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Full-Text Articles in Art and Design

Coarse-Work: An Investigation Into The Impact Of Materiality In The Interior Educational Setting, Isabel G. Robb May 2024

Coarse-Work: An Investigation Into The Impact Of Materiality In The Interior Educational Setting, Isabel G. Robb

Honors Theses

Education design in modern suburban America curates learning environments that are cold and impersonal, being used more as a place to keep youth during the day than as a place where they can truly learn about and understand the world around them. This learning environment does not suit all students, especially those with learning disabilities, and it leaves little room for flexibility in classroom usage.

Focusing on creating a learning environment where all students feel welcome and are able to effectively learn, this projective design research project aims to provide a comprehensive intervention through the built environment and interior design, …


Rethinking Graphic Design Pedagogy For The Cuny Academic Commons: On Process, Generosity, And Creative Collaboration In Mapping A Foundation Graphic Design Course For Faculty And Instructors, Suzanne Dell'orto May 2023

Rethinking Graphic Design Pedagogy For The Cuny Academic Commons: On Process, Generosity, And Creative Collaboration In Mapping A Foundation Graphic Design Course For Faculty And Instructors, Suzanne Dell'orto

Publications and Research

The creation of an Open Education Resource with the CUNY Academic Commons for a foundation course in graphic communication at Bernard M. Baruch College, City University of New York (CUNY) is a natural extension of the generous visual and written communication that is at the heart of Graphic Design. Graphic designers are inherently collaborative, working through a shared visual and written language to communicate. This Open Educational Resource (OER) serves as a base template to be shared department-wide with all instructors at CUNY and beyond to provide a framework for instruction for this studio course that is taught as a …


A Peer Review Of Product Design Visualization, Ides 416|816, Aziza Cyamani Jan 2023

A Peer Review Of Product Design Visualization, Ides 416|816, Aziza Cyamani

UNL Faculty Course Portfolios

This portfolio explores a new course on product design visualization introduced in the product design minor program at the University of Nebraska-Lincoln. Due to the nature of the diverse student group pursuing the minor program, this course adapts flexible teaching and assessment methods that foster inclusivity and enrichment.


Bbt Acoustic Alternative Top Bracing Cadd Data Set-Norev-2022jun28, Bill Hemphill Jul 2022

Bbt Acoustic Alternative Top Bracing Cadd Data Set-Norev-2022jun28, Bill Hemphill

STEM Guitar Project’s BBT Acoustic Kit

This electronic document file set consists of an overview presentation (PDF-formatted) file and companion video (MP4) and CADD files (DWG & DXF) for laser cutting the ETSU-developed alternate top bracing designs and marking templates for the STEM Guitar Project’s BBT (OM-sized) standard acoustic guitar kit. The three (3) alternative BBT top bracing designs in this release are
(a) a one-piece base for the standard kit's (Martin-style) bracing,
(b) 277 Ladder-style bracing, and
(c) an X-braced fan-style bracing similar to traditional European or so-called 'classical' acoustic guitars.

The CADD data set for each of the three (3) top bracing designs includes …


Bbt Side Mold Assy, Bill Hemphill Jun 2022

Bbt Side Mold Assy, Bill Hemphill

STEM Guitar Project’s BBT Acoustic Kit

This electronic document file set covers the design and fabrication information of the ETSU Guitar Building Project’s BBT (OM-sized) Side Mold Assy for use with the STEM Guitar Project’s standard acoustic guitar kit. The extended 'as built' data set contains an overview file and companion video, the 'parent' CADD drawing, CADD data for laser etching and cutting a drill &/or layout template, CADD drawings in AutoCAD .DWG and .DXF R12 formats of the centerline tool paths for creating the mold assembly pieces on an AXYZ CNC router, and support documentation for CAM applications including router bit specifications, feeds, speed, multi-pass …


Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb Oct 2020

Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb

Articles

In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Integrating Art Into The Classroom: A Necessary Component Of A Well-Rounded Education, Kate Latham Sep 2017

Integrating Art Into The Classroom: A Necessary Component Of A Well-Rounded Education, Kate Latham

