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Full-Text Articles in Art and Design

Coarse-Work: An Investigation Into The Impact Of Materiality In The Interior Educational Setting, Isabel G. Robb May 2024

Coarse-Work: An Investigation Into The Impact Of Materiality In The Interior Educational Setting, Isabel G. Robb

Honors Theses

Education design in modern suburban America curates learning environments that are cold and impersonal, being used more as a place to keep youth during the day than as a place where they can truly learn about and understand the world around them. This learning environment does not suit all students, especially those with learning disabilities, and it leaves little room for flexibility in classroom usage.

Focusing on creating a learning environment where all students feel welcome and are able to effectively learn, this projective design research project aims to provide a comprehensive intervention through the built environment and interior design, …


Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia Dec 2023

Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia

Journal of Nonprofit Innovation

Urban farming can enhance the lives of communities and help reduce food scarcity. This paper presents a conceptual prototype of an efficient urban farming community that can be scaled for a single apartment building or an entire community across all global geoeconomics regions, including densely populated cities and rural, developing towns and communities. When deployed in coordination with smart crop choices, local farm support, and efficient transportation then the result isn’t just sustainability, but also increasing fresh produce accessibility, optimizing nutritional value, eliminating the use of ‘forever chemicals’, reducing transportation costs, and fostering global environmental benefits.

Imagine Doris, who is …


Creating Mandalas For World Peace While Incorporating Mathematics, Art, Literature, Writing, And Technology, Joseph M. Furner Nov 2023

Creating Mandalas For World Peace While Incorporating Mathematics, Art, Literature, Writing, And Technology, Joseph M. Furner

Transformations

Across the USA there are more and more students whose parents are from around the world. It is important teachers can effectively teach mathematics to reach all students, particularly those with limited English proficiency, while establishing interdisciplinary and cultural connections and even working toward world peace. The purpose of this paper is to share how a class of students from an elementary school in South Florida with their teacher created mandalas to teach mathematics, art, writing, and even world peace to their students. Math teachers should strive to bridge the cultural gap among all students by incorporating innovative ideas as …


Rethinking Graphic Design Pedagogy For The Cuny Academic Commons: On Process, Generosity, And Creative Collaboration In Mapping A Foundation Graphic Design Course For Faculty And Instructors, Suzanne Dell'orto May 2023

Rethinking Graphic Design Pedagogy For The Cuny Academic Commons: On Process, Generosity, And Creative Collaboration In Mapping A Foundation Graphic Design Course For Faculty And Instructors, Suzanne Dell'orto

Publications and Research

The creation of an Open Education Resource with the CUNY Academic Commons for a foundation course in graphic communication at Bernard M. Baruch College, City University of New York (CUNY) is a natural extension of the generous visual and written communication that is at the heart of Graphic Design. Graphic designers are inherently collaborative, working through a shared visual and written language to communicate. This Open Educational Resource (OER) serves as a base template to be shared department-wide with all instructors at CUNY and beyond to provide a framework for instruction for this studio course that is taught as a …


A Peer Review Of Product Design Visualization, Ides 416|816, Aziza Cyamani Jan 2023

A Peer Review Of Product Design Visualization, Ides 416|816, Aziza Cyamani

UNL Faculty Course Portfolios

This portfolio explores a new course on product design visualization introduced in the product design minor program at the University of Nebraska-Lincoln. Due to the nature of the diverse student group pursuing the minor program, this course adapts flexible teaching and assessment methods that foster inclusivity and enrichment.


Bbt Acoustic Alternative Top Bracing Cadd Data Set-Norev-2022jun28, Bill Hemphill Jul 2022

Bbt Acoustic Alternative Top Bracing Cadd Data Set-Norev-2022jun28, Bill Hemphill

STEM Guitar Project’s BBT Acoustic Kit

This electronic document file set consists of an overview presentation (PDF-formatted) file and companion video (MP4) and CADD files (DWG & DXF) for laser cutting the ETSU-developed alternate top bracing designs and marking templates for the STEM Guitar Project’s BBT (OM-sized) standard acoustic guitar kit. The three (3) alternative BBT top bracing designs in this release are
(a) a one-piece base for the standard kit's (Martin-style) bracing,
(b) 277 Ladder-style bracing, and
(c) an X-braced fan-style bracing similar to traditional European or so-called 'classical' acoustic guitars.

