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Full-Text Articles in Art and Design

Photography & Visual Perception, Rachel Leigh Bell Oct 2020

Photography & Visual Perception, Rachel Leigh Bell

Open Educational Resources

This online class introduces students to the basic materials, terms and methods of digital photography. Students will be introduced to the digital camera, including camera settings and controls, but can also work with any photographing device. This is a hands-on class and students will photograph subjects indoors and outdoors, upload, edit, and print image files. Students will complete photo assignments throughout the semester as well as a final project that incorporates the techniques and themes covered in the course.


Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb Oct 2020

Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb

Articles

In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


User Research And Real User Problems: Improving The User Experience Of Online Shopping, Lauren Ciulla Apr 2020

User Research And Real User Problems: Improving The User Experience Of Online Shopping, Lauren Ciulla

Honors Scholar Theses

“User Research and Real User Problems: Improving the User Experience of Online Shopping” is a creative thesis project that incorporates user research, user experience design, and coding skills. The first phase of the project consisted of market research and generative user research to develop a plan for a shopping companion app. The findings of this research shaped the scope of the project according to user needs and established the basis of a plan to create a progressive web application and Google Chrome browser extension that will respond to specific user problems. These tools would solve three key user problems: users …


The Oceans Above Us: An Augmented Reality Experience, Chris Nalani Dimeo Jan 2020

The Oceans Above Us: An Augmented Reality Experience, Chris Nalani Dimeo

Mahurin Honors College Capstone Experience/Thesis Projects

Augmented reality holds the potential to be the new fabric of our everyday lives.

Also known as AR, augmented reality is any technology that superimposes graphical information over a real-world environment, whether it be through a smartphone screen or visually projected onto the environment. Though it has existed in various forms for decades, augmented reality development is still widely considered the work of experts in technology-related fields.

In November 2019, however, Adobe unveiled a new augmented reality development platform, Project Aero, along with boasts that the app’s intuitive design and integration with other Adobe programs would place AR creation into …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


Fifteenth International Photovideoanthology On Paradoxism, Florentin Smarandache Jan 2020

Fifteenth International Photovideoanthology On Paradoxism, Florentin Smarandache

Branch Mathematics and Statistics Faculty and Staff Publications

Paradoxism is an international movement in science and culture, founded by Florentin Smarandache in 1980s, based on excessive use of antitheses, oxymoron, contradictions, and paradoxes. During three decades (1980-2020) hundreds of authors from tenth of countries around the globe contributed papers to 15 international paradoxist anthologies.

In 1995, the author extended the paradoxism to a new branch of philosophy called neutrosophy, that gave birth to many scientific branches, such as: neutrosophic logic, neutrosophic set, neutrosophic probability and statistics, neutrosophic algebraic structures and so on with multiple applications in engineering, computer science, administrative work, medical research etc.

“May your imagination blossom …


Design As Entrepreneurship: Towards A Design-Specific Entrepreneurship Framework, Con Kennedy Nov 2019

Design As Entrepreneurship: Towards A Design-Specific Entrepreneurship Framework, Con Kennedy

Conference papers

Current thinking on entrepreneurship states there is no specific link between the entrepreneur and their enterprise. Design is an individual creative act; therefore, the practitioner is not separate from their idiosyncratic process. The Designer is the product offering. Designers form Design Enterprises, meaning that with this aspect of inseparability, the Design Entrepreneur is a different kind of entrepreneur than currently discussed. The literature on the topic discusses design as a creative output, not as entrepreneurship output. Like any enterprise, Design Enterprises must be profitable. There are many entrepreneurship processes, none of which seem to address the needs of the Design …


How To Create And Maintain An Effective Information Architecture And Navigation System For Science Gateway Websites, Noreen Y. Whysel, Omni Marketing Interactive Oct 2019

How To Create And Maintain An Effective Information Architecture And Navigation System For Science Gateway Websites, Noreen Y. Whysel, Omni Marketing Interactive

Publications and Research

Whether you have an existing Science Gateway website or are creating your first one, this hands-on tutorial will show you, step by step, how to create and update gateway websites so that their content is easier to find and easier to use.

As a Science Gateway provides its web-based tools and resources, it is essential that these sites utilize specific usability tests and other research methods to ensure positive and productive experiences with the sites. Successful information architecture (IA), intuitive site navigation, and clear user interfaces (UIs) all rely on knowing where various users expect to find needed information.

Since …


Chamindika Wanduragala Interview, Vincent To Jun 2019

Chamindika Wanduragala Interview, Vincent To

Asian American Art Oral History Project

Chamindika Wanduragala is a Sri Lankan American visual artist, cook, DJ ( DJ Chamun), puppeteer and stop motion animation filmmaker based in Minneapolis. Her work deals with personal experience through mythic stories. She is also the founder and Director of Monkeybear's Harmolodic Workshop, which supports Native/POC in developing creative and technical skills in contemporary puppetry.

Bio from: http://chamindika.com/index.html


Virtual Reality, Jeffrey Byers Jan 2019

Virtual Reality, Jeffrey Byers

Sabbatical Projects

It is important to keep up with the myriad of technological changes within the game and animation industry. This sabbatical allowed me to take the time to catch up on some new and fast growing technological areas such as Virtual Reality technology and supporting software, techniques and procedures, and incorporating VR into Motion Capture technology for game and animation. In addition, this sabbatical has given me the opportunity to re-charge myself and be able to take a closer look at the advancement in tools available for VR, motion capture data and rigging for motion capture for use in my animation …


Trans-Inclusive Design, Erin White Jan 2019

Trans-Inclusive Design, Erin White

VCU Libraries Faculty and Staff Publications

The choices web designers make impact the online and offline experiences of real people who are transgender, non-binary, or gender-variant—choices that can affirm or exclude, uplift or annoy, help or harm. This article shines light on the decisions web professionals make every day and offers specific ideas for how to make content, images, forms, databases, IA, privacy, and algorithms trans-inclusive.


Light Eaters: A Study On The Affect Of Light Depicted Through Different Art Mediums, Samuel Dyck Dec 2018

Light Eaters: A Study On The Affect Of Light Depicted Through Different Art Mediums, Samuel Dyck

Student Scholar Symposium Abstracts and Posters

Humankind has spent its entire history defining and creating the things that make up our physical world. Everyday, humanity continues to discover and create, furthering society’s knowledge and understanding of existence. However, there are facets of nature that have never been entirely understood by mankind, because they have a unique affect on each individual. It is known how a tree manifests and grows but no one can explain the feeling of relief that comes in the shade of a long limbed oak on a cloudless day. Nature is unique in its simplicity and mystery. Artists often use aspects of nature …


Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb Oct 2018

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb

Articles

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the …


Art Club, Elizabeth Griggs Oct 2018

Art Club, Elizabeth Griggs

Honors Expanded Learning Clubs

The goal of this art club is to introduce students to various painting techniques. This club is designed for those students who enjoy being creative and learning various painting techniques.


Short Format Lecture On Media Queries In Web Design, Andrew C. Deck Oct 2018

Short Format Lecture On Media Queries In Web Design, Andrew C. Deck

Open Educational Resources

Slides for a short-format lecture introducing media queries in Web Design. The slides cover best practices and ways to connect CSS to documents. It covers print and screen media applications for media queries.


The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber Aug 2018

The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …


Kioto Aoki Interview, Austin Sandifer Jun 2018

Kioto Aoki Interview, Austin Sandifer

Asian American Art Oral History Project

Artist Bio: Kioto Aoki is a conceptual photographer and experimental filmmaker who also makes books and installations engaging the material specificity of the analogue image and image-making process. Her work explores modes of perception via nuances of the mundane, with recent focusing on perceptions of movement between the still and the moving image. She received MFA from The School of the Art Institute of Chicago and is currently a 2017-2018 HATCH artist in residence at the Chicago Artist Coalition.

https://kiotoaoki.com/


Mia Park Interview, Justin Fernandez Jun 2018

Mia Park Interview, Justin Fernandez

Asian American Art Oral History Project

Bio: Mia Park is a multidisciplinary artist acting, writing, playing music, producing events, teaching yoga, and volunteering in Chicago, IL. She shares her passion for discovery and self-inquiry with hope and optimism. Mia began professionally acting in 1997 hosting the cult favorite cable access dance show Chic-A-Go-Go. Her acting career has brought her on stage, in film, on television and on the radio. Mia currently plays the recurring character Nurse Beth Cole on NBC's Chicago Med. She has advocated for Asian American representation in acting since 2006 when she co-founded A-Squared Theatre and hosted educational theater workshops for the Chicago …


Jeffrey Augustine Songco Interview, Yara Cruz Jun 2018

Jeffrey Augustine Songco Interview, Yara Cruz

Asian American Art Oral History Project

Artist Bio:
Jeffrey Augustine Songco (b. 1983) is a multi-media artist. Born and raised in New Jersey to devout Catholic Filipino immigrants, his artistic identity developed at a young age with training in classical ballet, voice, and musical theater. He holds a BFA from Carnegie Mellon University and an MFA from San Francisco Art Institute. His artwork has been exhibited throughout the USA including the Asian Art Museum in San Francisco and the Urban Institute for Contemporary Arts in Grand Rapids. In 2017, he was featured in the publication Queering Contemporary Asian American Art, and he was the Installation …


Laboratoire DéBerlinisation: Art, Finance, And The Legacies Of Colonialism In Contemporary African Art: An Interview With Mansour Ciss Kanakassy, Conor Mcgarrigle, Marisa Lerer May 2018

Laboratoire DéBerlinisation: Art, Finance, And The Legacies Of Colonialism In Contemporary African Art: An Interview With Mansour Ciss Kanakassy, Conor Mcgarrigle, Marisa Lerer

Articles

Mansour Ciss Kanakassy (b. 1957) is a Berlin-based Senegalese artist whose practice addresses the legacy of colonialism in contemporary Africa, in particular as it is expressed in the financial systems of the former Francophone colonies of West Africa, where the currency, the CFA franc, historically tied to the French franc, is now pegged to the euro. The acronym CFA originally stood for Colonies Françaises d’Afrique – French Colonies of Africa – and now Communauté Financière Africaine – African Financial Community. In 2001, Ciss Kanakassy created the Laboratoire Déberlinisation (Déberlinisation Laboratory), a multifaceted project that traces contemporary African issues to the …


Art Interventions And Disruptions In Financial Systems: An Interview With Paolo Cirio, Marisa Lerer, Conor Mcgarrigle May 2018

Art Interventions And Disruptions In Financial Systems: An Interview With Paolo Cirio, Marisa Lerer, Conor Mcgarrigle

Articles

Prior to the release of the 2016 Panama Papers and 2017 Paradise Papers – leaked documents that uncovered the movement of funds through offshore tax havens – conceptual artist Paolo Cirio’s (b. 1979) project Loophole for All (2013) revealed and documented the mechanics behind offshore financial centers. In this interview, Cirio expounds upon his investigations of offshore banking practices, describes his projects for instituting alternative financial models, and explains his hacktivist (i.e. Internet activist) strategies that engage with legal and economic systems. Defining the foundational movements that inform his work, Cirio in turn illuminates his methods of direct provocation and …


The Us’S Economic Promises Are Over: An Interview With Miguel Luciano, Marisa Lerer, Conor Mcgarrigle Apr 2018

The Us’S Economic Promises Are Over: An Interview With Miguel Luciano, Marisa Lerer, Conor Mcgarrigle

Articles

Hurricane Maria struck Puerto Rico in September 2017. The island was left without electricity and clean water for months. However, the natural disaster was not the only cause of this lasting devastation. The financial fall-out from predatory loans, which led to Puerto Rico’s inability to invest funds in its own infrastructure, caused an enduring humanitarian disaster. Artist Miguel Luciano (b. 1972) in this interview discusses his work in relation to the 2017 Puerto Rican debt crisis and the legacy of the over 100-year span of Puerto Rico’s colonial status as a US territory, which gives the US disproportionate control over …


How To Be The Perfect Asian Wife!, Sophia Hill Apr 2018

How To Be The Perfect Asian Wife!, Sophia Hill

Art and Art History Honors Projects

“How to be the Perfect Asian Wife” critiques exploitative power systems that assault female bodies of color in intersectional ways. This work explores strategies of healing and resistance through inserting one’s own narrative of flourishing rather than surviving, while reflecting violent realities. Three large drawings mimic pervasive advertisement language and presentation reflecting the oppressive strategies used to contain women of color. Created with charcoal, watercolor, and ink, these 'advertisements' contrast with an interactive rice bag filled with comics of my everyday experiences. These documentations compel viewers to reflect on their own participation in systems of power.


Battle Of The Washita: Swosu Libraries Honor 150th Anniversary, April Miller Apr 2018

Battle Of The Washita: Swosu Libraries Honor 150th Anniversary, April Miller

Faculty Articles & Research

SWOSU Libraries, the Art Department, and the Washita Battlefield National Historic Site Joined forces in 2017 to host a four-part workshop titled: Make Your Own Moccasins with Southwestern Cheyenne Artists, George Levi, and Creg Lee Hart. Due to Dr. Peters hard work, a grant was received from the Oklahoma Arts Council to pay for the majority of the supplies needed for attendees to make their own moccasins.


Introduction To Screenprinting, Madelyne Lastimosa Apr 2018

Introduction To Screenprinting, Madelyne Lastimosa

Curricula

No abstract provided.


Design For The Web 2, Annette Weintraub Apr 2018

Design For The Web 2, Annette Weintraub

Open Educational Resources

Web Design and Development syllabus:

Art 49540 3AD Design for the Web 2

This course builds on a solid a framework in web design to encompass scripting and interactivity, audio, video and animation over the Web and sophisticated data handling and processing. Emerging technologies and languages (HTML5, Javascript, CSS) will also be addressed.


In Between, Wansoo Kim Apr 2018

In Between, Wansoo Kim

School of Art, Art History, and Design: Theses and Student Creative Work

In my eyes, the world is composed of both revealed things and hidden things. I interpret my surroundings based on this idea, seeking to realize my ignorance and awareness. With this in mind, I create objects in which dichotomous ideas are present, and use their physically revealed and hidden aspects in order to represent the greater human struggle to see and understand what is hidden from us.

The notion of inside and outside is one of my particular subjects. Upon observing an object or a structure, we see only its external reality. I aim to present the unobservable, often presenting …


Sharing My Practice, Elayna Caron Jan 2018

Sharing My Practice, Elayna Caron

Summer Research

In my research project I look at the intersecting lines of art and yoga and how the two are both founded around a practice. I explain what it means to share a practice and how I created workshops around art and yoga for the UPS community. I also share the images of my work that deal with ideas of art and yoga.


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …