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Full-Text Articles in Cognition and Perception
Battle Over Black Bears: Investigating Perceptions Of The Black Bear Hunting Referendums In Maine, Francesca A. Gundrum
Battle Over Black Bears: Investigating Perceptions Of The Black Bear Hunting Referendums In Maine, Francesca A. Gundrum
Electronic Theses and Dissertations
Human dimensions of wildlife is an emerging discipline that seeks to understand the complex relationships between people, wildlife, and their conflicts and/or interactions (Decker, Riley, & Siemer, 2012). Human dimensions utilizes several tested theoretical frameworks to investigate these complexities, such as cognitive hierarchy theory and wildlife value orientations (WVOs). Both of these theoretical frameworks were examined in this study, which investigated the content of news media during controversial American black bear (Ursus americanus) hunting referenda in Maine, and key stakeholder perceptions of black bear management. Maine is the only state that allows hunters to take a black bear over bait, …
Video Game Engagement, Gender, And Age: Examining Similarities And Differences In Motivation Between Those Who May Or May Not Play Video Games, Joseph Camarata
Video Game Engagement, Gender, And Age: Examining Similarities And Differences In Motivation Between Those Who May Or May Not Play Video Games, Joseph Camarata
Electronic Theses and Dissertations
This research aims to fill a research gap by examining video games to explore whether gender, age, or hours played per week would exert any influence on the information of those who may or may not play video games. Mood Management Theory and Uses and Gratification Theory were used as the theoretical foundation for this study. Four-hundred-three East Tennessee State University students who received the survey via email were asked to voluntarily participate in a survey about their motivations behind playing video games. Results from MANOVA showed that the motivations of male participants on video games were significantly higher than …
Touching Is Good: An Eidetic Phenomenology Of Interface, Interobjectivity, And Interaction In Nintendo's "Animal Crossing: Wild World", Bryan G. Behrenshausen
Touching Is Good: An Eidetic Phenomenology Of Interface, Interobjectivity, And Interaction In Nintendo's "Animal Crossing: Wild World", Bryan G. Behrenshausen
Electronic Theses and Dissertations
Situating video games and the meaningful practice of playing video games for future study by the discipline of communication, this eidetic phenomenology centers the focus of such inquiry at the site of the body. As video game studies have heretofore largely ignored or presupposed a bifurcation between player and video game, a phenomenology is likewise crucial to investigating the lived experience of video gaming as an embodied activity by theoretically eschewing such subject/object distinctions and methodologically generating genuinely new, heuristic spaces for thinking about this phenomenon. In particular, the existential phenomenology of Maurice Merleau-Ponty, which emphasizes the body as necessarily …