The CADD data set for each of the three (3) top bracing designs includes …


Bbt Side Mold Assy, Bill Hemphill Jun 2022

Bbt Side Mold Assy, Bill Hemphill

STEM Guitar Project’s BBT Acoustic Kit

This electronic document file set covers the design and fabrication information of the ETSU Guitar Building Project’s BBT (OM-sized) Side Mold Assy for use with the STEM Guitar Project’s standard acoustic guitar kit. The extended 'as built' data set contains an overview file and companion video, the 'parent' CADD drawing, CADD data for laser etching and cutting a drill &/or layout template, CADD drawings in AutoCAD .DWG and .DXF R12 formats of the centerline tool paths for creating the mold assembly pieces on an AXYZ CNC router, and support documentation for CAM applications including router bit specifications, feeds, speed, multi-pass …


Composition, Computers, And Covid-19: The Roles Of Multimodal Composition And Digital Technology In The Covid-19 Pandemic., Michael P. Lynn Apr 2022

Composition, Computers, And Covid-19: The Roles Of Multimodal Composition And Digital Technology In The Covid-19 Pandemic., Michael P. Lynn

All HCAS Student Capstones, Theses, and Dissertations

The shift toward remote and online learning brought on by the COVID-19 pandemic has had a significant impact on teaching multimodal composition at all levels. Part of this shift towards rethinking multimodal composition came from the challenges of moving what would be in person classes online. Drawing on the New London Group’s definition of multimodality (1996), this thesis examines the relationship between remote learning throughout the pandemic and the modalities and technologies used by composition instructors and students in first-year writing. Using interviews with six first-year writing instructors from a private university, this project explores how instructors encouraged students to …


Build Your Own Body Mod: Empowerment Through Prototyping And Design, Anaiss Arreola, Katherine R. Ganim Sep 2021

Build Your Own Body Mod: Empowerment Through Prototyping And Design, Anaiss Arreola, Katherine R. Ganim

Journal of Science Education for Students with Disabilities

When you don’t have a hand, what could you have instead? This article introduces the impact of inviting youth with disabilities to learn tools and technology to design their own solutions and advocate for their own future. This approach to programming is rooted in a mindset of designing WITH, not FOR. Not only are design outcomes improved when users are incorporated into the process, but this approach has been shown to improve confidence in creating one’s own solutions. These programs include hands-on “design-your-own-body-mod” workshops, as well as a budding inclusive design consultancy led by youth with disabilities. Through this programming, …


The Role Of Aesthetics In Classroom Design: Implications For Engagement And Equity, Giuliana Barraza May 2021

The Role Of Aesthetics In Classroom Design: Implications For Engagement And Equity, Giuliana Barraza

Master's Theses

The desire for achieving greater equity in education has been a prevalent topic of research, with many studies indicating that the current education system in this country is designed in a way that exacerbates initial inequities and has a negative impact on student motivation and engagement (EOCD, 2012). While existing scholarship mostly discusses equity and engagement through the lens of curriculum and instruction, the power of physical classroom environments and aesthetic elements present in those environments is less explored. With student populations becoming more diverse, there is a greater need for new tools for teachers to utilize in pursuit of …


Down The Rabbit Hole: A Fantastical First Year Of Teaching, Tabitha Dell'angelo, Maria Degenova Mar 2021

Down The Rabbit Hole: A Fantastical First Year Of Teaching, Tabitha Dell'angelo, Maria Degenova