Mahurin Honors College Capstone Experience/Thesis Projects

This thesis includes a combination of research and visual arts integration lesson plans. Research covers the benefits of exposure to the visual. Lesson plans were specifically designed for the core content area subjects: English/language arts, mathematics, science, and social studies. Each of these lessons was designed to meet local and national standards for the core content area and for visual arts. Additionally, each lesson plan includes a component of art production. This thesis can be utilized by a variety of individuals, including educators who strive to incorporate art into their classrooms. The research aspect can be utilized by those struggling …


Tmfd 146: Visualization Studio—A Peer Review Of Teaching Project Benchmark Portfolio—Student Perceptions Of Learning To Draw The Human Form, Michael Burton Jan 2016

Tmfd 146: Visualization Studio—A Peer Review Of Teaching Project Benchmark Portfolio—Student Perceptions Of Learning To Draw The Human Form, Michael Burton

UNL Faculty Course Portfolios

This course portfolio examines student experiences while taking Visualization Studio and illustrates the various drawing and design projects they complete. While this document illustrates the overall course experience it focuses on student perceptions of learning to draw the human form by two students. Student A, Alesha, demonstrates a high pass example and student B, Mallory, demonstrates a mid pass example.

I feel it is obvious to compare high and low pass samples but the difference between high and mid is much harder to differentiate. Key elements are highlighted to identify the differences between them. Although final course grades were close …


Thea 474: Digital Animation—A Peer Review Of Teaching Project Benchmark Portfolio, Steve Kolbe Jan 2014

Thea 474: Digital Animation—A Peer Review Of Teaching Project Benchmark Portfolio, Steve Kolbe

UNL Faculty Course Portfolios

This portfolio provides an overview of student learning in my Digital Animation course - THEA 474. This report serves as documentation of my attempts to define and refine the course goals, activities, assignments, and assessment. Through this portfolio, I hope to more effectively see ways to make this course more impactful for the students, but also to lay the groundwork for additional courses within the major in order to open up a more realized and robust animation focus at the Johnny Carson School of Theatre & Film. A facet of student learning that I plan to document and improve upon …


The Relationship Between Designing And Making, And Creative Design Processes That Could Be Used In Second Level Education., John Walsh Oct 2013

The Relationship Between Designing And Making, And Creative Design Processes That Could Be Used In Second Level Education., John Walsh

Presentations

This presentation was made at the TechnoTeachers Conference 2013. The Technology Teachers Association represents teachers of subjects including Technology, Materials Technology Wood, Technical Graphics, Design & Communication Graphics and Construction Studies. Despite having limited training in Design, these teachers have become the main providers of Design education at second level. This presentation looked at the importance of design to industry, society and beyond. Design in Ireland in general and in particular, how Design is taught in second level education. It considers in brief some methodologies that may be used in the teaching of design in this context. Ultimately, the aim …


Exhibit Curriculum For Condition: My Place Our Longing (Lesson 1 Of 2), Sarah Aponte, Dania Diaz Jan 2013

Exhibit Curriculum For Condition: My Place Our Longing (Lesson 1 Of 2), Sarah Aponte, Dania Diaz

Open Educational Resources

Exhibit curriculum for the CUNY Dominican Studies Institute exhibit, Condition: My Place Our Longing.

The exhibit highlights the work of two young Dominican immigrant artists living in New York: Julianny Ariza and Leslie Jiménez and showcases original pieces produced between 2011 and 2012 that explore the subject of living in between two worlds, and other conditions of living.


Exhibit Curriculum For Condition: My Place Our Longing (Lesson 2 Of 2), Sarah Aponte, Dania Diag Jan 2013

Exhibit Curriculum For Condition: My Place Our Longing (Lesson 2 Of 2), Sarah Aponte, Dania Diag

Open Educational Resources

Exhibit curriculum for the CUNY Dominican Studies Institute exhibit, Condition: My Place Our Longing.

The exhibit highlights the work of two young Dominican immigrant artists living in New York: Julianny Ariza and Leslie Jiménez and showcases original pieces produced between 2011 and 2012 that explore the subject of living in between two worlds, and other conditions of living.


Ua68 Development Of The Potter College Of Liberal Arts, Wku Potter College Of Arts & Letters Jul 1969

Ua68 Development Of The Potter College Of Liberal Arts, Wku Potter College Of Arts & Letters

WKU Archives Records

A history of the development of WKU Potter College of Arts & Letters from 1906 to 1969. Includes information regarding the departments of art, English, foreign languages, history, music, speech and theatre.