Tasks, Leah Beeferman
Theses and Dissertations
This thesis expansively and inclusively puts forth the imaginings, research, processes and experiences behind my two thesis exhibitions, "Journeys into the unknown: a series of science architecture tasks and events, space-bound explorations and far-travels, discoveries and misses (near and far), imaginative space-gazing and related investigations, observations, orbits, and other repetitious monitoring tasks" and "Timed travel: asystematic accounts of regular and geometrical timekeeping, orbital flight, repetitive rotations and other journeys into actual time and slow space." It begins with an abstract interpretation of the dial: a tool not limited to scientific measurement but, instead, a gauge of an object’s overall position …