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Virtual Wastelands: Reframing Nuclear Representation In Video Games, Francesca Crocker
Virtual Wastelands: Reframing Nuclear Representation In Video Games, Francesca Crocker
Global Honors Theses
This thesis utilizes a comparative textual analysis of two popular video games series that feature heavy nuclear themes and representation of nuclear weapons/war in combination with applied critical theory to build a framework of game design elements that lead towards more thoughtful and considerate representation of this particular real, active, and global threat. The analysis of these two series in particular -- Fallout and Metal Gear Solid -- provides a comparative look at how nuclear politics in popular media is represented and consumed in both the United States and Japan, with consideration of history, regulation, and audience interactivity.