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Full-Text Articles in Sociology of Culture

Monetary Consumption In Gambling, Digital Gaming And Their Converged Forms: Findings From The Finnish Player Barometer 2022 Study, Jani Kinnunen May 2023

Monetary Consumption In Gambling, Digital Gaming And Their Converged Forms: Findings From The Finnish Player Barometer 2022 Study, Jani Kinnunen

International Conference on Gambling & Risk Taking

In the Finnish Player Barometer study gambling games and other types of games, including non-digital and digital game genres, are studied together. This nationally representative study differs from many other studies, which usually concentrate either on gambling or on other types of gaming. The study also includes many of converged forms between gambling and gaming.

Almost all Finns play games at least occasionally. In the year 2022, active digital gamers consumed on average 10,6 € per month on digital gaming, including online gambling. High monetary consumption in digital gaming seems to be connected in active gambling, but also those players, …


What Predicts Social Casino Game Playing? Interrelations Of Social Casino Gaming, Gambling, And Demographic Factors, Jani Kinnunen, Joe Macey May 2019

What Predicts Social Casino Game Playing? Interrelations Of Social Casino Gaming, Gambling, And Demographic Factors, Jani Kinnunen, Joe Macey

International Conference on Gambling & Risk Taking

Social casino games (SCG), for example those played on Facebook and on mobile devices, are one of the most profitable genres of free-to-play games. They are also an example of a convergence trend, where the line between gambling and digital gaming is blurring. Digital games integrate gambling elements, such as loot boxes, while new forms of digital, online and hybrid gambling games use similar immersive elements as those which are employed in video games.

The Finnish Player Barometer 2018, a nationally representative dataset (n = 946), included questions about digital gaming, gambling and SCG. It reveals that 5.9% of Finns …