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Articles 31 - 43 of 43

Full-Text Articles in Art and Design

Tile History: A Brief Presentation, Virginia Raguin Mar 2016

Tile History: A Brief Presentation, Virginia Raguin

Documentation

Slide presentation used to introduce the art and history of ceramic tiling to participants who worked on Lungs of the Planet, a tile mural created as a collaborative art project by students in the Natural World Cluster of the Monserrat First Year Program at the College of the Holy Cross. The project was led by Virginia Raguin, Distinguished Professor of Humanities at the College. Particpants included students, faculty, staff and community members.

The presentation includes photographic examples of ceramic tiling in architecture located in Jerusalem and Istanbul.


Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns Jun 2015

Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns

Phi Kappa Phi Research Symposium (2012-2016)

In theme park based entertainment applications, there is a need for interactive, autonomous animatronic systems to create engaging and compelling experiences for the guests. The animatronic figures must identify the guests and recognize their status in dynamic interactions for enhanced acceptance and effectiveness as socially interactive agents, in the general framework of human-robot interactions. The design and implementation of an interactive, autonomous animatronic system in form of a tabletop dragon, Kronos, and the comparisons of guest responses in its passive and interactive modes are presented in this work. The dragon capabilities include a four degrees-of-freedom head, moving wings, tail, jaw, …


E-Volving Information Literacy Tutorials With E-Maginative And E-Ngaging Design, Damecia Donahue, Axa Liauw, Rebeca Peacock, Jill Wurm May 2014

E-Volving Information Literacy Tutorials With E-Maginative And E-Ngaging Design, Damecia Donahue, Axa Liauw, Rebeca Peacock, Jill Wurm

Library Scholarly Publications

Presentation on May 22nd, 2014, at The Workshop for Instruction in Library Use (WILU), at Western University, Ontario, Canada.


Plique-À-Jour Enamel: Souvenirs Of The 1890s; Legacy Of Time And Place, Bob Corson, Patrick A. Taylor Jan 2014

Plique-À-Jour Enamel: Souvenirs Of The 1890s; Legacy Of Time And Place, Bob Corson, Patrick A. Taylor

SPAC Exhibition Records

PowerPoint presentation given by Bob Corson on January 22, 2014 at the opening reception to a SPAC Gallery exhibition of plique-à-jour enamel. Corson's presentation features images and descriptions of souvenir spoons and serving pieces and describes the process of making plique-à-jour enamel.

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How Can We Nurture And Develop Creativity In First Year Design Students?, Kerry Meakin Jul 2012

How Can We Nurture And Develop Creativity In First Year Design Students?, Kerry Meakin

Kerry Meakin

This research paper investigates the perceptions of first year third level design students in regards to their creative thinking and use of creative strategies, while studying a first year design based curriculum in an Institute of Technology in Dublin. The research aimed to question students in a three-phase, sequential project. The first phase, questioned twenty seven students by issuing anonymous questionnaires to gather data on their methods of incubating design ideas, if they experienced any levels of anxiety when doing so, and their satisfaction levels in their design and creative abilities. Literature was reviewed to discover the attributes of those …


Moss Mural, Chelsea Fredrikson May 2012

Moss Mural, Chelsea Fredrikson

Senior Honors Projects

Moss Mural: Bridging the Arts and Sciences

Chelsea Fredrikson

Major: Fine Arts

Advisor: Robert Dilworth

Advisor Department: Fine Arts

Date 5-2012

Abstract

When we are young, in elementary school, we are encouraged to learn subjects together. Fine arts, science, math, and literature all work as one, and overlap to teach us valuable lessons and tools we can use as we grow. But as we become older school systems segregate subjects, forcing students to chose a direction. Do I have a creative mind, or a logical mind?

As an art student I’ve tried over the course of my college …


Putting Multimedia Exhibits In The Palm Of Your Hand, Damecia Donahue, Rachael Clark Jan 2012

Putting Multimedia Exhibits In The Palm Of Your Hand, Damecia Donahue, Rachael Clark

Library Scholarly Publications

Presentation given by Rachael Clark and Damecia Donahue in November of 2012 at the Michigan Library Association Annual Conference in Detroit, MI. The discussion revolved around topics related to libraries creating exhibits using their own collections and resources; this included the idea of incorporating multimedia tools and web applications to creatively and interactively provide access to library materials.


Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle Oct 2011

Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle

Amber Settle

Many information technology educators have worked in recent years to develop courses to attract students to the field. As faculty achieve success with technical courses designed to be appeal to a broad audience, it can be hard to maintain the initial excitement particularly as multiple sections of the courses are taught on a continuing basis. In this article we describe a project that added peer evaluation to an assessment in a game design course with a large non-major audience. While controversial, peer evaluation has shown some promise in motivating students to work harder and in improving certain key skills. Consistent …


Computational Thinking In A Game Design Course, Amber Settle Oct 2011

Computational Thinking In A Game Design Course, Amber Settle

Amber Settle

As a part of an NSF-funded project to enhance computational thinking in undergraduate general education courses, activities and assessments were developed for a game design course taught at DePaul University. The focus of the course is on game analysis and design, but the course textbook uses an approach that is heavily grounded in computational thinking principles. We describe the course activities and assignments and discuss an initial assessment of those materials. Our results show that there is a gap in difficulty between several of the activities and indicate that the materials developed help students to better learn the computational thinking …


Classic Tailoring For Women's Wear, Michelle Mccarthy May 2011

Classic Tailoring For Women's Wear, Michelle Mccarthy

Senior Honors Projects

A well-tailored jacket is considered to be a staple item in a working-woman’s wardrobe. Generally characterized as a garment with notched collar and lapels and a lining, these “tailored” garments are expected to fit appropriately and be constructed to a high level of quality. Classic tailoring, also known as bespoke tailoring in the UK, refers to the methods and techniques used to build a completely original and unique suit for your client.

For this project, each of my clients are members of my family: my younger cousin, myself, my mother, and my grandmother. Presenting four generations in my family, I …


The Use Of Japanese Paper In The Repair Of Leather Volumes In Arl Libraries’ Preservation Departments Survey Results, Ann C. Kearney Jan 2010

The Use Of Japanese Paper In The Repair Of Leather Volumes In Arl Libraries’ Preservation Departments Survey Results, Ann C. Kearney

University Libraries Faculty Scholarship

No abstract provided.


A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume Feb 2008

A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume

Amber Settle

We describe an approach to projects used in game development courses that supports learning individual skills while also developing team skills. Early assignments focus on developing individual skills in coding and content creation, and when those skills are honed, students form teams to work on a larger and more complex game. Classes that use a hybrid approach, that is individual projects that build toward a large group project, allow students to solidly learn game development skills required of gaming graduates and yet stimulate creativity and challenge students to move beyond their comfort zone. 


Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori Dec 2006

Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori

Amber Settle

The School of Computer Science, Telecommunications, and Information Systems (CTI) is a technologically-focused college within DePaul University. While DePaul CTI has a large number of technical degree programs, DePaul University is a liberal arts institution and one that is increasingly focused on improving the writing skills of its students. It can be difficult to create courses that cover necessary technical material while requiring writing as a major part of the assessments. In this paper we discuss GAM 224: Introduction to Game Design, a required course in one of the specialized degree programs at DePaul CTI that involves writing in a …