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Full-Text Articles in Sociology of Religion
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
Jewish Conversion During The Covid-19 Pandemic, Victoria Davide
Jewish Conversion During The Covid-19 Pandemic, Victoria Davide
FIU Electronic Theses and Dissertations
March 2020 saw a stark change to daily life and religious practices for many individuals because of the COVID-19 pandemic. Those converting to Judaism, or in the process of wanting to convert, found themselves physically isolated from their Jewish communities. This thesis dives into what aspects are important when creating a Jewish identity and how individuals circumnavigate these changes in crisis. Through the use of qualitative interviews this thesis illuminates the many different changes and experiences that individuals went through converting to Judaism during the COVID-19 pandemic. I bring many different groups for comparisons including different branches within Judaism and …