#CritEdPol: Journal of Critical Education Policy Studies at Swarthmore College

Interviews and observations of first year teachers in the northeastern United States were used to construct a comic. The comic communicates the excitement, fears, and competing demands of a beginning teacher. The dialogue and setting are presented as surrealist to help the reader gain an understanding of the affective realities that the teachers expressed when describing their early teaching experiences. This approach allows for the multiple dimensions of the teachers’ lived experiences to be experienced in ways that a traditional text does not allow. The work takes a critical look at the transition of beginning teachers into their careers and …


How Will I Thrive? Developing Designer Professional Identity Among Undergraduate Communication Design Students, Denise Bosler Feb 2021

How Will I Thrive? Developing Designer Professional Identity Among Undergraduate Communication Design Students, Denise Bosler

Education Doctorate Dissertations

A designer’s professional identity is constructed throughout a designer’s life and is developed through life experiences and education. While understanding the general importance of a professional identity is often clear to recent design graduates, developing it requires becoming self-aware of what traits constitutes designer professional identity (DPI). Kunrath, Cash and Yi-ling (2016) define DPI as the synthesis of personal attributes and design skills. However, the development of this full complement of DPI traits is often ignored and ill-supported in design education curriculum. A student’s DPI, if under-developed, can be a barrier to successfully transitioning from student to professional. Design educators …


Twining : Critical And Creative Approaches To Hypertext Narratives, Anastasia Salter, Stuart Moulthrop Jan 2021

Twining : Critical And Creative Approaches To Hypertext Narratives, Anastasia Salter, Stuart Moulthrop

English Faculty Books

Twining is both a critical consideration of Twine and works made with it during the first decade of the software; and an exploration of concepts and techniques for making things with Twine.


Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb Oct 2020

Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb

Articles

In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


The International Conference On Creative Mathematical Sciences Communication: Online Event (Cmsc'20) And Cmsc'21, Frances Rosamond Jul 2020

The International Conference On Creative Mathematical Sciences Communication: Online Event (Cmsc'20) And Cmsc'21, Frances Rosamond

Journal of Humanistic Mathematics

You are warmly invited to register now for the 5th International Conference on Creative Mathematical Sciences Communication (CMSC’21) which will be held at Adam Mickiewicz University in Poznań, Poland, 2–6 July, 2021.

The International Conference on Creative Mathematical Sciences Communication (CMSC) is a unique gathering of computer scientists and mathematicians, teachers, musicians, dancers, dramatists, game designers, educators and communicators of all sorts.

Due to the pandemic, the in-person event scheduled for 2020 has been post- poned and a short CMSC Online Event was organized as a “teaser” or trailer in order to feel the spirit of the full 5th CMSC …


“Because Like – And So I Don’T – So I Think It’S Maybe, I Don’T Know”: Performing Traumatic Effects While Reading Lynda Barry’S The Freddie Stories, David Lewkowich, Michelle Miller Stafford May 2020

“Because Like – And So I Don’T – So I Think It’S Maybe, I Don’T Know”: Performing Traumatic Effects While Reading Lynda Barry’S The Freddie Stories, David Lewkowich, Michelle Miller Stafford

SANE journal: Sequential Art Narrative in Education

As a picture of childhood composed from the point of view of a young boy named Freddie, who suffers the effects of repeated and ongoing trauma, the experience of reading The Freddie Stories presents a number of interpretive challenges: its main character is often split and in various states of disassociation, the difference between dreaming and waking life is not always obvious, multiple monsters appear in different and changeable forms, and as Freddie experiences repeated difficulties with language and cognitive function, his traumatic past enfolds upon the time in which the story is set. In this paper, we analyze how …


Undergraduate Educational Research Experiences In The Study Of Interior Design, Julia Virginia Pimentel Jiménez Apr 2020

Undergraduate Educational Research Experiences In The Study Of Interior Design, Julia Virginia Pimentel Jiménez

Dissertations

Designers create social constructions (experiences and interactions) for human beings among themselves and with and within interior environments to enhance meaning in people´s lives (Poldma, 2011). Those social constructions are created through the design process developed by the interior designer; that process relies heavily on design research. Therefore, it is at the undergraduate level that the passion for research should start for interior design (ID) students. Faculty in ID programs need to encourage that passion by engage students in meaningful learning experiences such as how to ask questions about users, functions, activities, and aesthetics.

This study explored what types of …


“Design For Enterprises”: Developing European Smes Capabilities For Design-Driven Innovation, Marinella Ferrara, Chiara Lecce Jan 2020

“Design For Enterprises”: Developing European Smes Capabilities For Design-Driven Innovation, Marinella Ferrara, Chiara Lecce

Markets, Globalization & Development Review

This article aims to present Design for Enterprises (DfE) tender project, founded by the European Commission, designed and provided by the Consortium composed by D’Appolonia, MIP/Politecnico di Milano and ADI. DfE has been settled as a training program on design-driven innovation customized in order to prepare intermediary business development organizations to support SMEs managers and entrepreneurs. After a short introduction of the topic and a general presentation of the project, the article proposes a follow-up on the ADI contribution to support design thinking processes during the entire set-up of the training course. The article reports also the critical points that …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


“Where Are You From?”: Using Critical Race Theory To Analyze Graphic Novel Counter-Stories Of The Racial Microaggressions Experienced By Two Angry Asian Girls, Talitha Angelica Acaylar Trazo, Woohee Kim Dec 2019

“Where Are You From?”: Using Critical Race Theory To Analyze Graphic Novel Counter-Stories Of The Racial Microaggressions Experienced By Two Angry Asian Girls, Talitha Angelica Acaylar Trazo, Woohee Kim

Intersections: Critical Issues in Education

This article uses critical race theory (CRT) to analyze two stories about racial microaggressions from Where Are You From?: Short stories about being Asian in America, the graphic novel written and illustrated by Talitha Angelica Acaylar Trazo in fulfillment of her undergraduate honors thesis. Where Are You From? visually historicizes the counter-stories of 48 Asian and Asian American students at a predominantly-white undergraduate institution. In this article, we examine these microaggressions in relation to institutional and structural racism and the intersections of race, gender, and power dynamics between white faculty and Asian female students. Furthermore, we propose …


Genetics With Nettie And Friends: An Exploration Of Genetics In Children's Literature, Erin Soule, Madeleine Gray Burland Dec 2019

Genetics With Nettie And Friends: An Exploration Of Genetics In Children's Literature, Erin Soule, Madeleine Gray Burland

Honors Projects

Genetics with Nettie and Friends is an exploration of chromosomal disorders and its place within children's literature. The book provides a comprehensive examination the genetic composition of Downs syndrome, Williams Syndrome, and Duchenne muscular dystrophy at a level to increase understanding in children. This paper provides an insight to the development and construction of the children's book that is available for purchase on Barnes and Noble as well as why representation of genetic disorders in children's literature is needed.


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Project Luminous: An E-Textiles Workshop Study To Increase Science Technology Engineering Mathematics/Science Technology Engineering Art Mathematics Interest In Middle School Girls, India Semone Callahan May 2019

Project Luminous: An E-Textiles Workshop Study To Increase Science Technology Engineering Mathematics/Science Technology Engineering Art Mathematics Interest In Middle School Girls, India Semone Callahan

Graduate Theses and Dissertations

In this research study, young middle schoolers engaged in a stimulating workshop that seamlessly merged fashion with technology and electrical engineering. Students learned how to use simple hand sewing skills to create wearable-tech items using conductive thread, sewable LED lights, and sewable battery packs. The objective of the study was to increase young women’s interest in Science Technology Engineering Mathematics/Science Technology Engineering Art Mathematics (STEM/STEAM).

