Open Access. Powered by Scholars. Published by Universities.®

Library and Information Science Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 10 of 10

Full-Text Articles in Library and Information Science

21st Century Literacies: Transforming Education For Next Generation Learners, Patricia A. Iannuzzi Dec 2005

21st Century Literacies: Transforming Education For Next Generation Learners, Patricia A. Iannuzzi

Library Faculty Presentations

- 21st Century Literacies

- Millennials as Learners

- Engaging the Digital Native

- A Vegas Perspective


Faculty-Librarian Collaboration To Teach Research Skills: Electronic Symbiosis, Navaz P. Bhavnagri, Veronica Bielat Oct 2005

Faculty-Librarian Collaboration To Teach Research Skills: Electronic Symbiosis, Navaz P. Bhavnagri, Veronica Bielat

Teacher Education Faculty Publications

This article discusses faculty-librarian collaboration to integrate technology in a course that focuses on teaching empirical research methodologies and library research skills to elementary and early childhood education graduate students. Vygotsky’s theory, standards in teacher education, and information literacy standards form the conceptual framework that supports this collaboration. The purpose and procedures of this collaboration, as well as student, faculty, and librarian outcomes, are discussed. This present collaboration on bibliographic instruction and the use of Blackboard courseware is framed within the context of past history of collaboration and future plans to expand this collaboration.


Department-Integrated Information Literacy: A Middle Ground, William Joseph Thomas Oct 2005

Department-Integrated Information Literacy: A Middle Ground, William Joseph Thomas

The Southeastern Librarian

Much of the current literature on information literacy on college and university campuses encourages instructional services librarians and departments to pursue one of two options: either integrate information literacy into the curriculum as a campus-wide initiative, or establish a forcredit information literacy course taught by librarians. For a variety of reasons, instructional programs may not be able to accomplish either of these goals immediately. Perhaps the library does not have the institutional influence to mount a campus-wide program, or maybe the library lacks the needed resources in terms of personnel or instructional facilities. Tackling the planning required for a program …


Cross-Disciplinary Prospecting: Educational Technology Offers Up Gold For Library And Information Science Curricula, Michael J. Miller Jul 2005

Cross-Disciplinary Prospecting: Educational Technology Offers Up Gold For Library And Information Science Curricula, Michael J. Miller

Publications and Research

This article provides an overview of the current trends in information and communication technology affecting library services and recommends how, because of these trends, library and information science (LIS) curricula should turn an inquisitive, interdisciplinary eye toward the field of educational technology. Gaps in current LIS professional training and practice are cited, curriculum standards in LIS and educational technology programs are described and compared, and examples are presented to demonstrate how educational technology pedagogy and practice help to successfully augment library skills, service, and practice.


Play To Win! Using Games In Library Instruction To Enhance Student Learning, Tammy Sugarman, Guy Leach Jan 2005

Play To Win! Using Games In Library Instruction To Enhance Student Learning, Tammy Sugarman, Guy Leach

University Library Faculty Publications

Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating games into one-time library instruction sessions.


Meaningful, Motivating Library Lessons That Matter To Students In Grade Four, Karen Louise-Bjorling Felch Jan 2005

Meaningful, Motivating Library Lessons That Matter To Students In Grade Four, Karen Louise-Bjorling Felch

All Graduate Projects

The purpose of this project was to develop a meaningful, motivating library curriculum to increase student learning in literacy for students in grade four. Current literature and research on the roles of the teacher-librarian, information literacy instruction, reading advocacy, specifically literature guidance and appreciation, and motivation were explored. A yearlong library curriculum map was created addressing topics and methods found to be effective in the review of current research. The library curriculum was aligned with the Marysville School District Elementary Library Curriculum Guide for Grade Four, the Washington State Grade Level Expectations in Reading, the Washington State Essential Learnings in …


"Make It Real": A Guide To Implementing And Connecting State Madated Classroom-Based Assessments With The National History Day Curriculum At The Middle School Level, Richard Reuther Jan 2005

"Make It Real": A Guide To Implementing And Connecting State Madated Classroom-Based Assessments With The National History Day Curriculum At The Middle School Level, Richard Reuther

All Graduate Projects

This manuscript is intended to provide a framework for teachers to use the National History Day curriculum as a qualifying classroom-based assessment which will be required for all Washington State gth Grade Social Studies classes in 2008. A review of the literature of National History Day as well as classroom-based assessments is included. A plan for a preliminary assessment of available resources is explored, as well as a sequential topic-bytopic plan for implementing National History Day. Possible variations of student-centered activities are included; student roles in the research process and self-assessment are discussed. Alignment with Washington State Essential Academic Learning …


Engaging Honors Students With Active Learning, Colleen T. Boff, Carol A. Singer, Robin Sinn Jan 2005

Engaging Honors Students With Active Learning, Colleen T. Boff, Carol A. Singer, Robin Sinn

University Libraries Faculty Publications

At Bowling GreenState University in Ohio, three librarians collaborated with the director of the Honors program to develop an active learning experience for a critical thinking course taken by first year students. A 50 minute library session was developed that could be used for all sections of the course.


Conference Program [2005], Georgia International Conference On Information Literacy Jan 2005

Conference Program [2005], Georgia International Conference On Information Literacy

Georgia International Conference on Information Literacy

N/A


Play To Win! Using Games In Library Instruction To Enhance Student Learning, Tammy Sugarman, Guy Leach Dec 2004

Play To Win! Using Games In Library Instruction To Enhance Student Learning, Tammy Sugarman, Guy Leach

Tammy Sugarman

Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating games into one-time library instruction sessions.