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Full-Text Articles in Art and Design

Alpha, Beta, Launch: A Newbie's Guide To Educational Video Game Development, Colleen Krahulik, Lori Goszczynski Jun 2014

Alpha, Beta, Launch: A Newbie's Guide To Educational Video Game Development, Colleen Krahulik, Lori Goszczynski

Journal of Interactive Humanities

This paper details the process we went through to develop an educational video game, which includes: research on implementing video games into the classroom, vendor selection, video game design, and curriculum development. Throughout the video game development process, we faced challenges such as budget, time constraint, and varying areas of expertise. This paper serves as a guideline for similar organizations interested in educational video game development.

Play game on desktop or tablet: www.avma.org/videogame

Play within browser: https://www.avma.org/KB/K12/videogame/index.html


Application Of Problem Based Learning And Mastery Learning To Multimedia Education, Gabriel J. Grant, Dominick E. Fazarro, Luke Steinke May 2014

Application Of Problem Based Learning And Mastery Learning To Multimedia Education, Gabriel J. Grant, Dominick E. Fazarro, Luke Steinke

Online Journal for Workforce Education and Development

The current state of education and the workforce demands a special kind of learner capable of creativity, communicating effectively, analytical skill application, critical thinking, and problem solving. Whereas these skills are important, it is also a necessity for learners to be masters of the knowledge and skills that they have acquired. Traditional educational methods have proven to be somewhat ineffective in producing these results. Problem based learning has proven worthy in handling some of the load, however, mastery learning has been abandoned long ago for reasons in spite of its effectiveness. Through given examples and careful design, the educator will …


P-21 Teaching Strategy: Explaining The History And Themes Of Abstract Expressionism To High School Students Through The Integrative Model, Kirk Maynard Mar 2014

P-21 Teaching Strategy: Explaining The History And Themes Of Abstract Expressionism To High School Students Through The Integrative Model, Kirk Maynard

Honors Scholars & Undergraduate Research Poster Symposium Programs

The purpose of my thesis is to create a blueprint for teachers to explain art history to students in an efficient way without many blueprints and precedence to guide them. I have chosen to focus my topic on Abstract Expressionism and the model that I will be using to present the concept of Abstract Expressionism will be the integrated model instructional strategy. This integrated model will serve as the guide to creating well crafted art history lessons in the classroom. This integrated model will also be laid out and summarized in a lesson plan designed to give the teacher direction …


Session B-1: Geometry In Art & Architecture, Julie Dowling Feb 2014

Session B-1: Geometry In Art & Architecture, Julie Dowling

Professional Learning Day

Math is all around us! Discover how to implement geometry lessons using art and architecture that the students see around them every day.


Describing Creativity In Design Across Disciplines, Llew Mann, Yasemin Tekmen Araci Jan 2014

Describing Creativity In Design Across Disciplines, Llew Mann, Yasemin Tekmen Araci

Design Thinking Research Symposium

Creativity is an essential aspect of design thinking. Being able to describe creativity and creative processes is important for developing future designers. While much research has been undertaken describing creativity in design, there is very little investigating how creativity and creative thinking varies across disciplines. A coding scheme involving six separate codes was developed initially from the literature, refined and then used to describe how creativity and creative thinking was apparent in the DTRS 10 datasets of Junior Industrial Design, Graduate Industrial Design, Mechanical Engineering, Choreography and Entrepreneurship. Based on this analysis, conclusions on how creativity and creative thinking varied …


Thea 474: Digital Animation—A Peer Review Of Teaching Project Benchmark Portfolio, Steve Kolbe Jan 2014

Thea 474: Digital Animation—A Peer Review Of Teaching Project Benchmark Portfolio, Steve Kolbe

UNL Faculty Course Portfolios

This portfolio provides an overview of student learning in my Digital Animation course - THEA 474. This report serves as documentation of my attempts to define and refine the course goals, activities, assignments, and assessment. Through this portfolio, I hope to more effectively see ways to make this course more impactful for the students, but also to lay the groundwork for additional courses within the major in order to open up a more realized and robust animation focus at the Johnny Carson School of Theatre & Film. A facet of student learning that I plan to document and improve upon …