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Cognitive Psychology Commons

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Full-Text Articles in Cognitive Psychology

Pulse - A Consultation, Barry J. Mauer Jun 2017

Pulse - A Consultation, Barry J. Mauer

Faculty Scholarship and Creative Works

On June 12, 2016, Omar Mateen killed 49 people and injured 53 at the Pulse Nightclub in Orlando, Florida. We may never know or understand what was in Mateen’s mind, but we can situate his attack within the history of eliminationism in America. Islamist terrorism is just part of a larger phenomenon: right wing eliminationism. But despite centuries of right wing eliminationist words and deeds in the U.S., there is little or no mainstream recognition of the phenomenon. Instead, we are treated to more denial, more distraction, more obfuscation. Until we look this problem squarely in the face, it will …


The Effect Of Neighborhood Size And Morphology In The Chinese Language, Long Nguyen Jan 2016

The Effect Of Neighborhood Size And Morphology In The Chinese Language, Long Nguyen

Honors Undergraduate Theses

The Neighborhood Size Effect (NSE), characterized as the effect in word determination based on changing one orthographic aspect of that word. The amount of words that can be created through such manipulation is called a neighborhood size (NS). Number of other factors such as frequency, how often a word appears and morphology, the combination of meaningful word units, have been suggested to have an overriding effect on NSE. In addition, there is a lack of research on NSE with non-alphabetical languages such as Chinese, which uses characters comprising of a multitude of semantic or phonetic markers. In this experiment, participants …


Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie Sep 2015

Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie

Faculty Scholarship and Creative Works

This article explores the design and instructional effectiveness of Medulla, an educational game meant to teach brain structure and function to undergraduate psychology students. Developed in the retro-style platformer genre, Medulla uses two-dimensional gameplay with pixel-based graphics to engage students in learning content related to the brain, information which is often pre-requisite to more rigorous psychological study. A pretest posttest design was used in an experiment assessing Medulla’s ability to teach psychology content. Results indicated content knowledge was significantly higher on the posttest than the pretest, with a large effect size. Medulla appears to be an effective learning tool. These …