Forty-eight middle school girls spent a day learning about the basics of e-textiles and building working products using their new knowledge. The day is split into three lessons. In lesson one students build a simple …


Pre-Service Teachers’ Perspectives On How The Use Of Toon Comic Books During Guided Reading Influenced Learning By Struggling Readers, Ewa Mcgrail, Alicja Rieger, Gina M. Doepker, Samantha Mcgeorge Apr 2019

Pre-Service Teachers’ Perspectives On How The Use Of Toon Comic Books During Guided Reading Influenced Learning By Struggling Readers, Ewa Mcgrail, Alicja Rieger, Gina M. Doepker, Samantha Mcgeorge

Gina Doepker

The study presented in this article examines the use of comic books, specifically the TOON comic books during guided reading instruction. The instruction was provided to struggling readers by the Literacy Center at a comprehensive university in southeastern United States. What most pre-service teachers in this study agreed upon was that comic books served as an effective tool for getting their students interested in reading. Reading comic books with tutors as partners in conversation with the struggling readers in this study was also a powerful medium for facilitating students’ literacy skills development, particularly in the areas of reading fluency and …


The Study Of Culturally Relevant Visual Imagery And Student Interest In Contemporary Secondary Art Classrooms, Carly Marie Anderson Dec 2018

The Study Of Culturally Relevant Visual Imagery And Student Interest In Contemporary Secondary Art Classrooms, Carly Marie Anderson

MSU Graduate Theses

Contemporary art pedagogy indicates some educators are using visual cultural exemplars that contain little cultural relevance to many students in their secondary art classrooms. The purpose of this study was to investigate students’ preferences and interests concerning visual imagery as the focus of curricular content in current secondary art classrooms in Southwest Missouri. This investigation began with a review of visual imagery within traditional fine art academies and what role this imagery plays in contemporary art rooms. The research question included: Were current secondary art students more interested in contemporary, culturally relevant imagery or traditional Eurocentric Western fine art imagery? …


Pre-Service Teachers’ Perspectives On How The Use Of Toon Comic Books During Guided Reading Influenced Learning By Struggling Readers, Ewa Mcgrail, Alicja Rieger, Gina M. Doepker, Samantha Mcgeorge Jun 2018

Pre-Service Teachers’ Perspectives On How The Use Of Toon Comic Books During Guided Reading Influenced Learning By Struggling Readers, Ewa Mcgrail, Alicja Rieger, Gina M. Doepker, Samantha Mcgeorge

SANE journal: Sequential Art Narrative in Education

The study presented in this article examines the use of comic books, specifically the TOON comic books during guided reading instruction. The instruction was provided to struggling readers by the Literacy Center at a comprehensive university in southeastern United States. What most pre-service teachers in this study agreed upon was that comic books served as an effective tool for getting their students interested in reading. Reading comic books with tutors as partners in conversation with the struggling readers in this study was also a powerful medium for facilitating students’ literacy skills development, particularly in the areas of reading fluency and …


Visual Influence And Youth Empowerment, Rebecca A. Cote Mar 2018

Visual Influence And Youth Empowerment, Rebecca A. Cote

Lesley University Community of Scholars Day

During adolescence, youth start to look outside of their spheres of family to explore the greater world and they are often left with visual media as the go-to source of information. Media images are contrived to provoke meaning through the use of signs and how they are presented and they manipulate images to impart messages. Youth need to be literate in visual language in order to discern the implied influence.


How Can Content Management Systems Be Customized For Better User Experience?, Mikayla Colston Jan 2018

How Can Content Management Systems Be Customized For Better User Experience?, Mikayla Colston

Undergraduate Research Posters 2018

PLAAY (Participation in Leisure Allowing Access for everYone) on the Move is a program promoting independence, mobility, and access for young children with sensory and mobility impairments. As PLAAY on the Move emerged from the preexisting GoBabyGo program at Cleveland State University, a collaborative program, showcasing research and educating the community about the services provided, became a necessity. Conducting primary research as well as secondary research helps determine the best content management system (CMS) to fulfill the needs of the program. Additionally, user testing and surveys about the website, created with the CMS, proves the effectiveness of the platform while …


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …