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Game Time:" Not Too Much, Nor Too Little", Xuemeng Yao May 2019

Game Time:" Not Too Much, Nor Too Little", Xuemeng Yao

Sociology Honors Projects

The amount of time young adults spend on online gaming has drawn attention from governments and academics. While these concerns posit a spatial separation between the game world and reality, they fail to understand the gaming activity in relation to individuals’ overall life. An alternative framing of gaming as leisure activities can yield greater insight. This research examines the temporal experience and the meaning of playing online games within a community of Chinese full-time college students. Observing their gaming routine, I try to answer: how do college students interpret the time they devote to gaming? In addition, how does the …